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C# Room.GetComponentsInChildren方法代码示例

本文整理汇总了C#中Room.GetComponentsInChildren方法的典型用法代码示例。如果您正苦于以下问题:C# Room.GetComponentsInChildren方法的具体用法?C# Room.GetComponentsInChildren怎么用?C# Room.GetComponentsInChildren使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Room的用法示例。


在下文中一共展示了Room.GetComponentsInChildren方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ResetLevel

    private void ResetLevel(Room room)
    {
        foreach(var child in room.GetComponentsInChildren<Cell>())
        {
            DestroyImmediate(child.gameObject);
        }
        foreach(var child in room.GetComponentsInChildren<Wall>())
        {
            DestroyImmediate(child.gameObject);
        }

        room.InitRoom();
    }
开发者ID:SealTV,项目名称:test_game,代码行数:13,代码来源:RoomEditor.cs

示例2: LoadLevel

    private void LoadLevel(Room room)
    {
        Level level = null;
        using(var file = new FileStream(Levels[selectedIndex], FileMode.Open))
        {
            var serializer = new XmlSerializer(typeof(Level));
            level = serializer.Deserialize(file) as Level;
        }

        foreach(var child in room.GetComponentsInChildren<Cell>())
        {
            DestroyImmediate(child.gameObject);
        }
        foreach(var child in room.GetComponentsInChildren<Wall>())
        {
            DestroyImmediate(child.gameObject);
        }

        room.InitRoom(level);
    }
开发者ID:SealTV,项目名称:test_game,代码行数:20,代码来源:RoomEditor.cs

示例3: SaveItemInfo

    private void SaveItemInfo(Room room)
    {
        Level level = new Level();
        level.Rows = room.Rows;
        level.Columns = room.Columns;

        level.Cells = new Assets.Scripts.Data.Cell[room.Rows][];
        for(int i = 0; i < room.Rows; i++)
        {
            level.Cells[i] = new Assets.Scripts.Data.Cell[room.Columns];
        }

        foreach(var child in room.GetComponentsInChildren<Cell>())
        {
            level.Cells[child.CellData.I][child.CellData.J] = child.CellData;
        }

        level.Walls = new Assets.Scripts.Data.Wall[2][];
        level.Walls[0] = new Assets.Scripts.Data.Wall[room.Rows];
        level.Walls[1] = new Assets.Scripts.Data.Wall[room.Columns];

        foreach(var child in room.GetComponentsInChildren<Wall>())
        {
            level.Walls[child.WallData.I][child.WallData.J] = child.WallData;
        }

        var encoding = Encoding.GetEncoding("UTF-8");
        using(var file = new FileStream(Levels[selectedIndex], FileMode.OpenOrCreate))
        {
            file.SetLength(0);
            var serializer = new XmlSerializer(typeof(Level));
            using(StreamWriter writer = new StreamWriter(file, encoding))
                serializer.Serialize(writer, level);
        }
    }
开发者ID:SealTV,项目名称:test_game,代码行数:35,代码来源:RoomEditor.cs


注:本文中的Room.GetComponentsInChildren方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。