本文整理汇总了C#中Ship.UpdateEngineNumber方法的典型用法代码示例。如果您正苦于以下问题:C# Ship.UpdateEngineNumber方法的具体用法?C# Ship.UpdateEngineNumber怎么用?C# Ship.UpdateEngineNumber使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Ship
的用法示例。
在下文中一共展示了Ship.UpdateEngineNumber方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: RefreshValidButtons
private void RefreshValidButtons()
{
//This function greys out all illegal buttons, and activates all legal buttons. Illegal meaning that there isn't enough space for incrementation, or decrementation if the weapon count is 1
float remainingSpace = _shipDesign.TotalSpace - _shipDesign.SpaceUsed;
_computerButton.SetTextColor(AtLeastOneBetterComputer(remainingSpace) ? System.Drawing.Color.White : System.Drawing.Color.Tan, System.Drawing.Color.Empty);
_shieldButton.SetTextColor(AtLeastOneBetterShield(remainingSpace) ? System.Drawing.Color.White : System.Drawing.Color.Tan, System.Drawing.Color.Empty);
_ECMButton.SetTextColor(AtLeastOneBetterECM(remainingSpace) ? System.Drawing.Color.White : System.Drawing.Color.Tan, System.Drawing.Color.Empty);
_engineButton.SetTextColor(AtLeastOneBetterEngine(remainingSpace) ? System.Drawing.Color.White : System.Drawing.Color.Tan, System.Drawing.Color.Empty);
_maneuverButton.SetTextColor(AtLeastOneBetterManeuver(remainingSpace) ? System.Drawing.Color.White : System.Drawing.Color.Tan, System.Drawing.Color.Empty);
_armorButton.SetTextColor(AtLeastOneBetterArmor(remainingSpace) ? System.Drawing.Color.White : System.Drawing.Color.Tan, System.Drawing.Color.Empty);
for (int i = 0; i < _shipDesign.Weapons.Length; i++)
{
if (_shipDesign.Weapons[i].Key == null)
{
_weaponButtons[i].SetTextColor(AtLeastOneBetterWeapon(new KeyValuePair<Equipment, int>(null, 0), remainingSpace) ? System.Drawing.Color.White : System.Drawing.Color.Tan, System.Drawing.Color.Empty);
_weaponCounts[i].Enabled = false;
}
else
{
_weaponButtons[i].SetTextColor(AtLeastOneBetterWeapon(_shipDesign.Weapons[i], remainingSpace) ? System.Drawing.Color.White : System.Drawing.Color.Tan, System.Drawing.Color.Empty);
_weaponCounts[i].Enabled = true;
if (_shipDesign.Weapons[i].Key.GetSize(_techLevels, _shipDesign.Size) > remainingSpace)
{
_weaponCounts[i].UpButtonEnabled = false;
}
else
{
_weaponCounts[i].UpButtonEnabled = true;
}
}
}
for (int i = 0; i < _shipDesign.Specials.Length; i++)
{
if (_shipDesign.Specials[i] != null)
{
_specialButtons[i].SetTextColor(AtLeastOneHigherLevelSpecial(_shipDesign.Specials[i], remainingSpace) ? System.Drawing.Color.White : System.Drawing.Color.Tan, System.Drawing.Color.Empty);
}
else
{
_specialButtons[i].SetTextColor(AtLeastOneHigherLevelSpecial(null, remainingSpace) ? System.Drawing.Color.White : System.Drawing.Color.Tan, System.Drawing.Color.Empty);
}
}
for (int i = _shipDesign.Size; i <= Ship.HUGE; i++)
{
//Any sizes bigger than current one is enabled by default
_shipSizeButtons[i].Enabled = true;
}
for (int i = _shipDesign.Size - 1; i >= Ship.SMALL; i--)
{
//Check if smaller ship size can contain all current equipments, if not, disable the buttons
Ship testShip = new Ship(_shipDesign);
testShip.Size = i;
testShip.UpdateEngineNumber();
if (testShip.SpaceUsed > testShip.TotalSpace)
{
//invalid design, can't go smaller
for (int j = i; j >= Ship.SMALL; j--)
{
_shipSizeButtons[j].Enabled = false;
}
break;
}
_shipSizeButtons[i].Enabled = true;
}
}