本文整理汇总了C#中Room.GetComponentsInChildren方法的典型用法代码示例。如果您正苦于以下问题:C# Room.GetComponentsInChildren方法的具体用法?C# Room.GetComponentsInChildren怎么用?C# Room.GetComponentsInChildren使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Room
的用法示例。
在下文中一共展示了Room.GetComponentsInChildren方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ResetLevel
private void ResetLevel(Room room)
{
foreach(var child in room.GetComponentsInChildren<Cell>())
{
DestroyImmediate(child.gameObject);
}
foreach(var child in room.GetComponentsInChildren<Wall>())
{
DestroyImmediate(child.gameObject);
}
room.InitRoom();
}
示例2: LoadLevel
private void LoadLevel(Room room)
{
Level level = null;
using(var file = new FileStream(Levels[selectedIndex], FileMode.Open))
{
var serializer = new XmlSerializer(typeof(Level));
level = serializer.Deserialize(file) as Level;
}
foreach(var child in room.GetComponentsInChildren<Cell>())
{
DestroyImmediate(child.gameObject);
}
foreach(var child in room.GetComponentsInChildren<Wall>())
{
DestroyImmediate(child.gameObject);
}
room.InitRoom(level);
}
示例3: SaveItemInfo
private void SaveItemInfo(Room room)
{
Level level = new Level();
level.Rows = room.Rows;
level.Columns = room.Columns;
level.Cells = new Assets.Scripts.Data.Cell[room.Rows][];
for(int i = 0; i < room.Rows; i++)
{
level.Cells[i] = new Assets.Scripts.Data.Cell[room.Columns];
}
foreach(var child in room.GetComponentsInChildren<Cell>())
{
level.Cells[child.CellData.I][child.CellData.J] = child.CellData;
}
level.Walls = new Assets.Scripts.Data.Wall[2][];
level.Walls[0] = new Assets.Scripts.Data.Wall[room.Rows];
level.Walls[1] = new Assets.Scripts.Data.Wall[room.Columns];
foreach(var child in room.GetComponentsInChildren<Wall>())
{
level.Walls[child.WallData.I][child.WallData.J] = child.WallData;
}
var encoding = Encoding.GetEncoding("UTF-8");
using(var file = new FileStream(Levels[selectedIndex], FileMode.OpenOrCreate))
{
file.SetLength(0);
var serializer = new XmlSerializer(typeof(Level));
using(StreamWriter writer = new StreamWriter(file, encoding))
serializer.Serialize(writer, level);
}
}