当前位置: 首页>>代码示例>>C#>>正文


C# Ship.LaunchProjectile方法代码示例

本文整理汇总了C#中Ship.LaunchProjectile方法的典型用法代码示例。如果您正苦于以下问题:C# Ship.LaunchProjectile方法的具体用法?C# Ship.LaunchProjectile怎么用?C# Ship.LaunchProjectile使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Ship的用法示例。


在下文中一共展示了Ship.LaunchProjectile方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: LoadProjectileLaunchWithoutWaitingAfterLoading

 public void LoadProjectileLaunchWithoutWaitingAfterLoading()
 {
     var game = new Game();
     var system = new StarSystem();
     system.RandomlySpawnEnemies = false;
     game.Add(system);
     var ship = new Ship() { Tubes = 3 };
     system.AddEntity(ship);
     game.Update(TimeSpan.FromSeconds(0.25));
     ship.LoadProjectile(0, ProjectileType.Torpedo);
     var projectile = ship.LaunchProjectile(0, ship);
     Assert.IsNull(projectile, "The projectile shouldn't have been launched if there hasn't been enough time to load it.");
 }
开发者ID:AdmiralPotato,项目名称:ggj2013,代码行数:13,代码来源:MissileTests.cs

示例2: LaunchMissileTowardTarget

 public void LaunchMissileTowardTarget()
 {
     var game = new Game();
     var system = new StarSystem();
     game.Add(system);
     var enemy = new Ship();
     system.AddEntity(enemy);
     var attacker = new Ship() { Tubes = 3 };
     system.AddEntity(attacker);
     game.Update(TimeSpan.FromSeconds(0.25));
     attacker.LoadProjectile(0, ProjectileType.Torpedo);
     enemy.ImpulsePercentage = 100;
     game.Update(TimeSpan.FromSeconds(0.25));
     game.Update(TimeSpan.FromSeconds(0.25));
     game.Update(TimeSpan.FromSeconds(0.25));
     game.Update(TimeSpan.FromSeconds(0.25));
     game.Update(TimeSpan.FromSeconds(0.25));
     game.Update(TimeSpan.FromSeconds(0.25));
     game.Update(TimeSpan.FromSeconds(0.25));
     game.Update(TimeSpan.FromSeconds(0.25));
     game.Update(TimeSpan.FromSeconds(0.25));
     game.Update(TimeSpan.FromSeconds(0.25));
     game.Update(TimeSpan.FromSeconds(0.25));
     game.Update(TimeSpan.FromSeconds(0.25));
     game.Update(TimeSpan.FromSeconds(0.25));
     game.Update(TimeSpan.FromSeconds(0.25));
     game.Update(TimeSpan.FromSeconds(0.25));
     game.Update(TimeSpan.FromSeconds(0.25));
     game.Update(TimeSpan.FromSeconds(0.25));
     game.Update(TimeSpan.FromSeconds(0.25));
     game.Update(TimeSpan.FromSeconds(0.25));
     game.Update(TimeSpan.FromSeconds(0.25));
     Assert.AreNotEqual(0, enemy.Position.X, "The enemy should have moved along the x axis");
     Assert.AreEqual(0, attacker.Position.X, "the attacker was not at the center");
     var missile = attacker.LaunchProjectile(0, enemy);
     Assert.AreEqual(0, missile.Position.X, "the missile was not at the center");
     var oldDiff = enemy.Position.X - missile.Position.X;
     missile.Update(TimeSpan.FromSeconds(0.25));
     var newDiff = enemy.Position.X - missile.Position.X;
     Assert.IsTrue(newDiff < oldDiff, "The missile didn't get closer to the ship");
 }
开发者ID:AdmiralPotato,项目名称:ggj2013,代码行数:41,代码来源:MissileTests.cs

示例3: LoadProjectileLaunchWithoutLoading

 public void LoadProjectileLaunchWithoutLoading()
 {
     var game = new Game();
     var system = new StarSystem();
     system.RandomlySpawnEnemies = false;
     game.Add(system);
     var ship = new Ship() { Tubes = 3 };
     system.AddEntity(ship);
     game.Update(TimeSpan.FromSeconds(0.25));
     var projectile = ship.LaunchProjectile(0, ship);
     Assert.IsNull(projectile, "The projectile shouldn't have been launched if it hadn't been loaded.");
 }
开发者ID:AdmiralPotato,项目名称:ggj2013,代码行数:12,代码来源:MissileTests.cs


注:本文中的Ship.LaunchProjectile方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。