本文整理汇总了C#中Sim.IsGreetedOnLot方法的典型用法代码示例。如果您正苦于以下问题:C# Sim.IsGreetedOnLot方法的具体用法?C# Sim.IsGreetedOnLot怎么用?C# Sim.IsGreetedOnLot使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Sim
的用法示例。
在下文中一共展示了Sim.IsGreetedOnLot方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnPortalStop
public override bool OnPortalStop(Sim sim)
{
try
{
AncientPortal targetPortal = null;
if (!sTargetPortals.TryGetValue(sim, out targetPortal))
{
sim.PlayRouteFailure(mPortal);
return false;
}
mSMC.SetActor("portal", targetPortal);
Slot slotName = targetPortal.GetRoutingSlots()[0x0];
Vector3 positionOfSlot = targetPortal.GetPositionOfSlot(slotName);
Vector3 forwardOfSlot = targetPortal.GetForwardOfSlot(slotName);
sim.SetPosition(positionOfSlot);
sim.SetForward(forwardOfSlot);
targetPortal.DisableFootprint(AncientPortal.CatchABeam.FootprintPlacementHash);
mSMC.RequestState("x", "Exit");
if (SimTypes.IsSelectable(sim))
{
for (int i = 0x0; i < AncientPortal.CatchABeam.kPotentialTravelBuffs.Length; i++)
{
if (RandomUtil.RandomChance(AncientPortal.CatchABeam.kChanceForEachBuff))
{
sim.BuffManager.AddElement(AncientPortal.CatchABeam.kPotentialTravelBuffs[i], Origin.FromAncientPortal);
}
}
}
targetPortal.RemoveFromUseList(sim);
if (targetPortal.LotCurrent.IsResidentialLot && !sim.IsGreetedOnLot(targetPortal.LotCurrent))
{
sim.GreetSimOnLot(targetPortal.LotCurrent);
}
if (mSMC != null)
{
mSMC.Dispose();
mSMC = null;
}
mCurrentlyRoutingSim = null;
return true;
}
catch (ResetException)
{
throw;
}
catch (Exception e)
{
Common.Exception(sim, Owner, e);
return false;
}
finally
{
if (mCurrentlyRoutingSim != null)
{
mCurrentlyRoutingSim.SetHiddenFlags(HiddenFlags.Nothing);
}
}
}
示例2: TestAskToStayOver
public static bool TestAskToStayOver(Sim actor, Sim target, ActiveTopic topic, bool isAutonomous, ref GreyedOutTooltipCallback greyedOutTooltipCallback)
{
try
{
if (isAutonomous)
{
greyedOutTooltipCallback = Common.DebugTooltip("Autonomous");
return false;
}
if (!target.IsAtHome)
{
greyedOutTooltipCallback = Common.DebugTooltip("Not At Home");
return false;
}
if (actor.LotCurrent != target.LotCurrent)
{
greyedOutTooltipCallback = Common.DebugTooltip("Not Same Lot");
return false;
}
if (actor.LotHome == target.LotHome)
{
greyedOutTooltipCallback = Common.DebugTooltip("Same Home");
return false;
}
if (!actor.IsSelectable)
{
greyedOutTooltipCallback = Common.DebugTooltip("IsSelectable Fail");
return false;
}
if (!SimClock.IsTimeBetweenTimes(SimClock.HoursPassedOfDay, VisitSituation.AskToStayOverTimeStart, VisitSituation.AskToStayOverTimeEnd))
{
greyedOutTooltipCallback = Common.DebugTooltip("Not Time");
return false;
}
if (!actor.IsGreetedOnLot(target.LotCurrent))
{
greyedOutTooltipCallback = Common.DebugTooltip("Not Greeted");
return false;
}
Relationship relationship = Relationship.Get(actor, target, false);
if ((relationship != null) && (((relationship.mWhenAllowedToStayOverSimA.Ticks != 0L) && (SimClock.ElapsedTime(TimeUnit.Days, relationship.mWhenAllowedToStayOverSimA) < VisitSituation.AskToStayOverDaysPermission)) || ((relationship.mWhenAllowedToStayOverSimB.Ticks != 0L) && (SimClock.ElapsedTime(TimeUnit.Days, relationship.mWhenAllowedToStayOverSimB) < VisitSituation.AskToStayOverDaysPermission))))
{
greyedOutTooltipCallback = Common.DebugTooltip("Relation Fail");
return false;
}
// Age related code replaced
return OnDefaultTest(actor, target, topic, isAutonomous, ref greyedOutTooltipCallback);
}
catch (ResetException)
{
throw;
}
catch (Exception e)
{
Common.Exception(actor, target, e);
return false;
}
}
示例3: Perform
public override void Perform(Sim sim, DiseaseVector vector)
{
if (SimTypes.IsDead(sim.SimDescription)) return;
if (!mAllowActive)
{
if (SimTypes.IsSelectable(sim.SimDescription)) return;
}
bool found = false;
foreach (Sim other in sim.LotCurrent.GetSims())
{
if (other == sim) continue;
if (ScoringLookup.GetScore(mScoring, other.SimDescription) >= mMinimum)
{
found = true;
break;
}
}
if (found) return;
List<Lot> lots = new List<Lot>(LotManager.sLots.Values);
while (lots.Count > 0)
{
Lot lot = RandomUtil.GetRandomObjectFromList(lots);
lots.Remove(lot);
if (lot.IsWorldLot) continue;
if (lot == sim.LotCurrent) continue;
foreach (Sim other in lot.GetSims())
{
if (ScoringLookup.GetScore(mScoring, other.SimDescription) >= mMinimum)
{
InteractionDefinition definition = null;
if (lot.IsCommunityLot)
{
definition = VisitCommunityLot.Singleton;
}
else
{
if (sim.IsGreetedOnLot(lot))
{
definition = GoToLot.Singleton;
}
else
{
definition = VisitLot.Singleton;
}
}
InteractionInstance instance = definition.CreateInstance(lot, sim, new InteractionPriority(InteractionPriorityLevel.Autonomous), true, true);
sim.InteractionQueue.Add(instance);
return;
}
}
}
}
示例4: TestAskNPCToStayOver
public static bool TestAskNPCToStayOver(Sim actor, Sim target, ActiveTopic topic, bool isAutonomous, ref GreyedOutTooltipCallback greyedOutTooltipCallback)
{
try
{
OccultImaginaryFriend friend;
if (isAutonomous)
{
return false;
}
else if (!actor.IsAtHome)
{
return false;
}
else if (actor.LotCurrent != target.LotCurrent)
{
return false;
}
else if (actor.LotHome == target.LotHome)
{
return false;
}
else if (!actor.IsSelectable)
{
return false;
}
else if (!SimClock.IsTimeBetweenTimes(SimClock.HoursPassedOfDay, VisitSituation.AskToStayOverTimeStart, VisitSituation.AskToStayOverTimeEnd))
{
return false;
}
else if (target.Service != null)
{
return false;
}
else if (!target.IsGreetedOnLot(actor.LotCurrent))
{
return false;
}
else if (OccultImaginaryFriend.TryGetOccultFromSim(target, out friend) && !friend.IsReal)
{
return false;
}
Relationship relationship = Relationship.Get(actor, target, false);
if ((relationship != null) && (((relationship.mWhenAllowedToStayOverSimA.Ticks != 0x0L) && (SimClock.ElapsedTime(TimeUnit.Days, relationship.mWhenAllowedToStayOverSimA) < VisitSituation.AskToStayOverDaysPermission)) || ((relationship.mWhenAllowedToStayOverSimB.Ticks != 0x0L) && (SimClock.ElapsedTime(TimeUnit.Days, relationship.mWhenAllowedToStayOverSimB) < VisitSituation.AskToStayOverDaysPermission))))
{
return false;
}
SimDescription targetSim = target.SimDescription;
SimDescription actorSim = actor.SimDescription;
if (actorSim.Child && !targetSim.Child) //|| (actorSim.Teen && !targetSim.Teen)) || (actorSim.YoungAdultOrAbove && !targetSim.YoungAdultOrAbove))
{
return false;
}
SlumberParty situationOfType = target.GetSituationOfType<SlumberParty>();
if ((situationOfType != null) && situationOfType.Guests.Contains(target))
{
return false;
}
return true;
}
catch (Exception e)
{
Common.Exception(actor, target, e);
return false;
}
}