本文整理汇总了C#中Sim.AddToWorld方法的典型用法代码示例。如果您正苦于以下问题:C# Sim.AddToWorld方法的具体用法?C# Sim.AddToWorld怎么用?C# Sim.AddToWorld使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Sim
的用法示例。
在下文中一共展示了Sim.AddToWorld方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: AttemptToPutInSafeLocation
public static bool AttemptToPutInSafeLocation(Sim ths, Vector3 destination, bool allowHibernate)
{
if ((ths == null) || (ths.HasBeenDestroyed)) return false;
if ((ths.LotHome == null) || (destination != Vector3.Invalid))
{
Lot lot = ths.LotHome;
if (lot == null)
{
lot = ths.VirtualLotHome;
}
Vector3 pos = destination;
if (pos == Vector3.Invalid)
{
pos = AttemptToFindSafeLocation(lot, ths.IsHorse);
}
if (pos != Vector3.Invalid)
{
try
{
Vector3 fwd;
ths.SetPosition(FindRoutableLocation(ths, pos, out fwd));
ths.SetForward(fwd);
ths.RemoveFromWorld();
ths.AddToWorld();
ths.SetHiddenFlags(HiddenFlags.Nothing);
ths.SetOpacity(1f, 0f);
ths.SimRoutingComponent.ForceUpdateDynamicFootprint();
}
catch (Exception e)
{
Common.Exception(ths, e);
}
return true;
}
else
{
if (allowHibernate)
{
ths.FadeOut(false, true);
}
return false;
}
}
Vector3 originalPos = ths.Position;
try
{
if (!ths.AttemptToPutInSafeLocation(true)) return false;
}
catch (Exception e)
{
Common.DebugException(ths, e);
return false;
}
return (ths.Position != originalPos);
}
示例2: Test
protected bool Test(Sim sim, List<InteractionDefinition> interactions)
{
if (InteractionsEx.HasInteraction<ICountsAsWorking>(sim))
{
IncStat("At Work");
return false;
}
else if (Situations.HasInteraction(sim, interactions, true))
{
IncStat("At Work");
return false;
}
else
{
if (Situations.DebuggingLevel >= Common.DebugLevel.High)
{
if (sim.InteractionQueue == null)
{
IncStat("Interaction Queue = null");
}
else
{
if (sim.InteractionQueue.Count == 0)
{
IncStat("Interaction Queue empty");
}
else
{
foreach (InteractionInstance instance2 in sim.InteractionQueue.InteractionList)
{
IncStat("Interaction: " + instance2.ToString());
}
}
}
}
VisitSituation.AnnounceTimeToGoToWork(sim);
if (SimTypes.IsSpecial(Sim))
{
IncStat("Special Pushed to Work");
}
else
{
IncStat("Pushed to Work");
}
try
{
// Don't queue stomp on their birthday
if (sim.SimDescription.YearsSinceLastAgeTransition != 0)
{
sim.InteractionQueue.CancelAllInteractions();
IncStat("Queue Stomped");
if ((!SimTypes.IsSelectable(sim.SimDescription)) && (sim.LotCurrent != null) && (sim.LotCurrent.CanSimTreatAsHome(sim)))
{
Callbox callbox = sim.LotHome.FindCallbox();
if (callbox != null)
{
Vector3 fwd = Vector3.Invalid;
Vector3 pos = Vector3.Invalid;
World.FindGoodLocationParams fglParams = new World.FindGoodLocationParams(callbox.Position);
fglParams.BooleanConstraints = FindGoodLocationBooleans.Routable | FindGoodLocationBooleans.PreferEmptyTiles;
if (GlobalFunctions.FindGoodLocation(sim, fglParams, out pos, out fwd))
{
sim.ResetBindPoseWithRotation();
sim.SetPosition(pos);
sim.SetForward(fwd);
sim.RemoveFromWorld();
sim.AddToWorld();
sim.SetHiddenFlags(HiddenFlags.Nothing);
sim.SetOpacity(1f, 0f);
IncStat("Bounce to Mailbox");
}
}
}
}
}
catch (Exception e)
{
Common.DebugException(sim, e);
IncStat("Cancel Fail");
}
sim.InteractionQueue.RemoveGoHomeInteractions(true);
return true;
}
}