本文整理汇总了C#中Ship.getFleetLeader方法的典型用法代码示例。如果您正苦于以下问题:C# Ship.getFleetLeader方法的具体用法?C# Ship.getFleetLeader怎么用?C# Ship.getFleetLeader使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Ship
的用法示例。
在下文中一共展示了Ship.getFleetLeader方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: SoloEngage
// Use this for initialization
public SoloEngage(Ship inShip)
{
ship = inShip;
if (ship == null || ship.target == null)
{
return;
}
leader = inShip.getFleetLeader();
predictTarget = new PositionPrediction(inShip);
RandomPsuedoUpVector();
if(ship.photonView.isMine)
ship.photonView.RPC("SoloEngageRPC", PhotonTargets.Others, psuedoUpVector, ship.target.GetComponent<PhotonView>().viewID);
}
示例2: TeamEngage
public TeamEngage(Ship inShip)
{
ship = inShip;
leader = inShip.getFleetLeader();
if (ship != leader)
ship.SetTargetTransform(leader.GetTarget());
predictTarget = new PositionPrediction(inShip);
if (leader.target == null)
{
LeaderChecks();
}
if(ship.photonView.isMine && leader.target != null)
{
RandomPsuedoUpVector();
ship.photonView.RPC("TeamEngageRPC", PhotonTargets.Others, psuedoUpVector, ship.fleetLeader.target.GetComponent<PhotonView>().viewID);
}
}
示例3: SearchFollow
// Use this for initialization
public SearchFollow(Ship inShip)
{
// if (ship.isFleetLeader)
// {
// //Debug.Log("Is Fleet Leader");
// //Debug.LogWarning("Hot Swapping Fleet Leader in SearchFollow");
// ship.SetBehavior(new Search(ship));
// return;
// }
////Debug.Log(inShip.gameObject.name + " is now following " + ship.getFleetLeader().gameObject.name);
ship = inShip;
//Debug.Log("Setting Target, Should be fleet leader.");
target = ship.getFleetLeader().transform;
//Debug.Log("Sending RPC to Searchfollow");
if(ship.photonView.isMine)
ship.photonView.RPC("SearchFollowRPC", PhotonTargets.Others, null);
}
示例4: MultiSoloEngage
// Use this for initialization
public MultiSoloEngage(Ship inShip)
{
ship = inShip;
leader = inShip.getFleetLeader();
predictTarget = new PositionPrediction(inShip);
}