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C# PlayerMovement.bunniesMurdered方法代码示例

本文整理汇总了C#中PlayerMovement.bunniesMurdered方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerMovement.bunniesMurdered方法的具体用法?C# PlayerMovement.bunniesMurdered怎么用?C# PlayerMovement.bunniesMurdered使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PlayerMovement的用法示例。


在下文中一共展示了PlayerMovement.bunniesMurdered方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: removePlayer

    public void removePlayer(string _player, PlayerMovement _pm)
    {
        if(mEnd)
            return;

        Debug.Log("Alive players: " + mPlayersActive.Count);

        mPlayersActive.Remove(_player);

        Dictionary<string, int> bunnies_killed = CurrentPlayerKeys.Instance.bunnies_killed;
        Dictionary<string, float> distance_traveled = CurrentPlayerKeys.Instance.distance_traveled;
        Dictionary<string, int> pots_smashed = CurrentPlayerKeys.Instance.pots_smashed;
        Dictionary<string, int> powerups_acquired = CurrentPlayerKeys.Instance.powerups_acquired;
        Dictionary<string, int> num_jumps = CurrentPlayerKeys.Instance.num_jumps;

        if(bunnies_killed.ContainsKey(_player)) {
            bunnies_killed[_player] += _pm.bunniesMurdered();
        }
        else bunnies_killed[_player] = _pm.bunniesMurdered();

        if(distance_traveled.ContainsKey(_player)) {
            distance_traveled[_player] += _pm.transform.position.x;
        }
        else distance_traveled[_player] = _pm.transform.position.x;

        if(pots_smashed.ContainsKey(_player)) {
            pots_smashed[_player] += _pm.potsSmashed();
        }
        else pots_smashed[_player] = _pm.potsSmashed();

        if(powerups_acquired.ContainsKey(_player)) {
            powerups_acquired[_player] += _pm.powerupsAcquired();
        }
        else powerups_acquired[_player] = _pm.powerupsAcquired();

        if(num_jumps.ContainsKey(_player)) {
            num_jumps[_player] += _pm.numJumps();
        }
        else num_jumps[_player] = _pm.numJumps();

        if (mPlayersActive.Count <= 1){
            string winner;
            if(mPlayersActive.Count == 0) {
                winner = _player;
            }
            else {
                winner = mPlayersActive[0];
                GameObject winner_obj = GameObject.Find(winner);
                PlayerMovement pm = winner_obj.GetComponent<PlayerMovement>();

                if (bunnies_killed.ContainsKey(winner))
                {
                    bunnies_killed[winner] += pm.bunniesMurdered();
                }
                else bunnies_killed[winner] = pm.bunniesMurdered();

                if (distance_traveled.ContainsKey(winner))
                {
                    distance_traveled[winner] += pm.transform.position.x;
                }
                else distance_traveled[winner] = pm.transform.position.x;

                if (pots_smashed.ContainsKey(winner))
                {
                    pots_smashed[winner] += pm.potsSmashed();
                }
                else pots_smashed[winner] = pm.potsSmashed();

                if (powerups_acquired.ContainsKey(winner))
                {
                    powerups_acquired[winner] += pm.powerupsAcquired();
                }
                else powerups_acquired[winner] = pm.powerupsAcquired();

                if (num_jumps.ContainsKey(winner))
                {
                    num_jumps[winner] += pm.numJumps();
                }
                else num_jumps[winner] = pm.numJumps();
            }

            Dictionary<string, int> scoreBook = CurrentPlayerKeys.Instance.playerScores;
            if(scoreBook.ContainsKey(winner)) {
                scoreBook[winner]++;
            }
            else scoreBook[winner] = 1;

            CurrentPlayerKeys.Instance.lastWinner = winner;

            LevelSounds.inst.playWinSound(transform.position);
            //audio.PlayOneShot(SoundManager.instance.winSound, SoundManager.instance.winVolume);

            StartCoroutine(countDown());
            mEnd = true;
        }

        Debug.Log(bunnies_killed[_player]);
        Debug.Log(distance_traveled[_player]);
        Debug.Log(pots_smashed[_player]);
        Debug.Log(powerups_acquired[_player]);
//.........这里部分代码省略.........
开发者ID:igorawratu,项目名称:smcd,代码行数:101,代码来源:WinnerChecker.cs


注:本文中的PlayerMovement.bunniesMurdered方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。