本文整理汇总了C#中Sim.CreateRoute方法的典型用法代码示例。如果您正苦于以下问题:C# Sim.CreateRoute方法的具体用法?C# Sim.CreateRoute怎么用?C# Sim.CreateRoute使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Sim
的用法示例。
在下文中一共展示了Sim.CreateRoute方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GiveTipEx
protected static int GiveTipEx(DJTurntable ths, Sim tipper, Sim player)
{
if (ths.mTipJar == null)
{
return 0;
}
Route r = tipper.CreateRoute();
RadialRangeDestination destination = new RadialRangeDestination();
destination.mCenterPoint = ths.mTipJar.Position;
destination.mConeVector = ths.mTipJar.ForwardVector;
destination.mFacingPreference = RouteOrientationPreference.TowardsObject;
destination.mfConeAngle = 3.141593f;
destination.mfMinRadius = 1.25f;
destination.mfPreferredSpacing = 0.1f;
destination.mTargetObject = ths.mTipJar;
r.AddDestination(destination);
r.SetValidRooms(0x0L, null);
r.ExitReasonsInterrupt &= -33;
r.Plan();
if (!tipper.DoRoute(r))
{
return 0;
}
tipper.PlaySoloAnimation("a2o_guitar_tip_x", true);
int delta = 0;
int dJLevel = ths.GetDJLevel(player);
if (((dJLevel >= 0x0) && (dJLevel <= 0x5)) && (dJLevel >= DJTurntable.kMakeATipLevel))
{
delta = DJTurntable.kTipAmountPerLevel[dJLevel];
}
delta = (int)RandomUtil.GetDouble(delta * 0.75, delta * 1.25);
delta++;
NRaas.StoryProgression.Main.Money.AdjustFunds(player.SimDescription, "Tips", delta);
NRaas.StoryProgression.Main.Money.AdjustFunds(tipper.SimDescription, "Tips", -delta);
return delta;
}
示例2: RouteNearEntranceAndEnterRabbitHole
// replaces the method from RabbitHole class - identical except for new slot reassignment code
public bool RouteNearEntranceAndEnterRabbitHole(Sim a, RabbitHole.IRabbitHoleFollowers inst, RabbitHole.BeforeEnteringRabbitHoleDelegate beforeEntering, bool canUseCar, Route.RouteMetaType routeMetaType, bool playRouteFailure)
{
if ((Target.RabbitHoleProxy.EnterSlots.Count == 0) || (Target.RabbitHoleProxy.ExitSlots.Count == 0))
{
return false;
}
if (a.IsInRidingPosture && ((Target.RabbitHoleProxy.MountedEnterSlots.Count == 0) || (Target.RabbitHoleProxy.MountedExitSlots.Count == 0)))
{
return false;
}
List<Sim> list = new List<Sim>();
CarryingChildPosture posture = a.Posture as CarryingChildPosture;
if (posture != null)
{
list.Add(posture.Child);
}
if (inst != null)
{
if (inst.SimFollowers != null)
{
foreach (Sim sim in inst.SimFollowers)
{
posture = sim.Posture as CarryingChildPosture;
if (posture != null)
{
list.Add(posture.Child);
}
}
foreach (Sim sim2 in list)
{
inst.AddFollower(sim2);
}
}
else if (list.Count > 0)
{
inst.AddFollower(list[0]);
}
}
bool flag = false;
Route item = null;
Sim parent = null;
if (a.IsInRidingPosture)
{
if (a.Parent is Sim)
{
parent = a.Parent as Sim;
}
item = parent.CreateRoute();
item.ExecutionFromNonSimTaskIsSafe = true;
}
else
{
item = a.CreateRoute();
}
bool flag2 = false;
int kRouteAttemptsToEnterRabbitHole = RabbitHole.kRouteAttemptsToEnterRabbitHole;
Slot slotToUse = Slot.None;
while ((kRouteAttemptsToEnterRabbitHole > 0) && !flag2)
{
kRouteAttemptsToEnterRabbitHole--;
try
{
Target.RabbitHoleProxy.ActiveEntryRoutes.Add(item);
if (playRouteFailure)
{
item.DoRouteFail = kRouteAttemptsToEnterRabbitHole == 0;
}
item.SetOption(Route.RouteOption.EnablePlanningAsCar, canUseCar);
if (Target.mGuid == RabbitHoleType.Subway)
{
item.SetOption(Route.RouteOption.EnableSubwayPlanning, false);
}
if (Target.mGuid == RabbitHoleType.HoverTrainStation)
{
item.SetOption2(Route.RouteOption2.EnableHoverTrainPlanning, false);
}
item.SetRouteMetaType(routeMetaType);
foreach (Slot slot2 in Target.RabbitHoleProxy.EnterSlots)
{
item.AddObjectToIgnoreForRoute(Target.RabbitHoleProxy.SlotToSlotInfo[slot2].Footprint.ObjectId);
}
foreach (Slot slot3 in Target.RabbitHoleProxy.MountedEnterSlots)
{
item.AddObjectToIgnoreForRoute(Target.RabbitHoleProxy.SlotToSlotInfo[slot3].Footprint.ObjectId);
}
item.PlanToSlot(Target.RabbitHoleProxy, (a.IsInRidingPosture ? Target.RabbitHoleProxy.MountedEnterSlots : Target.RabbitHoleProxy.EnterSlots).ToArray());
if (!item.PlanResult.Succeeded())
{
item.DoRouteFail = playRouteFailure;
if (a.IsInRidingPosture)
{
return parent.DoRoute(item);
}
return a.DoRoute(item);
}
slotToUse = (Slot)item.PlanResult.mDestSlotNameHash;
// Slot Reassignment
if ((Target.RabbitHoleProxy.EnterSlots.Count > 1) && (Target.RabbitHoleProxy.EnterSlots.Count <= 5))
//.........这里部分代码省略.........