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C# Sim.GetObjectInRightHand方法代码示例

本文整理汇总了C#中Sim.GetObjectInRightHand方法的典型用法代码示例。如果您正苦于以下问题:C# Sim.GetObjectInRightHand方法的具体用法?C# Sim.GetObjectInRightHand怎么用?C# Sim.GetObjectInRightHand使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Sim的用法示例。


在下文中一共展示了Sim.GetObjectInRightHand方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Test

            public override bool Test(Sim actor, Tablet target, bool isAutonomous, ref GreyedOutTooltipCallback greyedOutTooltipCallback)
            {
                if ((actor.GetObjectInRightHand() != target) && !actor.Inventory.Contains(target))
                {
                    return false;
                }
                else if (actor.BuffManager.HasElement(0x9a7f5f1919df86c1L))
                {
                    return false;
                }
                InteractionInstanceParameters parameters = new InteractionInstanceParameters();

                List<ObjectPicker.TabInfo> list;
                List<ObjectPicker.HeaderInfo> list2;
                int num;

                // Custom
                TabletEx.PopulateAudioPrograms(actor, ref parameters, out list, out list2, out num);
                if (list.Count == 0x0)
                {
                    return false;
                }
                return true;
            }
开发者ID:Robobeurre,项目名称:NRaas,代码行数:24,代码来源:ListenToAudioProgramEx.cs

示例2: Test

            public override bool Test(Sim a, Sim target, bool isAutonomous, ref GreyedOutTooltipCallback greyedOutTooltipCallback)
            {
                if (mTargetDanceObject == null)
                {
                    return false;
                }

                if (!a.BuffManager.HasElement(BuffNames.EnjoyingMusic))
                {
                    return false;
                }

                SimDescription simDescription = target.SimDescription;
                if (((target.IsLeavingLot || (target.Service != null)) || ((target.Posture != null) && !target.Posture.AllowsNormalSocials())) || ((target.IsDying() || (a == target)) || ((!simDescription.TeenOrAbove || (a.GetObjectInRightHand() is IGuitar)) || (target.CurrentInteraction is IPlayInstrumentInteraction))))
                {
                    return false;
                }

                if (isAutonomous)
                {
                    string reason;
                    if (!CommonSocials.CanGetRomantic(a, target, isAutonomous, false, true, ref greyedOutTooltipCallback, out reason))
                    {
                        return false;
                    }
                    else if (a.CanHaveRomanceWith(target))
                    {
                        // EA Standard interaction is visible
                        return false;
                    }

                    if (!a.SimDescription.CheckAutonomousGenderPreference(target.SimDescription))
                    {
                        return false;
                    }

                    if (IsSlowDance && !mTargetDanceObject.AllowsSlowDance)
                    {
                        return false;
                    }
                }

                if (IsSlowDance)
                {
                    string reason;
                    if (!CommonSocials.CanGetRomantic(a, target, isAutonomous, false, true, ref greyedOutTooltipCallback, out reason))
                    {
                        //greyedOutTooltipCallback = InteractionInstance.CreateTooltipCallback(Stereo.DanceTogetherA.LocalizeString("CantSlowdanceWithSim", new object[0x0]));
                        return false;
                    }
                    else if (a.CanHaveRomanceWith(target))
                    {
                        // EA Standard interaction is visible
                        return false;
                    }
                }
                else if (!isAutonomous)
                {
                    // EA Standard interaction is visible
                    return false;
                }

                return (CelebrityManager.CanSocialize(a, target) && CelebrityManager.CanSocialize(target, a));
            }
开发者ID:Robobeurre,项目名称:NRaas,代码行数:64,代码来源:DanceTogetherAEx.cs


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