本文整理汇总了C#中Tile.getColor方法的典型用法代码示例。如果您正苦于以下问题:C# Tile.getColor方法的具体用法?C# Tile.getColor怎么用?C# Tile.getColor使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Tile
的用法示例。
在下文中一共展示了Tile.getColor方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CreateComponent
//constructor
public static Unit CreateComponent( UnitType unitType, Tile location, Village v, GameObject PeasantPrefab )
{
Tile toplace = null;
foreach (Tile a in location.getNeighbours())
{
if(a.prefab == null && a.getOccupyingUnit() == null && a.getColor() == location.getColor())
{
toplace = a;
}
}
if(toplace == null)
{
toplace = location;
}
GameObject o = Instantiate(PeasantPrefab, new Vector3(toplace.point.x, 0.15f, toplace.point.y), toplace.transform.rotation) as GameObject;
Unit theUnit = o.AddComponent<Unit>();
theUnit.locatedAt = toplace;
theUnit.myType = unitType;
theUnit.myVillage = v;
theUnit.myAction = UnitActionType.ReadyForOrders;
location.setOccupyingUnit (theUnit);
return theUnit;
}
示例2: Update
public void Update(Tile selectedTool)
{
MouseState mouseState = Mouse.GetState();
int mousex = mouseState.X;
int mousey = mouseState.Y;
//if mouse is within the map, do mouse over...
if ((mousex > 10 && mousex < MAP_WIDTH + 10) &&
(mousey > 10 && mousey < MAP_HEIGHT + 10))
{
double tempx = (mousex - 10) / pixelsperside;
int tilex = (int)Math.Floor(tempx);
double tempy = (mousey - 10) / pixelsperside;
int tiley = (int)Math.Floor(tempy);
if (mouseState.LeftButton == ButtonState.Pressed)
{
TileType selectedType = selectedTool.getType();
if (selectedType == TileType.PLAYER)
{
Tile cur = map[tilex][tiley];
if (cur.getType() != TileType.WALL)
{
if (playertile == null)
playertile = new Tile(tilex, tiley, cur.getX(), cur.getY(), cur.getLength(), selectedTool.getTexture(), selectedTool.getColor());
else
{
playerx = tilex;
playery = tiley;
playertile.setX(cur.getX());
playertile.setY(cur.getY());
playertile.setMapX(tilex);
playertile.setMapY(tiley);
}
}
}
else if (selectedType == TileType.MONSTER)
{
Tile cur = map[tilex][tiley];
if (cur.getType() != TileType.WALL)
{
if (monstertile == null)
monstertile = new Tile(tilex, tiley, cur.getX(), cur.getY(), cur.getLength(), selectedTool.getTexture(), selectedTool.getColor());
else
{
monsterx = tilex;
monstery = tiley;
monstertile.setX(cur.getX());
monstertile.setY(cur.getY());
monstertile.setMapX(tilex);
monstertile.setMapY(tiley);
}
}
}
else
{
map[tilex][tiley].applyTool(selectedTool);
}
}
if (highlighted != null)
highlighted.unhighlight();
highlighted = map[tilex][tiley];
highlighted.highlight();
}
}