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C# UIManager.Initialize方法代码示例

本文整理汇总了C#中UIManager.Initialize方法的典型用法代码示例。如果您正苦于以下问题:C# UIManager.Initialize方法的具体用法?C# UIManager.Initialize怎么用?C# UIManager.Initialize使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UIManager的用法示例。


在下文中一共展示了UIManager.Initialize方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Start

    // Use this for initialization
    void Start()
    {
        _UIManager = GameObject.Find("UIManager").GetComponent<UIManager>();
        _resourcesManager = GameObject.Find("ResourcesManager").GetComponent<ResourcesManager>();
        _parser = GameObject.Find("Parser").GetComponent<Parser>();

        _UIManager.Initialize();
        _resourcesManager.Initialize();

        _parser.Initialize();
        //_parser.ParseUIData();        // 그래픽 리소스 아직 없음

        _currentGameStatus = GameStatus.Start;
        _currentTurn = 0;
    }
开发者ID:nuitcalme,项目名称:Exhausted,代码行数:16,代码来源:GameManager.cs

示例2: Initialize

        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            base.Initialize();

            // Initialize the GoblinXNA framework
            State.InitGoblin(graphics, Content, "");

            //State.ThreadOption = (ushort)ThreadOptions.MarkerTracking;

            // Initialize the scene graph
            scene = new Scene();

            gameState = new GameState();
            uiManager = new UIManager(gameState);

            dominos = new List<GeometryNode>();
            selectedDominos = new List<GeometryNode>();
            balls = new List<GeometryNode>();
            heavyBalls = new List<GeometryNode>();
            fallenDominos = new List<GeometryNode>();

            pointList = new List<VertexPositionColor>();
            lineListIndices = new List<short>();

            soundsPlaying = new List<double>();

            // Setup for physics simulation
            SetupPhysics();

            // Setup marker tracking using ALVAR tracking library
            SetupMarkerTracking();

            // Enable the shadow mapping
            scene.ShadowMap = new MultiLightShadowMap();

            // Set up the lights used in the scene
            CreateLights();

            // Create 3D objects
            CreateObject();

            // Initialize the UI manager
            uiManager.Initialize(scene, GameModeSwitched, ExtraModeSwitched);
            uiManager.LoadContent();

            // Show Frames-Per-Second on the screen for debugging
            State.ShowFPS = true;

            MouseInput.Instance.MousePressEvent += new HandleMousePress(MousePressHandler);
            MouseInput.Instance.MouseDragEvent += new HandleMouseDrag(MouseDragHandler);
            MouseInput.Instance.MouseReleaseEvent += new HandleMouseRelease(MouseReleaseHandler);
            MouseInput.Instance.MouseMoveEvent += new HandleMouseMove(MouseMoveHandler);

            KeyboardInput.Instance.KeyPressEvent += new HandleKeyPress(KeyPressHandler);
            KeyboardInput.Instance.KeyReleaseEvent += new HandleKeyRelease(KeyReleaseHandler);

            // Create a basic effect to draw the line for AdditionMode.LineDrawing
            basicEffect = new BasicEffect(graphics.GraphicsDevice);
            basicEffect.DiffuseColor = new Vector3(1.0f, 0.0f, 0.0f);
        }
开发者ID:NinjaSteph,项目名称:SureShot,代码行数:66,代码来源:DominoGame.cs

示例3: Initialize

	private void Initialize()
	{
		

		Inst = this;

		//Initializing CsDebug
		CsDebug debug = GetComponent<CsDebug>();
		debug.Initialize();

		//Initializing DBManager
		DBManager = new DBManager();
		DBManager.Initialize();

		//Initializing Event Manager
		EventManager = new EventManager();
		EventManager.Initialize();

		ItemManager = new ItemManager();
		ItemManager.Initialize();

		//Initializing NPC Manager
		NPCManager = new NPCManager();
		NPCManager.Initialize();



		PlayerControl = new PlayerControl();
		PlayerControl.Initialize();



		UIManager = new UIManager();
		UIManager.Initialize();


		MutantCharacter mutant1 = GameObject.Find("MutantCharacter").GetComponent<MutantCharacter>();
		mutant1.Initialize();
		mutant1.MyStatus.MaxHealth = 200;
		mutant1.MyStatus.Health = 200;
		mutant1.MyAI.BlackBoard.PatrolLoc = new Vector3(70, 0, -54);
		mutant1.MyAI.BlackBoard.PatrolRange = new Vector3(10, 5, 10);
		mutant1.MyAI.BlackBoard.CombatRange = new Vector3(20, 5, 20);
		mutant1.MyAI.BlackBoard.HasPatrolInfo = true;




		//HumanCharacter enemy1 = GameObject.Find("HumanCharacter2").GetComponent<HumanCharacter>();
		HumanCharacter enemy2 = GameObject.Find("HumanCharacter4").GetComponent<HumanCharacter>();
		//HumanCharacter enemy3 = GameObject.Find("HumanCharacter5").GetComponent<HumanCharacter>();
		//HumanCharacter enemy4 = GameObject.Find("HumanCharacter6").GetComponent<HumanCharacter>();

		AISquad enemySquad = new AISquad();
		//enemySquad.Members.Add(enemy1);
		enemySquad.Members.Add(enemy2);
		//enemySquad.Members.Add(enemy3);
		//enemySquad.Members.Add(enemy4);

		/*
		enemy1.Initialize();
		enemy1.MyAI.Squad = enemySquad;
		ItemManager.LoadNPCInventory(enemy1.Inventory);
		enemy1.MyAI.WeaponSystem.LoadWeaponsFromInventory();
		*/
		enemy2.Initialize();
		enemy2.MyAI.Squad = enemySquad;
		ItemManager.LoadNPCInventory(enemy2.Inventory);
		enemy2.MyAI.WeaponSystem.LoadWeaponsFromInventory();

		/*
		enemy3.Initialize();
		enemy3.MyAI.Squad = enemySquad;
		ItemManager.LoadNPCInventory(enemy3.Inventory);
		enemy3.MyAI.WeaponSystem.LoadWeaponsFromInventory();


		enemy4.Initialize();
		enemy4.MyAI.Squad = enemySquad;
		ItemManager.LoadNPCInventory(enemy4.Inventory);
		enemy4.MyAI.WeaponSystem.LoadWeaponsFromInventory();
		*/

		//enemy1.MyStatus.MaxHealth = 160;
		//enemy1.MyStatus.Health = 160;
		enemy2.MyStatus.MaxHealth = 100;
		enemy2.MyStatus.Health = 100;

		/*
		enemy3.MyStatus.MaxHealth = 80;
		enemy3.MyStatus.Health = 80;

		enemy4.MyStatus.MaxHealth = 100;
		enemy4.MyStatus.Health = 100;
		*/
		enemySquad.IssueSquadCommand();


		CameraController = GameObject.Find("CameraController").GetComponent<CameraController>();
		CameraController.Initialize();
//.........这里部分代码省略.........
开发者ID:rotorist,项目名称:Warzone,代码行数:101,代码来源:GameManager.cs


注:本文中的UIManager.Initialize方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。