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C# Ship.getFleetLeader方法代码示例

本文整理汇总了C#中Ship.getFleetLeader方法的典型用法代码示例。如果您正苦于以下问题:C# Ship.getFleetLeader方法的具体用法?C# Ship.getFleetLeader怎么用?C# Ship.getFleetLeader使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Ship的用法示例。


在下文中一共展示了Ship.getFleetLeader方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SoloEngage

 // Use this for initialization
 public SoloEngage(Ship inShip)
 {
     ship = inShip;
     if (ship == null || ship.target == null)
     {
         return;
     }
     leader = inShip.getFleetLeader();
     predictTarget = new PositionPrediction(inShip);
     RandomPsuedoUpVector();
     if(ship.photonView.isMine)
         ship.photonView.RPC("SoloEngageRPC", PhotonTargets.Others, psuedoUpVector, ship.target.GetComponent<PhotonView>().viewID);
 }
开发者ID:KenReaGameDev,项目名称:Apparent-Horizon,代码行数:14,代码来源:SoloEngage.cs

示例2: TeamEngage

    public TeamEngage(Ship inShip)
    {
        ship = inShip;
        leader = inShip.getFleetLeader();

        if (ship != leader)
            ship.SetTargetTransform(leader.GetTarget());

        predictTarget = new PositionPrediction(inShip);

        if (leader.target == null)
        {
            LeaderChecks();
        }

        if(ship.photonView.isMine && leader.target != null)
        {
            RandomPsuedoUpVector();
            ship.photonView.RPC("TeamEngageRPC", PhotonTargets.Others, psuedoUpVector, ship.fleetLeader.target.GetComponent<PhotonView>().viewID);
        }
    }
开发者ID:KenReaGameDev,项目名称:Apparent-Horizon,代码行数:21,代码来源:TeamEngage.cs

示例3: SearchFollow

    // Use this for initialization
    public SearchFollow(Ship inShip)
    {
        //		if (ship.isFleetLeader)
        //		{
        //			//Debug.Log("Is Fleet Leader");
        //			//Debug.LogWarning("Hot Swapping Fleet Leader in SearchFollow");
        //			ship.SetBehavior(new Search(ship));
        //			return;
        //		}

        ////Debug.Log(inShip.gameObject.name + " is now following " + ship.getFleetLeader().gameObject.name);

        ship = inShip;

        //Debug.Log("Setting Target, Should be fleet leader.");
        target = ship.getFleetLeader().transform;

        //Debug.Log("Sending RPC to Searchfollow");

        if(ship.photonView.isMine)
            ship.photonView.RPC("SearchFollowRPC", PhotonTargets.Others, null);
    }
开发者ID:KenReaGameDev,项目名称:Apparent-Horizon,代码行数:23,代码来源:SearchFollow.cs

示例4: MultiSoloEngage

 // Use this for initialization
 public MultiSoloEngage(Ship inShip)
 {
     ship = inShip;
     leader = inShip.getFleetLeader();
     predictTarget = new PositionPrediction(inShip);
 }
开发者ID:KenReaGameDev,项目名称:Apparent-Horizon,代码行数:7,代码来源:MultiSoloEngage.cs


注:本文中的Ship.getFleetLeader方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。