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C# Room.Broadcast方法代码示例

本文整理汇总了C#中Room.Broadcast方法的典型用法代码示例。如果您正苦于以下问题:C# Room.Broadcast方法的具体用法?C# Room.Broadcast怎么用?C# Room.Broadcast使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Room的用法示例。


在下文中一共展示了Room.Broadcast方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Update

        public override void Update(State s, Room room)
        {
            bool pushed = false;

            foreach (Entity entity in room.GetCollidingEntities(this))
            {
                if (entity == room.Diver)
                {
                    pushed = true;
                }
            }

            if (pushed && !Pressed)
            {
                room.Broadcast("buttondown", id, this);
                this.Pressed = true;
            }

            if (!pushed && Pressed)
            {
                room.Broadcast("buttonup", id, this);
                this.Pressed = false;
            }
        }
开发者ID:weimingtom,项目名称:db-diver,代码行数:24,代码来源:Button.cs

示例2: Update

        public override void Update(State s, Room room)
        {
            frameCounter++;

            if (frameCounter >= 200)
            {
                room.Broadcast("explosion", "", this);

                for (int i = 0; i < 10; i++)
                {
                    room.AddEntity(Particle.MakeBigBubble(new Point(X + Width / 2, Y)));
                    room.AddEntity(Particle.MakeSmallBubble(new Point(X + Width / 2, Y)));
                    room.AddEntity(Particle.MakeTinyBubble(new Point(X + Width / 2, Y)));
                }

                for (int i = 0; i < 20; i++)
                {
                    room.AddEntity(Particle.Debri(new Point(X + Width / 2, Y + Height / 2)));
                }

                room.AddEntity(Particle.ExplosionGlow(Center));
                room.AddEntity(Particle.ExplosionGlow(Center));
                room.AddEntity(Particle.ExplosionGlow(Center));
                room.AddEntity(Particle.ExplosionGlow(Center));
                room.AddEntity(Particle.ExplosionGlow(Center));
                room.AddEntity(Particle.ExplosionGlow(Center));

                room.RemoveEntity(this);
            }

            if (frameCounter % 5 == 0)
            {
                animationFrame++;
            }

            if (frameCounter % 20 == 0)
            {
                room.AddEntity(Particle.MakeTinyBubble(new Point(X + Width / 2, Y)));
            }

            Velocity.Y = 2 * Resolution;
            MoveWithCollision(room);

               base.Update(s, room);
        }
开发者ID:olofn,项目名称:db_public,代码行数:45,代码来源:Bomb.cs


注:本文中的Room.Broadcast方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。