本文整理汇总了C#中PlayerMovement.GetComponent方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerMovement.GetComponent方法的具体用法?C# PlayerMovement.GetComponent怎么用?C# PlayerMovement.GetComponent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PlayerMovement
的用法示例。
在下文中一共展示了PlayerMovement.GetComponent方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Start
// Use this for initialization
void Start()
{
p = p.GetComponent<PlayerMovement> ();
canvas = canvas.GetComponent<Canvas> ();
if (Application.loadedLevelName == "Level1") {
canvas.enabled = false;
isEnabled = false;
p.GetComponent<PlayerMovement>().enabled = true;
}
}
示例2: PlayerInteract
protected override void PlayerInteract(PlayerMovement other)
{
if(Inventory.Instance.setAttachment(this))
{
//TODO: handle entering inventory properly
for (int i = 0; i < transform.childCount; i++)
{
Destroy(transform.GetChild(i).gameObject);
}
transform.position = i_OriginalItemHidingSpot;
if(other.GetComponent<AudioSource>())
{
other.GetComponent<AudioSource>().PlayOneShot (m_ItemPickUpSound);
}
}
else
{
//handle inventory full
}
}
示例3: PickUp
public bool PickUp(PlayerMovement player){
if (player != lastPlayer || (dropTime + pickupDelay < Time.time) ) {
transform.parent = player.transform;
var col = player.GetComponent<BoxCollider2D>();
float offset = col.offset.y + col.size.y/2 + box.size.y/2;
transform.localPosition = new Vector3 (0, offset, 0);
box.isTrigger = true;
body.isKinematic = true;
groundCheck.enabled = false;
isHeld = true;
lastPlayer = player;
return true;
} else{
return false;
}
}