当前位置: 首页>>代码示例>>C#>>正文


C# Sim.GetReservedVehicle方法代码示例

本文整理汇总了C#中Sim.GetReservedVehicle方法的典型用法代码示例。如果您正苦于以下问题:C# Sim.GetReservedVehicle方法的具体用法?C# Sim.GetReservedVehicle怎么用?C# Sim.GetReservedVehicle使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Sim的用法示例。


在下文中一共展示了Sim.GetReservedVehicle方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CleanUpReservedVehicle

 private static void CleanUpReservedVehicle(Sim sim)
 {
     Vehicle reservedVehicle = sim.GetReservedVehicle();
     if (((reservedVehicle != null) && (sim.Inventory != null)) && !sim.Inventory.Contains(reservedVehicle))
     {
         sim.Inventory.TryToAdd(reservedVehicle);
         reservedVehicle.RemoveFromWorld();
         sim.SetReservedVehicle(null);
     }
 }
开发者ID:Robobeurre,项目名称:NRaas,代码行数:10,代码来源:TimePortalEx.cs

示例2: CreationProtection

            public CreationProtection(SimDescription sim, Sim createdSim, bool performLoadFixup, bool performSelectable, bool performUnselectable)
            {
                try
                {
                    mSim = sim;

                    Corrections.RemoveFreeStuffAlarm(sim);

                    // Stops an issue in "GrantFutureObjects" regarding the use of sIsChangingWorlds=true
                    mWasFutureSim = sim.TraitManager.HasElement(TraitNames.FutureSim);
                    sim.TraitManager.RemoveElement(TraitNames.FutureSim);

                    if (SimTypes.IsSelectable(mSim))
                    {
                        Corrections.CleanupBrokenSkills(mSim, null);
                    }

                    if (OpportunityTrackerModel.gSingleton != null)
                    {
                        mOpportunitiesChanged = OpportunityTrackerModel.gSingleton.OpportunitiesChanged;
                        OpportunityTrackerModel.gSingleton.OpportunitiesChanged = null;
                    }

                    if (mSim.TraitChipManager != null)
                    {
                        mChips = mSim.TraitChipManager.GetAllTraitChips();
                        mSim.TraitChipManager.mTraitChipSlots = new TraitChip[7];
                        mSim.TraitChipManager.mValues.Clear();
                    }

                    if (createdSim != null)
                    {
                        if (createdSim.BuffManager != null)
                        {
                            mBuffs = new List<BuffInstance>();

                            foreach (BuffInstance buff in createdSim.BuffManager.List)
                            {
                                mBuffs.Add(buff);
                            }
                        }

                        if (createdSim.Motives != null)
                        {
                            Motive motive = createdSim.Motives.GetMotive(CommodityKind.AcademicPerformance);
                            if (motive != null)
                            {
                                mAcademicPerformance = motive.Value;
                            }

                            motive = createdSim.Motives.GetMotive(CommodityKind.UniversityStudy);
                            if (motive != null)
                            {
                                mUniversityStudy = motive.Value;
                            }
                        }

                        if (createdSim.Inventory != null)
                        {
                            mInventory = createdSim.Inventory.DestroyInventoryAndStoreInList();
                        }

                        mDreamStore = new DreamCatcher.DreamStore(createdSim, false, false);

                        mReservedVehicle = createdSim.GetReservedVehicle();
                        createdSim.ReservedVehicle = null;
                    }

                    SafeStore.Flag flags = SafeStore.Flag.None;

                    if (performSelectable)
                    {
                        flags |= SafeStore.Flag.Selectable;
                    }

                    if (performLoadFixup)
                    {
                        flags |= SafeStore.Flag.LoadFixup;
                    }

                    if (performUnselectable)
                    {
                        flags |= SafeStore.Flag.Unselectable;
                    }

                    mSafeStore = new SafeStore(mSim, flags);

                    // Stops the startup errors when the imaginary friend is broken
                    mDoll = GetDollForSim(sim);
                    if (mDoll != null)
                    {
                        mDoll.mOwner = null;
                    }

                    mGenealogy = sim.mGenealogy;

                    mRelations = Relationships.StoreRelations(sim, null);

                    // Stops all event processing during the creation process
                    EventTracker.sCurrentlyUpdatingDreamsAndPromisesManagers = true;
//.........这里部分代码省略.........
开发者ID:GnatGoSplat,项目名称:NRaas,代码行数:101,代码来源:ResetSimTask.cs

示例3: GetOwnedAndUsableVehicle

        public static Vehicle GetOwnedAndUsableVehicle(Sim ths, Lot lot, bool bAddPending, bool bAllowBikes, bool bIgnoreCanDrive, bool allowUFO)
        {
            if (ths.IsPet)
            {
                return null;
            }

            Vehicle vehicleForCurrentInteraction = ths.GetVehicleForCurrentInteraction();
            if (vehicleForCurrentInteraction != null)
            {
                return vehicleForCurrentInteraction;
            }

            /*
            if (GameUtils.IsInstalled(ProductVersion.EP2))
            {
                ActiveFireFighter occupation = ths.Occupation as ActiveFireFighter;
                if (occupation != null)
                {
                    Car vehicle = occupation.GetVehicle(bAddPending);
                    if (vehicle != null)
                    {
                        return vehicle;
                    }
                }
            }
            */

            Vehicle reservedVehicle = ths.GetReservedVehicle();
            if ((reservedVehicle != null) && (bAllowBikes || (!(reservedVehicle is Bicycle) && !(reservedVehicle is MagicBroom))))
            {
                IOwnableVehicle vehicle3 = reservedVehicle as IOwnableVehicle;
                if (vehicle3 == null)
                {
                    return reservedVehicle;
                }

                if (ths.CanUseVehicleRightNow(vehicle3, true, true))
                {
                    if (bAddPending)
                    {
                        vehicle3.PendingUse = true;
                    }
                    return reservedVehicle;
                }
            }

            /*
            if (ths.OccupationAsPerformanceCareer != null)
            {
                Car car2 = ths.OccupationAsPerformanceCareer.GetCareerCar();
                if (car2 != null)
                {
                    return car2;
                }
            }
            else if (ths.CareerManager.OccupationAsCareer != null)
            {
                FortuneTellerCareer career = ths.CareerManager.Occupation as FortuneTellerCareer;
                if (((career != null) && (career.CurLevelBranchName == "ScamArtist")) && (career.Level >= FortuneTellerCareer.kLevelNeededForLimoRide))
                {
                    Car car3 = GlobalFunctions.CreateObjectOutOfWorld("CarLimo") as Car;
                    car3.DestroyOnRelease = true;
                    return car3;
                }
            }
            */

            IOwnableVehicle preferredVehicle = ths.GetPreferredVehicle();
            if (ths.CanUseVehicleRightNow(preferredVehicle, true, bIgnoreCanDrive) && (bAllowBikes || (!(reservedVehicle is Bicycle) && !(reservedVehicle is MagicBroom))))
            {
                if (bAddPending)
                {
                    preferredVehicle.PendingUse = true;
                }
                return (preferredVehicle as Vehicle);
            }

            if (bAllowBikes && ths.HasTrait(TraitNames.Rebellious))
            {
                IOwnableVehicle motorcycleIfAvailable = ths.GetMotorcycleIfAvailable(bAddPending, bIgnoreCanDrive);
                if (motorcycleIfAvailable != null)
                {
                    return (motorcycleIfAvailable as Vehicle);
                }
            }

            if (bAllowBikes && ths.HasTrait(TraitNames.EnvironmentallyConscious))
            {
                IOwnableVehicle bikeIfAvailable = ths.GetBikeIfAvailable(bAddPending, bIgnoreCanDrive);
                if (bikeIfAvailable != null)
                {
                    return (bikeIfAvailable as Vehicle);
                }
            }

            // Custom
            List<IOwnableVehicle> vehicles = Inventories.QuickDuoFind<IOwnableVehicle, Vehicle>(ths.Inventory);
            IOwnableVehicle vehicle = ths.GetBroomOrMostExpensiveUsableVehicle(vehicles, bAllowBikes, bAddPending, bIgnoreCanDrive, allowUFO, false);
            if (vehicle != null)
//.........这里部分代码省略.........
开发者ID:Robobeurre,项目名称:NRaas,代码行数:101,代码来源:SimEx.cs


注:本文中的Sim.GetReservedVehicle方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。