本文整理汇总了C#中Sim.SetPosition方法的典型用法代码示例。如果您正苦于以下问题:C# Sim.SetPosition方法的具体用法?C# Sim.SetPosition怎么用?C# Sim.SetPosition使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Sim
的用法示例。
在下文中一共展示了Sim.SetPosition方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Test
protected bool Test(Sim sim, List<InteractionDefinition> interactions)
{
if (InteractionsEx.HasInteraction<ICountsAsWorking>(sim))
{
IncStat("At Work");
return false;
}
else if (Situations.HasInteraction(sim, interactions, true))
{
IncStat("At Work");
return false;
}
else
{
if (Situations.DebuggingLevel >= Common.DebugLevel.High)
{
if (sim.InteractionQueue == null)
{
IncStat("Interaction Queue = null");
}
else
{
if (sim.InteractionQueue.Count == 0)
{
IncStat("Interaction Queue empty");
}
else
{
foreach (InteractionInstance instance2 in sim.InteractionQueue.InteractionList)
{
IncStat("Interaction: " + instance2.ToString());
}
}
}
}
VisitSituation.AnnounceTimeToGoToWork(sim);
if (SimTypes.IsSpecial(Sim))
{
IncStat("Special Pushed to Work");
}
else
{
IncStat("Pushed to Work");
}
try
{
// Don't queue stomp on their birthday
if (sim.SimDescription.YearsSinceLastAgeTransition != 0)
{
sim.InteractionQueue.CancelAllInteractions();
IncStat("Queue Stomped");
if ((!SimTypes.IsSelectable(sim.SimDescription)) && (sim.LotCurrent != null) && (sim.LotCurrent.CanSimTreatAsHome(sim)))
{
Callbox callbox = sim.LotHome.FindCallbox();
if (callbox != null)
{
Vector3 fwd = Vector3.Invalid;
Vector3 pos = Vector3.Invalid;
World.FindGoodLocationParams fglParams = new World.FindGoodLocationParams(callbox.Position);
fglParams.BooleanConstraints = FindGoodLocationBooleans.Routable | FindGoodLocationBooleans.PreferEmptyTiles;
if (GlobalFunctions.FindGoodLocation(sim, fglParams, out pos, out fwd))
{
sim.ResetBindPoseWithRotation();
sim.SetPosition(pos);
sim.SetForward(fwd);
sim.RemoveFromWorld();
sim.AddToWorld();
sim.SetHiddenFlags(HiddenFlags.Nothing);
sim.SetOpacity(1f, 0f);
IncStat("Bounce to Mailbox");
}
}
}
}
}
catch (Exception e)
{
Common.DebugException(sim, e);
IncStat("Cancel Fail");
}
sim.InteractionQueue.RemoveGoHomeInteractions(true);
return true;
}
}
示例2: AttemptToPutInSafeLocation
public static bool AttemptToPutInSafeLocation(Sim ths, Vector3 destination, bool allowHibernate)
{
if ((ths == null) || (ths.HasBeenDestroyed)) return false;
if ((ths.LotHome == null) || (destination != Vector3.Invalid))
{
Lot lot = ths.LotHome;
if (lot == null)
{
lot = ths.VirtualLotHome;
}
Vector3 pos = destination;
if (pos == Vector3.Invalid)
{
pos = AttemptToFindSafeLocation(lot, ths.IsHorse);
}
if (pos != Vector3.Invalid)
{
try
{
Vector3 fwd;
ths.SetPosition(FindRoutableLocation(ths, pos, out fwd));
ths.SetForward(fwd);
ths.RemoveFromWorld();
ths.AddToWorld();
ths.SetHiddenFlags(HiddenFlags.Nothing);
ths.SetOpacity(1f, 0f);
ths.SimRoutingComponent.ForceUpdateDynamicFootprint();
}
catch (Exception e)
{
Common.Exception(ths, e);
}
return true;
}
else
{
if (allowHibernate)
{
ths.FadeOut(false, true);
}
return false;
}
}
Vector3 originalPos = ths.Position;
try
{
if (!ths.AttemptToPutInSafeLocation(true)) return false;
}
catch (Exception e)
{
Common.DebugException(ths, e);
return false;
}
return (ths.Position != originalPos);
}
示例3: OnPortalStop
public override bool OnPortalStop(Sim sim)
{
try
{
AncientPortal targetPortal = null;
if (!sTargetPortals.TryGetValue(sim, out targetPortal))
{
sim.PlayRouteFailure(mPortal);
return false;
}
mSMC.SetActor("portal", targetPortal);
Slot slotName = targetPortal.GetRoutingSlots()[0x0];
Vector3 positionOfSlot = targetPortal.GetPositionOfSlot(slotName);
Vector3 forwardOfSlot = targetPortal.GetForwardOfSlot(slotName);
sim.SetPosition(positionOfSlot);
sim.SetForward(forwardOfSlot);
targetPortal.DisableFootprint(AncientPortal.CatchABeam.FootprintPlacementHash);
mSMC.RequestState("x", "Exit");
if (SimTypes.IsSelectable(sim))
{
for (int i = 0x0; i < AncientPortal.CatchABeam.kPotentialTravelBuffs.Length; i++)
{
if (RandomUtil.RandomChance(AncientPortal.CatchABeam.kChanceForEachBuff))
{
sim.BuffManager.AddElement(AncientPortal.CatchABeam.kPotentialTravelBuffs[i], Origin.FromAncientPortal);
}
}
}
targetPortal.RemoveFromUseList(sim);
if (targetPortal.LotCurrent.IsResidentialLot && !sim.IsGreetedOnLot(targetPortal.LotCurrent))
{
sim.GreetSimOnLot(targetPortal.LotCurrent);
}
if (mSMC != null)
{
mSMC.Dispose();
mSMC = null;
}
mCurrentlyRoutingSim = null;
return true;
}
catch (ResetException)
{
throw;
}
catch (Exception e)
{
Common.Exception(sim, Owner, e);
return false;
}
finally
{
if (mCurrentlyRoutingSim != null)
{
mCurrentlyRoutingSim.SetHiddenFlags(HiddenFlags.Nothing);
}
}
}