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C# Sim.LoopIdle方法代码示例

本文整理汇总了C#中Sim.LoopIdle方法的典型用法代码示例。如果您正苦于以下问题:C# Sim.LoopIdle方法的具体用法?C# Sim.LoopIdle怎么用?C# Sim.LoopIdle使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Sim的用法示例。


在下文中一共展示了Sim.LoopIdle方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnFinishMakeoverFreestyle

        public static void OnFinishMakeoverFreestyle(Sim actor, Sim target, string interaction, ActiveTopic topic, InteractionInstance i)
        {
            try
            {
                bool tookSemaphore = false;
                Styling.MakeoverOutcome makeoverOutcome = Styling.GetMakeoverOutcome(target, actor, true);
                bool forceFailureOutfit = makeoverOutcome == Styling.MakeoverOutcome.EpicFailure;
                bool flag3 = false;
                try
                {
                    if (forceFailureOutfit)
                    {
                        Styling.LoadMakeoverEpicFailureOutfitForCasOverride(target);
                    }
                    flag3 = GetMakeoverEx.DisplayCAS(target, actor, ref tookSemaphore, forceFailureOutfit);
                }
                catch (Exception)
                {
                    throw;
                }
                finally
                {
                    if (tookSemaphore)
                    {
                        GameStates.ReleaseInteractionStateChangeSemaphore();
                    }
                }

                if (CASChangeReporter.Instance.GetPropertyChanged(CASChangeReporter.ChangeFlags.Any))
                {
                    SkillLevel customerReactionType = Styling.GetCustomerReactionType(target, actor, makeoverOutcome, false);
                    SkillLevel stylerReactionType = Styling.GetStylerReactionType(customerReactionType);
                    StateMachineClient client = StateMachineClient.Acquire(actor, "StylistActiveCareer");
                    client.SetActor("x", target);
                    client.SetActor("y", actor);
                    client.SetParameter("doClothesSpin", !flag3);
                    client.SetParameter("customerReactionType", customerReactionType);
                    client.SetParameter("stylistReactionType", stylerReactionType);
                    client.EnterState("x", "Enter");
                    client.EnterState("y", "Enter");
                    actor.LoopIdle();
                    client.RequestState("x", "Customer Reaction");
                    Styling.PostMakeover(target, actor, makeoverOutcome, false, customerReactionType, true, true, new Styling.OnMakeoverCompletedCallback(SocialCallback.OnMakeoverFreestyleCompleted));
                    client.RequestState(false, "x", "Exit");
                    client.RequestState("y", "Stylist Reaction");
                    client.RequestState("y", "Exit");
                }
            }
            catch (ResetException)
            {
                throw;
            }
            catch (Exception e)
            {
                Common.Exception(actor, target, e);
            }
        }
开发者ID:Robobeurre,项目名称:NRaas,代码行数:57,代码来源:OnFinishMakeoverFreestyle.cs

示例2: RouteNearEntranceAndEnterRabbitHole


//.........这里部分代码省略.........
                    item.SetRouteMetaType(routeMetaType);
                    foreach (Slot slot2 in Target.RabbitHoleProxy.EnterSlots)
                    {
                        item.AddObjectToIgnoreForRoute(Target.RabbitHoleProxy.SlotToSlotInfo[slot2].Footprint.ObjectId);
                    }
                    foreach (Slot slot3 in Target.RabbitHoleProxy.MountedEnterSlots)
                    {
                        item.AddObjectToIgnoreForRoute(Target.RabbitHoleProxy.SlotToSlotInfo[slot3].Footprint.ObjectId);
                    }
                    item.PlanToSlot(Target.RabbitHoleProxy, (a.IsInRidingPosture ? Target.RabbitHoleProxy.MountedEnterSlots : Target.RabbitHoleProxy.EnterSlots).ToArray());
                    if (!item.PlanResult.Succeeded())
                    {
                        item.DoRouteFail = playRouteFailure;
                        if (a.IsInRidingPosture)
                        {
                            return parent.DoRoute(item);
                        }
                        return a.DoRoute(item);
                    }
                    slotToUse = (Slot)item.PlanResult.mDestSlotNameHash;

                    // Slot Reassignment
                    if ((Target.RabbitHoleProxy.EnterSlots.Count > 1) && (Target.RabbitHoleProxy.EnterSlots.Count <= 5))
                    {
                        slotToUse = ReassignSlot(Target.RabbitHoleProxy.EnterSlots.Count);
                    }
                    List<Sim> followers = (inst == null) ? null : inst.SimFollowers;
                    if ((!flag && (followers != null)) && ((followers.Count > 1) || ((followers.Count == 1) && (followers[0].Posture.Container != a))))
                    {
                        //if (RouteOutside(a, followers, this.RabbitHoleProxy.EnterSlots[0x0], false, true, true, false))
                        if (Target.RouteOutside(a, followers, Target.RabbitHoleProxy.EnterSlots[0], false, true, true, false))
                        {
                            flag = true;
                            flag2 = true;
                        }
                    }
                    else
                    {
                        //flag2 = RouteOutside(a, followers, none, false, true, false, false);
                        flag2 = Target.RouteOutside(a, followers, slotToUse, false, true, false, false);
                    }
                    if (!flag2 && (kRouteAttemptsToEnterRabbitHole > 0))
                    {
                        if (IntroTutorial.TutorialSim == a)
                        {
                            break;
                        }
                        a.RemoveExitReason(ExitReason.RouteFailed);
                        if (a.HasExitReason(~(ExitReason.Replan | ExitReason.MidRoutePushRequested | ExitReason.ObjectStateChanged | ExitReason.PlayIdle | ExitReason.MaxSkillPointsReached)))
                        {
                            break;
                        }
                        a.LoopIdle();
                        Simulator.Sleep((uint)SimClock.ConvertToTicks(RandomUtil.GetFloat(RabbitHole.kMinSimMinutesToSleepOnFailedRouteAttempt, RabbitHole.kMaxSimMinutesToSleepOnFailedRouteAttempt), TimeUnit.Minutes));
                    }
                    continue;
                }
                finally
                {
                    Target.RabbitHoleProxy.ActiveEntryRoutes.Remove(item);
                }
            }
            item = null;
            if (((a.ExitReason & ExitReason.HigherPriorityNext) == ExitReason.None) && ((a.ExitReason & ExitReason.UserCanceled) == ExitReason.None))
            {
                if (flag2)
                {
                    RabbitHole.NumSuccess++;
                }
                else
                {
                    RabbitHole.NumFail++;
                }
            }
            if (!flag2)
            {
                return flag2;
            }
            if ((beforeEntering != null) && !beforeEntering())
            {
                List<Sim> simFollowers = null;
                if (inst != null)
                {
                    simFollowers = inst.SimFollowers;
                }
                //RouteOutside(a, simFollowers, RandomUtil.GetRandomObjectFromList<Slot>(a.IsInRidingPosture ? this.RabbitHoleProxy.MountedEnterSlots : this.RabbitHoleProxy.EnterSlots), false, false, true, true);
                Target.RouteOutside(a, simFollowers, RandomUtil.GetRandomObjectFromList<Slot>(a.IsInRidingPosture ? Target.RabbitHoleProxy.MountedEnterSlots : Target.RabbitHoleProxy.EnterSlots), false, false, true, true);
                return false;
            }
            LeadingHorsePosture posture2 = a.Posture as LeadingHorsePosture;
            if (posture2 != null)
            {
                Sim container = posture2.Container as Sim;
                LeadingHorsePosture.ReleaseHorseFromLeadingPosture(a, container, false);
                Target.AnimateEnterRabbitHole(a, slotToUse, true, routeMetaType);
                Target.AnimateEnterRabbitHole(container, slotToUse, true, routeMetaType);
                return flag2;
            }
            return Target.AnimateEnterRabbitHole(a, slotToUse, true, routeMetaType);
        }
开发者ID:KhArtNJava,项目名称:NRaas,代码行数:101,代码来源:GoToSchoolInRabbitHoleEx.cs


注:本文中的Sim.LoopIdle方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。