本文整理汇总了C#中Sim.GetObjectInRightHand方法的典型用法代码示例。如果您正苦于以下问题:C# Sim.GetObjectInRightHand方法的具体用法?C# Sim.GetObjectInRightHand怎么用?C# Sim.GetObjectInRightHand使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Sim
的用法示例。
在下文中一共展示了Sim.GetObjectInRightHand方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Test
public override bool Test(Sim actor, Tablet target, bool isAutonomous, ref GreyedOutTooltipCallback greyedOutTooltipCallback)
{
if ((actor.GetObjectInRightHand() != target) && !actor.Inventory.Contains(target))
{
return false;
}
else if (actor.BuffManager.HasElement(0x9a7f5f1919df86c1L))
{
return false;
}
InteractionInstanceParameters parameters = new InteractionInstanceParameters();
List<ObjectPicker.TabInfo> list;
List<ObjectPicker.HeaderInfo> list2;
int num;
// Custom
TabletEx.PopulateAudioPrograms(actor, ref parameters, out list, out list2, out num);
if (list.Count == 0x0)
{
return false;
}
return true;
}
示例2: Test
public override bool Test(Sim a, Sim target, bool isAutonomous, ref GreyedOutTooltipCallback greyedOutTooltipCallback)
{
if (mTargetDanceObject == null)
{
return false;
}
if (!a.BuffManager.HasElement(BuffNames.EnjoyingMusic))
{
return false;
}
SimDescription simDescription = target.SimDescription;
if (((target.IsLeavingLot || (target.Service != null)) || ((target.Posture != null) && !target.Posture.AllowsNormalSocials())) || ((target.IsDying() || (a == target)) || ((!simDescription.TeenOrAbove || (a.GetObjectInRightHand() is IGuitar)) || (target.CurrentInteraction is IPlayInstrumentInteraction))))
{
return false;
}
if (isAutonomous)
{
string reason;
if (!CommonSocials.CanGetRomantic(a, target, isAutonomous, false, true, ref greyedOutTooltipCallback, out reason))
{
return false;
}
else if (a.CanHaveRomanceWith(target))
{
// EA Standard interaction is visible
return false;
}
if (!a.SimDescription.CheckAutonomousGenderPreference(target.SimDescription))
{
return false;
}
if (IsSlowDance && !mTargetDanceObject.AllowsSlowDance)
{
return false;
}
}
if (IsSlowDance)
{
string reason;
if (!CommonSocials.CanGetRomantic(a, target, isAutonomous, false, true, ref greyedOutTooltipCallback, out reason))
{
//greyedOutTooltipCallback = InteractionInstance.CreateTooltipCallback(Stereo.DanceTogetherA.LocalizeString("CantSlowdanceWithSim", new object[0x0]));
return false;
}
else if (a.CanHaveRomanceWith(target))
{
// EA Standard interaction is visible
return false;
}
}
else if (!isAutonomous)
{
// EA Standard interaction is visible
return false;
}
return (CelebrityManager.CanSocialize(a, target) && CelebrityManager.CanSocialize(target, a));
}