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C# PlayerMovement.SetInvincible方法代码示例

本文整理汇总了C#中PlayerMovement.SetInvincible方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerMovement.SetInvincible方法的具体用法?C# PlayerMovement.SetInvincible怎么用?C# PlayerMovement.SetInvincible使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PlayerMovement的用法示例。


在下文中一共展示了PlayerMovement.SetInvincible方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnGUI

	void OnGUI ()
	{
		if (displayClearLevel) {
			
			Rect winScreenRect = new Rect ((Screen.width - Screen.width * 0.5f) / 2, 
			                               (Screen.height - Screen.height * 0.5f) / 2, 
			                               Screen.width * 0.5f, Screen.height * 0.5f);	

			GUI.Box (winScreenRect, "Level Accomplished", guiSkin.GetStyle ("box"));

			if (newHighScoreFound) {
				GUI.Label (new Rect (winScreenRect.x + winScreenRect.width * 0.5f - winScreenRect.width * 0.5f / 2, 
				                     winScreenRect.y + winScreenRect.height * 0.25f + 25, 
				                     winScreenRect.width * 0.5f, 
				                     100), 
				           " New Record Reached! :)\n\n" + "Score: " + currentScore, 
				           			guiSkin.GetStyle ("label"));
			} else {
				GUI.Label (new Rect (winScreenRect.x + winScreenRect.width * 0.5f - winScreenRect.width * 0.5f / 2, 
				                     winScreenRect.y + winScreenRect.height * 0.25f + 25,
				                     winScreenRect.width * 0.5f,
				                     100), 
				           			"Score: " + currentScore, 
				           			 guiSkin.GetStyle ("label"));
			}
			if (GUI.Button (new Rect (winScreenRect.x + winScreenRect.width * 0.25f - winScreenRect.width * 0.3f / 2,
			                          winScreenRect.y + winScreenRect.height * 0.75f,
			                          winScreenRect.width * 0.3f,
			                          40), 
			                		"Back to Menu",
			                		guiSkin.GetStyle ("button"))) {
				gameManager.SetHighScore (currentScore);
				fading.LoadSceneWrapperWrapper (0);

			}
			if (GUI.Button (new Rect (winScreenRect.x + winScreenRect.width * 0.25f - winScreenRect.width * 0.3f / 2 + winScreenRect.width * 0.5f,
			                          winScreenRect.y + winScreenRect.height * 0.75f,
			                          winScreenRect.width * 0.3f, 40),
			                "Next Level!",
			                guiSkin.GetStyle ("button"))) {
				currentSpawnRockQuantity++;
                if (mode == 2)
                {
                    if (autoShootingDetectAngle >= 5.0f)
                    {
                        autoShootingDetectAngle -= autoShootingAngleDecreasingStep;
                    }
                    else
                    {
                        autoShootingModeOn = false;
                        currentSpawnRockQuantity = 1;
                    }
                }
				spawnRockQuantity = currentSpawnRockQuantity;
				displayClearLevel = false;
				Time.timeScale = 1;
				playerMovement = GameObject.FindGameObjectWithTag ("Player").GetComponent<PlayerMovement> ();
				playerMovement.ResetPosition ();
				playerMovement.SetInvincible ();
			}
		}
	}
开发者ID:jackielxu,项目名称:asteroids,代码行数:62,代码来源:RockProducer.cs


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