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C# Tile.getColor方法代码示例

本文整理汇总了C#中Tile.getColor方法的典型用法代码示例。如果您正苦于以下问题:C# Tile.getColor方法的具体用法?C# Tile.getColor怎么用?C# Tile.getColor使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Tile的用法示例。


在下文中一共展示了Tile.getColor方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CreateComponent

    //constructor
    public static Unit CreateComponent( UnitType unitType, Tile location, Village v, GameObject PeasantPrefab )
    {
        Tile toplace = null;
        foreach (Tile a in location.getNeighbours())
        {
            if(a.prefab == null && a.getOccupyingUnit() == null && a.getColor() == location.getColor())
            {
                toplace = a;
            }
        }
        if(toplace == null)
        {
            toplace = location;
        }
        GameObject o = Instantiate(PeasantPrefab, new Vector3(toplace.point.x, 0.15f, toplace.point.y), toplace.transform.rotation) as GameObject;
        Unit theUnit = o.AddComponent<Unit>();
        theUnit.locatedAt = toplace;

        theUnit.myType = unitType;
        theUnit.myVillage = v;
        theUnit.myAction = UnitActionType.ReadyForOrders;

        location.setOccupyingUnit (theUnit);
        return theUnit;
    }
开发者ID:hysoftwareeng,项目名称:MedievalWarfare,代码行数:26,代码来源:Unit.cs

示例2: Update

        public void Update(Tile selectedTool)
        {
            MouseState mouseState = Mouse.GetState();
            int mousex = mouseState.X;
            int mousey = mouseState.Y;

            //if mouse is within the map, do mouse over...
            if ((mousex > 10 && mousex < MAP_WIDTH + 10) &&
                (mousey > 10 && mousey < MAP_HEIGHT + 10))
            {
                double tempx = (mousex - 10) / pixelsperside;
                int tilex = (int)Math.Floor(tempx);

                double tempy = (mousey - 10) / pixelsperside;
                int tiley = (int)Math.Floor(tempy);

                if (mouseState.LeftButton == ButtonState.Pressed)
                {
                    TileType selectedType = selectedTool.getType();
                    if (selectedType == TileType.PLAYER)
                    {
                        Tile cur = map[tilex][tiley];
                        if (cur.getType() != TileType.WALL)
                        {
                            if (playertile == null)
                                playertile = new Tile(tilex, tiley, cur.getX(), cur.getY(), cur.getLength(), selectedTool.getTexture(), selectedTool.getColor());
                            else
                            {
                                playerx = tilex;
                                playery = tiley;

                                playertile.setX(cur.getX());
                                playertile.setY(cur.getY());
                                playertile.setMapX(tilex);
                                playertile.setMapY(tiley);
                            }
                        }
                    }
                    else if (selectedType == TileType.MONSTER)
                    {
                        Tile cur = map[tilex][tiley];
                        if (cur.getType() != TileType.WALL)
                        {
                            if (monstertile == null)
                                monstertile = new Tile(tilex, tiley, cur.getX(), cur.getY(), cur.getLength(), selectedTool.getTexture(), selectedTool.getColor());
                            else
                            {
                                monsterx = tilex;
                                monstery = tiley;

                                monstertile.setX(cur.getX());
                                monstertile.setY(cur.getY());
                                monstertile.setMapX(tilex);
                                monstertile.setMapY(tiley);
                            }
                        }
                    }
                    else
                    {
                        map[tilex][tiley].applyTool(selectedTool);
                    }

                }
                    if (highlighted != null)
                        highlighted.unhighlight();

                    highlighted = map[tilex][tiley];
                    highlighted.highlight();
            }
        }
开发者ID:gogetasama,项目名称:cs134rpg,代码行数:70,代码来源:TileMap.cs


注:本文中的Tile.getColor方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。