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C# PlayerMovement.activateCharacter方法代码示例

本文整理汇总了C#中PlayerMovement.activateCharacter方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerMovement.activateCharacter方法的具体用法?C# PlayerMovement.activateCharacter怎么用?C# PlayerMovement.activateCharacter使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PlayerMovement的用法示例。


在下文中一共展示了PlayerMovement.activateCharacter方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: setUniverse

    // Called in Bridge.cs
    public void setUniverse(int num)
    {
        Debug.Log("Universe Sent " + num);
        universeNum = num;

        // Get the origin of the set Universe
        Vector3 origin = GameObject.Find("Universe" + num + "/Managers/OriginManager").GetComponent<Universe>().origin;
        Debug.Log(num + "Universe " + origin);

        // Set camPos to bgPos + 1000 to z
        Vector3 camPos = new Vector3(origin.x, origin.y, origin.z + 0.1f);
        Debug.Log("camera positons " + camPos);
        Camera = (Transform)Instantiate(camPrefab, camPos, new Quaternion(0, 0, 0, 0));
        Camera.name = "Camera " + num;

        // It is the first time this function has been called
        if (characterNum == 99)
        {
            characterNum = universeNum;
            Log.Note("Activate initial");
            playerMovement = GameObject.Find("Character" + num).GetComponent<PlayerMovement>();
            playerMovement.activateCharacter(num, num);
            playerManager = GameObject.Find("Character" + num).GetComponent<PlayerManager>();
            playerManager.activateCharacter(num);
            FiringHandler fireHandler = GameObject.Find("Character" + num).GetComponent<FiringHandler>();
            fireHandler.activateCharacter(num);
        }

        playerManager.universeNumber = num;
    }
开发者ID:jamiehenson,项目名称:STR,代码行数:31,代码来源:OnlineClient.cs


注:本文中的PlayerMovement.activateCharacter方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。