本文整理汇总了C#中Ship.LoadProjectile方法的典型用法代码示例。如果您正苦于以下问题:C# Ship.LoadProjectile方法的具体用法?C# Ship.LoadProjectile怎么用?C# Ship.LoadProjectile使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Ship
的用法示例。
在下文中一共展示了Ship.LoadProjectile方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: LaunchMissileTowardTarget
public void LaunchMissileTowardTarget()
{
var game = new Game();
var system = new StarSystem();
game.Add(system);
var enemy = new Ship();
system.AddEntity(enemy);
var attacker = new Ship() { Tubes = 3 };
system.AddEntity(attacker);
game.Update(TimeSpan.FromSeconds(0.25));
attacker.LoadProjectile(0, ProjectileType.Torpedo);
enemy.ImpulsePercentage = 100;
game.Update(TimeSpan.FromSeconds(0.25));
game.Update(TimeSpan.FromSeconds(0.25));
game.Update(TimeSpan.FromSeconds(0.25));
game.Update(TimeSpan.FromSeconds(0.25));
game.Update(TimeSpan.FromSeconds(0.25));
game.Update(TimeSpan.FromSeconds(0.25));
game.Update(TimeSpan.FromSeconds(0.25));
game.Update(TimeSpan.FromSeconds(0.25));
game.Update(TimeSpan.FromSeconds(0.25));
game.Update(TimeSpan.FromSeconds(0.25));
game.Update(TimeSpan.FromSeconds(0.25));
game.Update(TimeSpan.FromSeconds(0.25));
game.Update(TimeSpan.FromSeconds(0.25));
game.Update(TimeSpan.FromSeconds(0.25));
game.Update(TimeSpan.FromSeconds(0.25));
game.Update(TimeSpan.FromSeconds(0.25));
game.Update(TimeSpan.FromSeconds(0.25));
game.Update(TimeSpan.FromSeconds(0.25));
game.Update(TimeSpan.FromSeconds(0.25));
game.Update(TimeSpan.FromSeconds(0.25));
Assert.AreNotEqual(0, enemy.Position.X, "The enemy should have moved along the x axis");
Assert.AreEqual(0, attacker.Position.X, "the attacker was not at the center");
var missile = attacker.LaunchProjectile(0, enemy);
Assert.AreEqual(0, missile.Position.X, "the missile was not at the center");
var oldDiff = enemy.Position.X - missile.Position.X;
missile.Update(TimeSpan.FromSeconds(0.25));
var newDiff = enemy.Position.X - missile.Position.X;
Assert.IsTrue(newDiff < oldDiff, "The missile didn't get closer to the ship");
}
示例2: LoadProjectileLaunchWithoutWaitingAfterLoading
public void LoadProjectileLaunchWithoutWaitingAfterLoading()
{
var game = new Game();
var system = new StarSystem();
system.RandomlySpawnEnemies = false;
game.Add(system);
var ship = new Ship() { Tubes = 3 };
system.AddEntity(ship);
game.Update(TimeSpan.FromSeconds(0.25));
ship.LoadProjectile(0, ProjectileType.Torpedo);
var projectile = ship.LaunchProjectile(0, ship);
Assert.IsNull(projectile, "The projectile shouldn't have been launched if there hasn't been enough time to load it.");
}
示例3: LoadProjectileDoubleLoad
public void LoadProjectileDoubleLoad()
{
var game = new Game();
var system = new StarSystem();
system.RandomlySpawnEnemies = false;
game.Add(system);
var ship = new Ship() { Tubes = 3 };
system.AddEntity(ship);
game.Update(TimeSpan.FromSeconds(0.25));
var loaded = ship.LoadProjectile(0, ProjectileType.Torpedo);
Assert.IsTrue(loaded, "Couldn't load the first projectile");
loaded = ship.LoadProjectile(0, ProjectileType.Torpedo);
Assert.IsFalse(loaded, "Somehow Loaded a second projectile.");
}