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C# Room.GetRoomItemHandler方法代码示例

本文整理汇总了C#中Room.GetRoomItemHandler方法的典型用法代码示例。如果您正苦于以下问题:C# Room.GetRoomItemHandler方法的具体用法?C# Room.GetRoomItemHandler怎么用?C# Room.GetRoomItemHandler使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Room的用法示例。


在下文中一共展示了Room.GetRoomItemHandler方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: HasAllRequiredFurnis

        internal bool HasAllRequiredFurnis(Room room)
        {
            if (room == null)
                return false;

            return RequiredFurnis.All(furni => room.GetRoomItemHandler().HasFurniByItemName(furni));
        }
开发者ID:ImNotSatan,项目名称:Yupi,代码行数:7,代码来源:RoomCompetitionManager.cs

示例2: LoadItem

        internal static WiredLoaderObject LoadItem(RoomItem item, Room room, IQueryAdapter dbClient)
        {
            InteractionType type = item.GetBaseItem().InteractionType;
            List<RoomItem> items = null;
            if (NeedsFurnitures(type))
            {
                dbClient.setQuery("SELECT trigger_item FROM wired_to_item WHERE wired_id = " + item.Id);
                DataTable dTable = dbClient.getTable();
                RoomItem targetItem;
                items = new List<RoomItem>(5);
                foreach (DataRow dRows in dTable.Rows)
                {
                    targetItem = room.GetRoomItemHandler().GetItem(Convert.ToUInt32(dRows[0]));
                    if (targetItem == null || items.Contains(targetItem))
                    {
                        continue;
                    }

                    items.Add(targetItem);
                }
            }

            string[] settings = null;
            
            if(HasSettings(type))
            {
                settings = new string[4];
                dbClient.setQuery("SELECT data_one, data_two,data_three, data_four FROM wired_data WHERE wired_id = " + item.Id);

                DataRow dRow = dbClient.getRow();
                if (dRow != null)
                {
                    for (int i = 0; i < 4; i++)
                    {
                        settings[i] = dRow[i].ToString();
                    }
                }
                else
                {
                    settings = new string[] { "", "", "", "" };
                }
            }

            Dictionary<uint, OriginalItemLocation> originalPositionList = null;
            if (HasOriginalItemLocations(type))
            {
                originalPositionList = new Dictionary<uint, OriginalItemLocation>(5);
                dbClient.setQuery("SELECT item_id, original_x, original_y, rotation, height, extradata FROM wired_original_item_locations WHERE wired_id = " + item.Id);
                DataTable dTable = dbClient.getTable();
                foreach (DataRow dRows in dTable.Rows)
                {
                    originalPositionList.Add(uint.Parse(dRows[0].ToString()), new OriginalItemLocation(uint.Parse(dRows[0].ToString()), int.Parse(dRows[1].ToString()), int.Parse(dRows[2].ToString()), (double)Convert.ToDecimal(dRows[4]), int.Parse(dRows[3].ToString()), dRows[5].ToString()));
                }
            }
            return new WiredLoaderObject(items, originalPositionList, settings);
        }
开发者ID:BjkGkh,项目名称:R106,代码行数:56,代码来源:WiredLoaderObject.cs

示例3: LoadFromDatabase

 public void LoadFromDatabase(IQueryAdapter dbClient, Room insideRoom)
 {
     dbClient.setQuery("SELECT triggers_item FROM trigger_in_place WHERE original_trigger = " + this.item.Id);
     DataTable dTable = dbClient.getTable();
     RoomItem targetItem;
     foreach (DataRow dRows in dTable.Rows)
     {
         targetItem = insideRoom.GetRoomItemHandler().GetItem(Convert.ToUInt32(dRows[0]));
         if (targetItem == null || this.items.Contains(targetItem))
             continue;
         this.items.Add(targetItem);
     }
 }
开发者ID:TheNaked,项目名称:Firewind,代码行数:13,代码来源:TriggerUserIsOnFurni.cs

示例4: LoadFromDatabase

        public void LoadFromDatabase(IQueryAdapter dbClient, Room insideRoom)
        {
            dbClient.setQuery("SELECT trigger_data FROM trigger_item WHERE trigger_id = @id ");
            dbClient.addParameter("id", (int)this.item.Id);
            DataRow dRow = dbClient.getRow();
            if (dRow != null)
                this.requiredCycles = Convert.ToInt32(dRow[0].ToString());
            else
                this.requiredCycles = 0;

            dbClient.setQuery("SELECT triggers_item FROM trigger_in_place WHERE original_trigger = " + this.item.Id);
            DataTable dTable = dbClient.getTable();
            RoomItem targetItem;
            foreach (DataRow dRows in dTable.Rows)
            {
                targetItem = insideRoom.GetRoomItemHandler().GetItem(Convert.ToUInt32(dRows[0]));
                if (targetItem == null || this.items.Contains(targetItem))
                    continue;
                targetItem.OnUserWalksOnFurni += targetItem_OnUserWalksOnFurni;
                this.items.Add(targetItem);
            }
        }
开发者ID:Kristopher-RZ,项目名称:Firewind,代码行数:22,代码来源:WalksOnFurni.cs

示例5: LoadFromDatabase

        public void LoadFromDatabase(IQueryAdapter dbClient, Room insideRoom)
        {
            dbClient.setQuery("SELECT trigger_data FROM trigger_item WHERE trigger_id = @id ");
            dbClient.addParameter("id", (int)this.item.Id);
            this.delay = dbClient.getInteger();

            dbClient.setQuery("SELECT triggers_item FROM trigger_in_place WHERE original_trigger = " + this.item.Id);
            DataTable dTable = dbClient.getTable();
            RoomItem targetItem;
            foreach (DataRow dRows in dTable.Rows)
            {
                targetItem = insideRoom.GetRoomItemHandler().GetItem(Convert.ToUInt32(dRows[0]));
                if (targetItem == null || this.items.Contains(targetItem))
                    continue;
                targetItem.itemTriggerEventHandler += delegateFunction;
                this.items.Add(targetItem);
            }
        }
开发者ID:habb0,项目名称:Bfly,代码行数:18,代码来源:SateChanged.cs

示例6: HandleDefaultSave

        internal static void HandleDefaultSave(uint itemID, Room room)
        {
            RoomItem item = room.GetRoomItemHandler().GetItem(itemID);
            if (item == null)
                return;

            InteractionType type = item.GetBaseItem().InteractionType;
            switch (type)
            {
                case InteractionType.actiongivescore:
                    {
                        int points = 0;
                        int games = 0;

                        IWiredTrigger action = new GiveScore(games, points, room.GetGameManager(), itemID);
                        HandleTriggerSave(action, room.GetWiredHandler(), room, itemID);
                        break;
                    }

                case InteractionType.actionmoverotate:
                    {
                        MovementState movement = MovementState.none;
                        RotationState rotation = RotationState.none;

                        List<RoomItem> items = new List<RoomItem>();
                        int delay = 0;

                        IWiredTrigger action = new MoveRotate(movement, rotation, items, delay, room, room.GetWiredHandler(), itemID);
                        HandleTriggerSave(action, room.GetWiredHandler(), room, itemID);
                        break;
                    }

                case InteractionType.actionposreset:
                    {
                        List<RoomItem> items = new List<RoomItem>();
                        int delay = 0;

                        IWiredTrigger action = new PositionReset(items, delay, room.GetRoomItemHandler(), room.GetWiredHandler(), itemID);
                        HandleTriggerSave(action, room.GetWiredHandler(), room, itemID);
                        break;
                    }

                case InteractionType.actionresettimer:
                    {
                        List<RoomItem> items = new List<RoomItem>();
                        int delay = 0;

                        IWiredTrigger action = new TimerReset(room, room.GetWiredHandler(), items, delay, itemID);
                        HandleTriggerSave(action, room.GetWiredHandler(), room, itemID);
                        break;
                    }

                case InteractionType.actionshowmessage:
                    {
                        string message = string.Empty;

                        IWiredTrigger action = new ShowMessage(message, room.GetWiredHandler(), itemID);
                        HandleTriggerSave(action, room.GetWiredHandler(), room, itemID);
                        break;
                    }

                case InteractionType.actionteleportto:
                    {
                        List<RoomItem> items = new List<RoomItem>();
                        int delay = 0;

                        IWiredTrigger action = new TeleportToItem(room.GetGameMap(), room.GetWiredHandler(), items, delay, itemID);
                        HandleTriggerSave(action, room.GetWiredHandler(), room, itemID);
                        break;
                    }

                case InteractionType.actiontogglestate:
                    {
                        List<RoomItem> items = new List<RoomItem>();
                        int delay = 0;

                        IWiredTrigger action = new ToggleItemState(room.GetGameMap(), room.GetWiredHandler(), items, delay, itemID);
                        HandleTriggerSave(action, room.GetWiredHandler(), room, itemID);
                        break;
                    }

                case InteractionType.conditionfurnishaveusers:
                    {

                        break;
                    }

                case InteractionType.conditionstatepos:
                    {

                        break;
                    }

                case InteractionType.conditiontimelessthan:
                    {

                        break;
                    }

                case InteractionType.conditiontimemorethan:
//.........这里部分代码省略.........
开发者ID:habb0,项目名称:PiciEmulator,代码行数:101,代码来源:WiredSaver.cs

示例7: HandleTriggerSave

        private static void HandleTriggerSave(IWiredTrigger handler, WiredHandler manager, Room room, uint itemID)
        {
            RoomItem item = room.GetRoomItemHandler().GetItem(itemID);
            if (item == null)
                return;

            item.wiredHandler = handler;
            manager.RemoveFurniture(item); //Removes it from le manager just in case there is annything registered allready
            manager.AddFurniture(item);

            using (IQueryAdapter dbClient = PiciEnvironment.GetDatabaseManager().getQueryreactor())
            {
                handler.SaveToDatabase(dbClient);
            }
        }
开发者ID:habb0,项目名称:PiciEmulator,代码行数:15,代码来源:WiredSaver.cs

示例8: GetItems

        private static List<RoomItem> GetItems(ClientMessage message, Room room, out int itemCount)
        {
            List<RoomItem> items = new List<RoomItem>();
            itemCount = message.PopWiredInt32();

            uint itemID;
            RoomItem item;
            for (int i = 0; i < itemCount; i++)
            {
                itemID = message.PopWiredUInt();
                item = room.GetRoomItemHandler().GetItem(itemID);

                if (item != null && !WiredUtillity.TypeIsWired(item.GetBaseItem().InteractionType))
                    items.Add(item);
            }

            return items;
        }
开发者ID:habb0,项目名称:PiciEmulator,代码行数:18,代码来源:WiredSaver.cs

示例9: HandleConditionSave

        internal static void HandleConditionSave(GameClient Session, uint itemID, Room room, ClientMessage clientMessage)
        {
            // // id, resolveIntParams, resolveStringParam, getStuffIds, resolveStuffSelectionType
            RoomItem item = room.GetRoomItemHandler().GetItem(itemID);
            if (item == null)
                return;

            if (item.wiredCondition != null)
            {
                item.wiredCondition.Dispose();
                item.wiredCondition = null;
            }

            InteractionType type = item.GetBaseItem().InteractionType;

            if (type != InteractionType.conditionfurnishaveusers && type != InteractionType.conditionstatepos &&
                type != InteractionType.conditiontimelessthan && type != InteractionType.conditiontimemorethan &&
                type != InteractionType.conditiontriggeronfurni)
                return;

            // Parse data
            int[] intParams = new int[clientMessage.ReadInt32()];
            for (int i = 0; i < intParams.Length; i++)
                intParams[i] = clientMessage.ReadInt32();

            string stringParam = clientMessage.ReadString();

            int furniCount;
            List<RoomItem> items = GetItems(clientMessage, room, out furniCount);

            int stuffSelectionType = clientMessage.ReadInt32();

            IWiredCondition handler = null;

            switch (type)
            {
                case InteractionType.conditionfurnishaveusers:
                    {
                        handler = new FurniHasUser(item, items);
                        break;
                    }
                case InteractionType.conditionstatepos:
                    {
                        handler = new FurniStatePosMatch(item, items);
                        break;
                    }

                case InteractionType.conditiontimelessthan:
                    {
                        handler = new LessThanTimer(500, room, item);
                        break;
                    }

                case InteractionType.conditiontimemorethan:
                    {
                        handler = new MoreThanTimer(500, room, item);
                        break;
                    }

                case InteractionType.conditiontriggeronfurni:
                    {
                        handler = new TriggerUserIsOnFurni(item, items);
                        break;
                    }

                default:
                    return;
            }

            item.wiredCondition = handler;
            room.GetWiredHandler().conditionHandler.AddOrIgnoreRefferance(item);

            using (IQueryAdapter dbClient = FirewindEnvironment.GetDatabaseManager().getQueryreactor())
            {
                handler.SaveToDatabase(dbClient);
            }
            Session.SendMessage(new ServerMessage(Outgoing.SaveWired));
        }
开发者ID:Kristopher-RZ,项目名称:Firewind,代码行数:78,代码来源:WiredSaver.cs

示例10: GetFurniItems

        private static List<RoomItem> GetFurniItems(ClientMessage Request, Room Room)
        {
            List<RoomItem> Items = new List<RoomItem>();

            int FurniCount = Request.PopWiredInt32();

            for (int i = 0; i < FurniCount; i++)
            {
                RoomItem Item = Room.GetRoomItemHandler().GetItem(Request.PopWiredUInt());

                if (Item != null)
                {
                    Items.Add(Item);
                }
            }

            return Items;
        }
开发者ID:BjkGkh,项目名称:07052014,代码行数:18,代码来源:WiredSaver.cs

示例11: GetFurniItems

		private static List<RoomItem> GetFurniItems(ClientMessage Request, Room Room)
		{
			List<RoomItem> list = new List<RoomItem>();
			int num = Request.PopWiredInt32();
			checked
			{
				for (int i = 0; i < num; i++)
				{
					RoomItem item = Room.GetRoomItemHandler().GetItem(Request.PopWiredUInt());
					if (item != null)
					{
						list.Add(item);
					}
				}
				return list;
			}
		}
开发者ID:kessiler,项目名称:habboServer,代码行数:17,代码来源:WiredSaver.cs

示例12: LoadWiredItem

        internal static void LoadWiredItem(RoomItem item, Room room, IQueryAdapter dbClient)
        {
            InteractionType type = item.GetBaseItem().InteractionType;
            WiredLoaderObject wiredData = WiredLoaderObject.LoadItem(item, room, dbClient);
            
            switch (type)
            {
                case InteractionType.actiongivescore:
                    {
                        IWiredTrigger action = new GiveScore(0, 0, room.GetGameManager(), item, room.GetWiredHandler());
                        action.LoadFromWiredObject(wiredData);
                        HandleItemLoad(action, room.GetWiredHandler(), item);
                        break;
                    }

                case InteractionType.actionmoverotate:
                    {
                        IWiredTrigger action = new MoveRotate(MovementState.none, RotationState.none,new List<RoomItem>(), 0, room, room.GetWiredHandler(), item);
                        action.LoadFromWiredObject(wiredData);
                        HandleItemLoad(action, room.GetWiredHandler(), item);
                        break;
                    }

                case InteractionType.actionposreset:
                    {
                        IWiredTrigger action = new PositionReset(new List<RoomItem>(), 0, room.GetRoomItemHandler(), room.GetWiredHandler(), item);
                        action.LoadFromWiredObject(wiredData);
                        HandleItemLoad(action, room.GetWiredHandler(), item);
                        break;
                    }

                case InteractionType.actionresettimer:
                    {
                        IWiredTrigger action = new TimerReset(room, room.GetWiredHandler(), new List<RoomItem>(), 0, item);
                        action.LoadFromWiredObject(wiredData);
                        HandleItemLoad(action, room.GetWiredHandler(), item);
                        break;
                    }

                case InteractionType.actionshowmessage:
                    {
                        IWiredTrigger action = new ShowMessage(string.Empty, room.GetWiredHandler(), item);
                        action.LoadFromWiredObject(wiredData);
                        HandleItemLoad(action, room.GetWiredHandler(), item);
                        break;
                    }

                case InteractionType.actionteleportto:
                    {
                        IWiredTrigger action = new TeleportToItem(room.GetGameMap(), room.GetWiredHandler(), new List<RoomItem>(), 0, item);
                        action.LoadFromWiredObject(wiredData);
                        HandleItemLoad(action, room.GetWiredHandler(), item);
                        break;
                    }

                case InteractionType.actiontogglestate:
                    {
                        IWiredTrigger action = new ToggleItemState(room.GetGameMap(), room.GetWiredHandler(), new List<RoomItem>(), 0, item);
                        action.LoadFromWiredObject(wiredData);
                        HandleItemLoad(action, room.GetWiredHandler(), item);
                        break;
                    }

                case InteractionType.actionkick:
                    {
                        IWiredTrigger action = new Kick(string.Empty, room.GetWiredHandler(), item);
                        action.LoadFromWiredObject(wiredData);
                        HandleItemLoad(action, room.GetWiredHandler(), item);
                        break;
                    }

                case InteractionType.conditionfurnishaveusers:
                    {
                        IWiredCondition furniHasUsers = new FurniHasUser(item, new List<RoomItem>(), room.GetWiredHandler());
                        furniHasUsers.LoadFromWiredObject(wiredData);
                        HandleConditionLoad(furniHasUsers, item);
                        break;
                    }

                case InteractionType.conditionhasfurnionfurni:
                    {
                        IWiredCondition furniHasUsers = new FurniHasFurni(item, new List<RoomItem>(), room.GetWiredHandler(), false);
                        furniHasUsers.LoadFromWiredObject(wiredData);
                        HandleConditionLoad(furniHasUsers, item);
                        break;
                    }
                case InteractionType.conditionstatepos:
                    {
                        IWiredCondition furnistatepos = new FurniStatePosMatch(item, new List<RoomItem>(), room.GetWiredHandler(),false,false,false);
                        furnistatepos.LoadFromWiredObject(wiredData);
                        HandleConditionLoad(furnistatepos, item);
                        break;
                    }

                case InteractionType.conditiontimelessthan:
                    {
                        IWiredCondition timeLessThan = new LessThanTimer(0, room, item, room.GetWiredHandler());
                        timeLessThan.LoadFromWiredObject(wiredData);
                        HandleConditionLoad(timeLessThan, item);
                        break;
//.........这里部分代码省略.........
开发者ID:BjkGkh,项目名称:R106,代码行数:101,代码来源:WiredLoader.cs

示例13: GetItems

        private static List<RoomItem> GetItems(ClientMessage message, Room room)
        {
            List<RoomItem> items = new List<RoomItem>();
            int itemCount = message.ReadInt();
            if (itemCount > BaseWiredInteractor.MAX_FURNI_SELECTION)
            {
                return items;
            }
            uint itemID;
            RoomItem item;
            for (int i = 0; i < itemCount; i++)
            {
                itemID = message.ReadUInt();
                item = room.GetRoomItemHandler().GetItem(itemID);

                if (item != null /*&& !WiredUtillity.TypeIsWired(item.GetBaseItem().InteractionType)*/)
                    items.Add(item);
            }

            return items;
        }
开发者ID:BjkGkh,项目名称:R106,代码行数:21,代码来源:WiredSaver.cs

示例14: HandleConditionSave

        internal static void HandleConditionSave(uint itemID, Room room, ClientMessage clientMessage)
        {
            RoomItem item = room.GetRoomItemHandler().GetItem(itemID);
            if (item == null)
                return;

            if (item.wiredHandler != null)
            {
                item.wiredHandler.Dispose();
                item.wiredHandler = null;
            }

            InteractionType type = item.GetBaseItem().InteractionType;

            if (type != InteractionType.conditionfurnishaveusers && type != InteractionType.conditionstatepos &&
                type != InteractionType.conditiontimelessthan && type != InteractionType.conditiontimemorethan &&
                type != InteractionType.conditiontriggeronfurni && type != InteractionType.conditionhasfurnionfurni)
                return;

            int amountOfBooleanSettings = clientMessage.ReadInt();

            if (amountOfBooleanSettings > 3)
                return;

            int[] booleans = new int[amountOfBooleanSettings];
            for (int i = 0; i < amountOfBooleanSettings; i++)
            {
                booleans[i] = clientMessage.ReadInt();
            }

            string someString = clientMessage.ReadString();

            List<RoomItem> items = null;
            if (ConditionPacketBuilder.NeedsFurni(type))
            {
                items = GetItems(clientMessage, room);
            }
            else
            {
                items = new List<RoomItem>();
            }
            //int furniCount;


            IWiredCondition handler = null;

            switch (type)
            {
                case InteractionType.conditionfurnishaveusers:
                    {
                        handler = new FurniHasUser(item, items, room.GetWiredHandler());
                        break;
                    }
                case InteractionType.conditionstatepos:
                    {
                        handler = new FurniStatePosMatch(item, items, room.GetWiredHandler(), booleans[0] == 1, booleans[1] == 1, booleans[2] == 1);
                        break;
                    }

                case InteractionType.conditiontimelessthan:
                    {
                        handler = new LessThanTimer(500, room, item, room.GetWiredHandler());
                        break;
                    }

                case InteractionType.conditiontimemorethan:
                    {
                        handler = new MoreThanTimer(500, room, item, room.GetWiredHandler());
                        break;
                    }

                case InteractionType.conditiontriggeronfurni:
                    {
                        handler = new TriggerUserIsOnFurni(item, items, room.GetWiredHandler());
                        break;
                    }
                case InteractionType.conditionhasfurnionfurni:
                    {
                        handler = new FurniHasFurni(item, items, room.GetWiredHandler(), booleans[0] == 1);
                        break;
                    }

                default:
                    return;
            }

            item.wiredCondition = handler;
            room.GetWiredHandler().conditionHandler.AddOrIgnoreRefferance(item);

            using (IQueryAdapter dbClient = ButterflyEnvironment.GetDatabaseManager().getQueryreactor())
            {
                WiredSaverHandler.UpdateInDatabase(handler, dbClient);
            }


        }
开发者ID:BjkGkh,项目名称:R106,代码行数:96,代码来源:WiredSaver.cs

示例15: HandleConditionSave

        internal static void HandleConditionSave(uint itemID, Room room, ClientMessage clientMessage)
        {
            RoomItem item = room.GetRoomItemHandler().GetItem(itemID);
            if (item == null)
                return;

            if (item.wiredHandler != null)
            {
                item.wiredHandler.Dispose();
                item.wiredHandler = null;
            }

            InteractionType type = item.GetBaseItem().InteractionType;

            if (type != InteractionType.conditionfurnishaveusers && type != InteractionType.conditionstatepos &&
                type != InteractionType.conditiontimelessthan && type != InteractionType.conditiontimemorethan &&
                type != InteractionType.conditiontriggeronfurni)
                return;

            clientMessage.AdvancePointer(1);
            bool a = clientMessage.PopWiredBoolean();
            bool b = clientMessage.PopWiredBoolean();
            bool c = clientMessage.PopWiredBoolean();
            clientMessage.AdvancePointer(2);

            int furniCount;
            List<RoomItem> items = GetItems(clientMessage, room, out furniCount);

            IWiredCondition handler = null;

            switch (type)
            {
                case InteractionType.conditionfurnishaveusers:
                    {
                        handler = new FurniHasUser(item, items);
                        break;
                    }
                case InteractionType.conditionstatepos:
                    {
                        handler = new FurniStatePosMatch(item, items);
                        break;
                    }

                case InteractionType.conditiontimelessthan:
                    {
                        handler = new LessThanTimer(500, room, item);
                        break;
                    }

                case InteractionType.conditiontimemorethan:
                    {
                        handler = new MoreThanTimer(500, room, item);
                        break;
                    }

                case InteractionType.conditiontriggeronfurni:
                    {
                        handler = new TriggerUserIsOnFurni(item, items);
                        break;
                    }

                default:
                    return;
            }

            item.wiredCondition = handler;
            room.GetWiredHandler().conditionHandler.AddOrIgnoreRefferance(item);

            using (IQueryAdapter dbClient = PiciEnvironment.GetDatabaseManager().getQueryreactor())
            {
                handler.SaveToDatabase(dbClient);
            }
        }
开发者ID:habb0,项目名称:PiciEmulator,代码行数:73,代码来源:WiredSaver.cs


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