本文整理汇总了C#中Tile.getLandType方法的典型用法代码示例。如果您正苦于以下问题:C# Tile.getLandType方法的具体用法?C# Tile.getLandType怎么用?C# Tile.getLandType使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Tile
的用法示例。
在下文中一共展示了Tile.getLandType方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: performMove
private void performMove(Unit unit, Tile dest)
{
dest.gameObject.networkView.RPC ("setOccupyingUnitNet", RPCMode.AllBuffered, unit.gameObject.networkView.viewID);
unit.gameObject.networkView.RPC ("setLocationNet", RPCMode.AllBuffered, dest.gameObject.networkView.viewID);
Village srcVillage = unit.getVillage ();
UnitType srcUnitType = unit.getUnitType();
LandType destLandType = dest.getLandType ();
if (destLandType == LandType.Meadow)
{
if (srcUnitType==UnitType.CANNON||srcUnitType==UnitType.SOLDIER||srcUnitType==UnitType.KNIGHT)
{
if (dest.hasRoad)
{
unit.gameObject.networkView.RPC("setActionNet",RPCMode.AllBuffered,(int)UnitActionType.Moved);
}
else
{
gameGUI.displayError (@"You have trampled the crops!");
dest.gameObject.networkView.RPC ("setLandTypeNet",RPCMode.AllBuffered,(int)LandType.Grass);
dest.gameObject.networkView.RPC ("destroyPrefab",RPCMode.AllBuffered);
}
if (srcUnitType == UnitType.CANNON)
{
unit.gameObject.networkView.RPC("setActionNet",RPCMode.AllBuffered,(int)UnitActionType.CannonMoved);
}
}
}
else if (destLandType == LandType.Trees)
{
dest.gameObject.networkView.RPC ("setLandTypeNet",RPCMode.AllBuffered,(int)LandType.Grass);
unit.gameObject.networkView.RPC("setActionNet",RPCMode.AllBuffered,(int)UnitActionType.ChoppingTree);
srcVillage.gameObject.networkView.RPC ("addWoodNet",RPCMode.AllBuffered,1);
dest.gameObject.networkView.RPC ("destroyPrefab",RPCMode.AllBuffered);
}
else if (destLandType == LandType.Tombstone)
{
dest.gameObject.networkView.RPC ("setLandTypeNet",RPCMode.AllBuffered,(int)LandType.Grass);
unit.gameObject.networkView.RPC("setActionNet",RPCMode.AllBuffered,(int)UnitActionType.ClearingTombstone);
dest.gameObject.networkView.RPC ("destroyPrefab",RPCMode.AllBuffered);
}
//movePrefab (unit,new Vector3 (dest.point.x, 0.15f,dest.point.y));
this.gameObject.networkView.RPC ("moveUnitPrefabNet", RPCMode.AllBuffered, unit.networkView.viewID, new Vector3 (dest.point.x, 0.15f, dest.point.y));
}
示例2: canUnitMove
private bool canUnitMove(Unit u, Tile t)
{
// castle check
foreach (Tile n in t.getNeighbours()) {
try{
Village v = n.getVillage ();
VillageType vt = v.getMyType();
Player them = v.getPlayer ();
Player you = u.getVillage().getPlayer ();
if (them!=you && vt==VillageType.Castle){
gameGUI.displayError (@"I cant even get near to their castle!");
return false;
}
} catch {
continue;
}
}
// friendly checks
if (t.getVillage ()==null || t.getVillage ().controlledBy == u.getVillage ().controlledBy) {
if((t.getLandType () == LandType.Trees || t.getLandType () == LandType.Tombstone) && (u.getUnitType() == UnitType.KNIGHT || u.getUnitType() == UnitType.CANNON)){
gameGUI.displayError (@"Knights are too fancy to do manual labour. ¯\(°_o)/¯");
return false;
} else if (t.checkTower ()){
gameGUI.displayError (@"The tower doesn't want you to stand ontop of it. ¯\(°_o)/¯");
return false;
} else if (t.getOccupyingUnit () != null) {
gameGUI.displayError (@"There is a unit already standing there!!! ¯\(°_o)/¯");
return false;
} else {
return true;
}
// enemy checks
} else if (t.getVillage ().controlledBy != u.getVillage ().controlledBy){
if (u.getUnitType()==UnitType.PEASANT){
gameGUI.displayError (@"Peasants cant attack! ¯\(°_o)/¯");
return false;
} else if (u.getUnitType()==UnitType.CANNON){
gameGUI.displayError (@"Cannons cant move into enemy territory");
return false;
} else if((t.getLandType () == LandType.Trees || t.getLandType () == LandType.Tombstone) && u.getUnitType() == UnitType.KNIGHT){
gameGUI.displayError (@"Knights are too fancy to do manual labour. ¯\(°_o)/¯");
return false;
} else if (t.checkTower () == true && (u.getUnitType()!= UnitType.KNIGHT || u.getUnitType () != UnitType.SOLDIER)){
gameGUI.displayError (@"Only a soldiers and knights can destroy an enemy tower. ¯\(°_o)/¯");
return false;
} else if (t.getOccupyingUnit()!=null && u.getUnitType()<=t.getOccupyingUnit().getUnitType()){
if (t.getOccupyingUnit().getUnitType()==UnitType.CANNON && u.getUnitType()<=UnitType.SOLDIER){
gameGUI.displayError (@"You need a knight to take out their cannon");
return false;
}
gameGUI.displayError (@"Your unit cant fight theirs. ¯\(°_o)/¯");
return false;
} else {
return true;
}
}
//default
return false;
}