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C# Room.RemoveEntity方法代码示例

本文整理汇总了C#中Room.RemoveEntity方法的典型用法代码示例。如果您正苦于以下问题:C# Room.RemoveEntity方法的具体用法?C# Room.RemoveEntity怎么用?C# Room.RemoveEntity使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Room的用法示例。


在下文中一共展示了Room.RemoveEntity方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Update

        public override void Update(State s, Room room)
        {
            Y = startY + (int)(Math.Sin(s.Time.TotalGameTime.Ticks / 10000000.0f) * 8.5f);
            room.AddEntity(Particle.MakeSpark(new Point(X + DiverGame.Random.Next(Width), Y + DiverGame.Random.Next(Height))));

            if (room.Diver.Dimension.Intersects(Dimension))
            {
                room.RemoveEntity(this);
                room.Sea.Broadcast("inventory", "add", Tool);
                // Display text
            }
        }
开发者ID:olofn,项目名称:db_public,代码行数:12,代码来源:Pickup.cs

示例2: Update

        public override void Update(State s, Room room)
        {
            if (health <= 0)
            {
                for (int i = 0; i < 20; i++)
                {
                    room.AddEntity(Particle.Debri(new Point(X + Width / 2, Y + Height / 2)));
                }

                room.RemoveEntity(this);
            }

            base.Update(s, room);
        }
开发者ID:weimingtom,项目名称:db-diver,代码行数:14,代码来源:Explodable.cs

示例3: Update

        public override void Update(State s, Room room)
        {
            frameCounter++;

            if (frameCounter >= 200)
            {
                room.Broadcast("explosion", "", this);

                for (int i = 0; i < 10; i++)
                {
                    room.AddEntity(Particle.MakeBigBubble(new Point(X + Width / 2, Y)));
                    room.AddEntity(Particle.MakeSmallBubble(new Point(X + Width / 2, Y)));
                    room.AddEntity(Particle.MakeTinyBubble(new Point(X + Width / 2, Y)));
                }

                for (int i = 0; i < 20; i++)
                {
                    room.AddEntity(Particle.Debri(new Point(X + Width / 2, Y + Height / 2)));
                }

                room.AddEntity(Particle.ExplosionGlow(Center));
                room.AddEntity(Particle.ExplosionGlow(Center));
                room.AddEntity(Particle.ExplosionGlow(Center));
                room.AddEntity(Particle.ExplosionGlow(Center));
                room.AddEntity(Particle.ExplosionGlow(Center));
                room.AddEntity(Particle.ExplosionGlow(Center));

                room.RemoveEntity(this);
            }

            if (frameCounter % 5 == 0)
            {
                animationFrame++;
            }

            if (frameCounter % 20 == 0)
            {
                room.AddEntity(Particle.MakeTinyBubble(new Point(X + Width / 2, Y)));
            }

            Velocity.Y = 2 * Resolution;
            MoveWithCollision(room);

               base.Update(s, room);
        }
开发者ID:olofn,项目名称:db_public,代码行数:45,代码来源:Bomb.cs

示例4: Update

        public override void Update(State s, Room room)
        {
            base.Update(s, room);

            if (dead)
            {
                animationGridFrame = 0;
                if (position.Y < 0)
                {
                    room.RemoveEntity(this);
                }

                if (DiverGame.Random.Next(200) == 0)
                {
                    room.AddEntity(Particle.MakeTinyBubble(new Point(base.X + (xSpeed.Diff > 0 ? Width : 0), base.Y + Height / 2)));
                }
            }
            else
            {
                bool panic = false;
                if (panicCooldown > 0)
                {
                    panicCooldown--;
                    if (panicCooldown == 0)
                        TriggerNewSpeedTarget();
                    else
                        panic = true;
                }

                if ((DiverGame.Random.Next(400) == 0 || (panic && DiverGame.Random.Next(20) == 0)))
                {
                    TriggerNewSpeedTarget();
                }

                animationGridFrame += Math.Abs((xSpeed.Diff)) + 0.1;
            }

            xSpeed.Update();
            ySpeed.Update();

            position.X += xSpeed.Value;
            position.Y += ySpeed.Value;

            base.X = (int)position.X;
            base.Y = (int)position.Y;

            if (position.X < 0 && xSpeed.Target < 0 ||
                position.X > room.TileMap.SizeInPixels.X && xSpeed.Diff > 0) xSpeed.Target *= -1;
            if (position.Y < 0 && ySpeed.Target < 0 ||
                position.Y > room.TileMap.SizeInPixels.Y && ySpeed.Diff > 0) ySpeed.Target *= -1;
        }
开发者ID:olofn,项目名称:db_public,代码行数:51,代码来源:Fish.cs

示例5: Update

        public override void Update(State s, Room room)
        {
            position += velocity;
            velocity += gravity;
            velocity *= damping;
            frame += framerate;
            X = (int)position.X;
            Y = (int)position.Y;

            if (timeToLive <= 0 && !new Rectangle(0, 0, room.Size.X, room.Size.Y).Intersects(Dimension))
            {
                room.RemoveEntity(this);
            }

            if (timeToLive > 0 && frame > timeToLive)
            {
                room.RemoveEntity(this);
            }
        }
开发者ID:olofn,项目名称:db_public,代码行数:19,代码来源:Particle.cs


注:本文中的Room.RemoveEntity方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。