本文整理汇总了C#中UIManager.Initialize方法的典型用法代码示例。如果您正苦于以下问题:C# UIManager.Initialize方法的具体用法?C# UIManager.Initialize怎么用?C# UIManager.Initialize使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UIManager
的用法示例。
在下文中一共展示了UIManager.Initialize方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Start
// Use this for initialization
void Start()
{
_UIManager = GameObject.Find("UIManager").GetComponent<UIManager>();
_resourcesManager = GameObject.Find("ResourcesManager").GetComponent<ResourcesManager>();
_parser = GameObject.Find("Parser").GetComponent<Parser>();
_UIManager.Initialize();
_resourcesManager.Initialize();
_parser.Initialize();
//_parser.ParseUIData(); // 그래픽 리소스 아직 없음
_currentGameStatus = GameStatus.Start;
_currentTurn = 0;
}
示例2: Initialize
/// <summary>
/// Allows the game to perform any initialization it needs to before starting to run.
/// This is where it can query for any required services and load any non-graphic
/// related content. Calling base.Initialize will enumerate through any components
/// and initialize them as well.
/// </summary>
protected override void Initialize()
{
base.Initialize();
// Initialize the GoblinXNA framework
State.InitGoblin(graphics, Content, "");
//State.ThreadOption = (ushort)ThreadOptions.MarkerTracking;
// Initialize the scene graph
scene = new Scene();
gameState = new GameState();
uiManager = new UIManager(gameState);
dominos = new List<GeometryNode>();
selectedDominos = new List<GeometryNode>();
balls = new List<GeometryNode>();
heavyBalls = new List<GeometryNode>();
fallenDominos = new List<GeometryNode>();
pointList = new List<VertexPositionColor>();
lineListIndices = new List<short>();
soundsPlaying = new List<double>();
// Setup for physics simulation
SetupPhysics();
// Setup marker tracking using ALVAR tracking library
SetupMarkerTracking();
// Enable the shadow mapping
scene.ShadowMap = new MultiLightShadowMap();
// Set up the lights used in the scene
CreateLights();
// Create 3D objects
CreateObject();
// Initialize the UI manager
uiManager.Initialize(scene, GameModeSwitched, ExtraModeSwitched);
uiManager.LoadContent();
// Show Frames-Per-Second on the screen for debugging
State.ShowFPS = true;
MouseInput.Instance.MousePressEvent += new HandleMousePress(MousePressHandler);
MouseInput.Instance.MouseDragEvent += new HandleMouseDrag(MouseDragHandler);
MouseInput.Instance.MouseReleaseEvent += new HandleMouseRelease(MouseReleaseHandler);
MouseInput.Instance.MouseMoveEvent += new HandleMouseMove(MouseMoveHandler);
KeyboardInput.Instance.KeyPressEvent += new HandleKeyPress(KeyPressHandler);
KeyboardInput.Instance.KeyReleaseEvent += new HandleKeyRelease(KeyReleaseHandler);
// Create a basic effect to draw the line for AdditionMode.LineDrawing
basicEffect = new BasicEffect(graphics.GraphicsDevice);
basicEffect.DiffuseColor = new Vector3(1.0f, 0.0f, 0.0f);
}
示例3: Initialize
private void Initialize()
{
Inst = this;
//Initializing CsDebug
CsDebug debug = GetComponent<CsDebug>();
debug.Initialize();
//Initializing DBManager
DBManager = new DBManager();
DBManager.Initialize();
//Initializing Event Manager
EventManager = new EventManager();
EventManager.Initialize();
ItemManager = new ItemManager();
ItemManager.Initialize();
//Initializing NPC Manager
NPCManager = new NPCManager();
NPCManager.Initialize();
PlayerControl = new PlayerControl();
PlayerControl.Initialize();
UIManager = new UIManager();
UIManager.Initialize();
MutantCharacter mutant1 = GameObject.Find("MutantCharacter").GetComponent<MutantCharacter>();
mutant1.Initialize();
mutant1.MyStatus.MaxHealth = 200;
mutant1.MyStatus.Health = 200;
mutant1.MyAI.BlackBoard.PatrolLoc = new Vector3(70, 0, -54);
mutant1.MyAI.BlackBoard.PatrolRange = new Vector3(10, 5, 10);
mutant1.MyAI.BlackBoard.CombatRange = new Vector3(20, 5, 20);
mutant1.MyAI.BlackBoard.HasPatrolInfo = true;
//HumanCharacter enemy1 = GameObject.Find("HumanCharacter2").GetComponent<HumanCharacter>();
HumanCharacter enemy2 = GameObject.Find("HumanCharacter4").GetComponent<HumanCharacter>();
//HumanCharacter enemy3 = GameObject.Find("HumanCharacter5").GetComponent<HumanCharacter>();
//HumanCharacter enemy4 = GameObject.Find("HumanCharacter6").GetComponent<HumanCharacter>();
AISquad enemySquad = new AISquad();
//enemySquad.Members.Add(enemy1);
enemySquad.Members.Add(enemy2);
//enemySquad.Members.Add(enemy3);
//enemySquad.Members.Add(enemy4);
/*
enemy1.Initialize();
enemy1.MyAI.Squad = enemySquad;
ItemManager.LoadNPCInventory(enemy1.Inventory);
enemy1.MyAI.WeaponSystem.LoadWeaponsFromInventory();
*/
enemy2.Initialize();
enemy2.MyAI.Squad = enemySquad;
ItemManager.LoadNPCInventory(enemy2.Inventory);
enemy2.MyAI.WeaponSystem.LoadWeaponsFromInventory();
/*
enemy3.Initialize();
enemy3.MyAI.Squad = enemySquad;
ItemManager.LoadNPCInventory(enemy3.Inventory);
enemy3.MyAI.WeaponSystem.LoadWeaponsFromInventory();
enemy4.Initialize();
enemy4.MyAI.Squad = enemySquad;
ItemManager.LoadNPCInventory(enemy4.Inventory);
enemy4.MyAI.WeaponSystem.LoadWeaponsFromInventory();
*/
//enemy1.MyStatus.MaxHealth = 160;
//enemy1.MyStatus.Health = 160;
enemy2.MyStatus.MaxHealth = 100;
enemy2.MyStatus.Health = 100;
/*
enemy3.MyStatus.MaxHealth = 80;
enemy3.MyStatus.Health = 80;
enemy4.MyStatus.MaxHealth = 100;
enemy4.MyStatus.Health = 100;
*/
enemySquad.IssueSquadCommand();
CameraController = GameObject.Find("CameraController").GetComponent<CameraController>();
CameraController.Initialize();
//.........这里部分代码省略.........