本文整理汇总了C#中Room.SendMessage方法的典型用法代码示例。如果您正苦于以下问题:C# Room.SendMessage方法的具体用法?C# Room.SendMessage怎么用?C# Room.SendMessage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Room
的用法示例。
在下文中一共展示了Room.SendMessage方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Execute
public void Execute(GameClients.GameClient Session, Room Room, string[] Params)
{
RoomUser RoomUser = Session.GetHabbo().CurrentRoom.GetRoomUserManager().GetRoomUserByHabbo(Session.GetHabbo().Id);
if (RoomUser == null)
return;
if (!Room.PetMorphsAllowed)
{
Session.SendWhisper("The room owner has disabled the ability to use a pet morph in this room.");
if (Session.GetHabbo().PetId > 0)
{
Session.SendWhisper("Oops, you still have a morph, un-morphing you.");
//Change the users Pet Id.
Session.GetHabbo().PetId = 0;
//Quickly remove the old user instance.
Room.SendMessage(new UserRemoveComposer(RoomUser.VirtualId));
//Add the new one, they won't even notice a thing!!11 8-)
Room.SendMessage(new UsersComposer(RoomUser));
}
return;
}
if (Params.Length == 1)
{
Session.SendWhisper("Oops, you forgot to choose the type of pet you'd like to turn into! Use :pet list to see the availiable morphs!");
return;
}
if (Params[1].ToString().ToLower() == "list")
{
Session.SendWhisper("Habbo, Dog, Cat, Terrier, Croc, Bear, Pig, Lion, Rhino, Spider, Turtle, Chick, Frog, Drag, Monkey, Horse, Bunny, Pigeon, Demon and Gnome.");
return;
}
int TargetPetId = GetPetIdByString(Params[1].ToString());
if (TargetPetId == 0)
{
Session.SendWhisper("Oops, couldn't find a pet by that name!");
return;
}
//Change the users Pet Id.
Session.GetHabbo().PetId = (TargetPetId == -1 ? 0 : TargetPetId);
//Quickly remove the old user instance.
Room.SendMessage(new UserRemoveComposer(RoomUser.VirtualId));
//Add the new one, they won't even notice a thing!!11 8-)
Room.SendMessage(new UsersComposer(RoomUser));
//Tell them a quick message.
if (Session.GetHabbo().PetId > 0)
Session.SendWhisper("Use ':pet habbo' to turn back into a Habbo!");
}
示例2: EnteredRoom
void EnteredRoom(Room centeredRoom)
{
enteringRoom = true;
if ( currentRoom )
currentRoom.SendMessage( "RoomLeft", player, SendMessageOptions.DontRequireReceiver );
currentRoom = centeredRoom;
AddRoomsToDepth( currentRoom, depthToPreGen );
visited.Clear ();
SetLayersOnTree (centeredRoom, 0);
currentRoom.SendMessage( "RoomEntered", player, SendMessageOptions.DontRequireReceiver );
}