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C# PlayerCharacter.eatFood方法代码示例

本文整理汇总了C#中PlayerCharacter.eatFood方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerCharacter.eatFood方法的具体用法?C# PlayerCharacter.eatFood怎么用?C# PlayerCharacter.eatFood使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PlayerCharacter的用法示例。


在下文中一共展示了PlayerCharacter.eatFood方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: updateCollisions

        // Currently implementing basic rectangular collisions. May implement more complex collisions later. Basics first.
        public static void updateCollisions(PlayerCharacter pc, List<Enemy> enemyList, List<Food> foodList, FoodList foods, Rectangle fieldBound)
        {
            // Checks for fireballs hitting enemies.
            foreach (Enemy enemy in enemyList)
            {
                foreach (Bullet bullet in pc.getBullets())
                {
                    Rectangle bulletRect = bullet.getRect();
                    // If the fireball rectangle intersects the enemy rectangle hit the enemy.
                    if(bulletRect.Intersects(enemy.getRect()) &&
                        bullet.inPlay && enemy.alive)
                    {
                        enemy.Hit(pc, foods, foodList);
                        bullet.inPlay = false;
                    }
                }

                foreach (Bullet bullet in enemy.getBullets())
                {
                    Rectangle bulletRect = bullet.getRect();

                    // If an enemy hits the player character while the player is not respawning then you're dead. :(
                    if (bulletRect.Intersects(pc.getRect()) && bullet.inPlay && pc.alive && !pc.respawning)
                    {
                        pc.Hit();
                        bullet.inPlay = false;
                    }
                }

                // Don't run into enemies. You'll die.
                if(enemy.getRect().Intersects(pc.getRect()) && enemy.alive && pc.alive)
                {
                    enemy.Die();
                    pc.Hit();
                    pc.PlayEnemyDeath();
                }
            }

            // Check food collisions.
            foreach (Food food in foodList)
            {
                if (food.getRect().Intersects(pc.getRect()) & (pc.alive | pc.respawning))
                {
                    pc.eatFood(food);
                }
            }
        }
开发者ID:ebshimizu,项目名称:Parchment-Dragon,代码行数:48,代码来源:Collisions.cs


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