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C# Ship.GetType方法代码示例

本文整理汇总了C#中Ship.GetType方法的典型用法代码示例。如果您正苦于以下问题:C# Ship.GetType方法的具体用法?C# Ship.GetType怎么用?C# Ship.GetType使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Ship的用法示例。


在下文中一共展示了Ship.GetType方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Add

 public void Add(Ship ship)
 {
     if (!GetDiffInQuantitiesOfRequiredAndActualShips().ContainsKey(ship.GetType()))
         throw new BoardAlreadyHasNecessaryShipsException(
             $"Board already has all necessary {ship.GetType().Name} ships!");
     if (ship.EndX > 10 ||
         ship.EndY > 10)
         throw new ArgumentOutOfRangeException();
     foreach (var alreadyAddedShip in _ships)
     {
         if (ship.OverlapsWith(alreadyAddedShip))
         {
             throw new ShipOverlapException($"Ship {ship} overlaps with {alreadyAddedShip}");
         }
     }
     _ships.Add(ship);
 }
开发者ID:iryna-kushnir,项目名称:KottansHomeworks,代码行数:17,代码来源:Board.cs

示例2: addShipToMinimap

        private void addShipToMinimap(Ship ship, ref Ship activeMiniShipDisplay)
        {
            if (ship.GetType() == typeof(Drone) || ship.ShipState == ShipState.Exploding || ship.ShipState == ShipState.Dead)
            {
                return;
            }

            Sprite miniShip = new Sprite(GameContent.Assets.Images.MiniShips[ship.ShipType], miniMap.Position + (ship.WorldCoords / MinimapDivAmount), playerSb);
            if (StateManager.NetworkData.IsMultiplayer && StateManager.NetworkData.SessionMode == MultiplayerSessionType.TDM)
            {
                miniShip.Texture = GameContent.Assets.Images.MiniShips[ship.PlayerType];
            }

            miniShip.Scale = ship.PlayerType == PlayerType.MyShip || ship.PlayerType == PlayerType.Ally ? new Vector2(.1f) : new Vector2(.07f);
            miniShip.Color = ship.PlayerType == PlayerType.MyShip || ship.PlayerType == PlayerType.Ally ? Color.Green : Color.Red;
            if (StateManager.ShowShipData)
            {
                miniShip.Rotation = ship.Rotation;
            }
            miniShip.UseCenterAsOrigin = true;
            miniShips.Add(miniShip);

            if (ship.PlayerType == PlayerType.MyShip)
            {
                _minimapYou = miniShip;
            }

            #if WINDOWS
            //TODO: Minimap ship info showing up on Xbox
            if (miniShip.Intersects(MouseManager.CurrentMouseState) && activeMiniShipDisplay == null)
            {
                bool intersectsFOW = false;

                if (fogOfWar != null)
                {
                    for (int row = 0; row <= StateManager.KnownMap.GetUpperBound(1); row++)
                    {
                        for (int column = 0; column <= StateManager.KnownMap.GetUpperBound(0); column++)
                        {
                            intersectsFOW = !StateManager.KnownMap[column, row] && fogOfWar[column, row].Intersects(miniShip);
                            if (intersectsFOW)
                            {
                                break;
                            }
                        }

                        if (intersectsFOW)
                        {
                            break;
                        }
                    }
                }

                if (!intersectsFOW)
                {
                    activeMiniShipDisplay = ship;
                }
            }
            #endif
        }
开发者ID:GreatMindsRobotics,项目名称:PGCGame,代码行数:60,代码来源:GameScreen.cs


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