本文整理汇总了C#中PlayerCharacter.PlayEnemyDeath方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerCharacter.PlayEnemyDeath方法的具体用法?C# PlayerCharacter.PlayEnemyDeath怎么用?C# PlayerCharacter.PlayEnemyDeath使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PlayerCharacter
的用法示例。
在下文中一共展示了PlayerCharacter.PlayEnemyDeath方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: updateCollisions
// Currently implementing basic rectangular collisions. May implement more complex collisions later. Basics first.
public static void updateCollisions(PlayerCharacter pc, List<Enemy> enemyList, List<Food> foodList, FoodList foods, Rectangle fieldBound)
{
// Checks for fireballs hitting enemies.
foreach (Enemy enemy in enemyList)
{
foreach (Bullet bullet in pc.getBullets())
{
Rectangle bulletRect = bullet.getRect();
// If the fireball rectangle intersects the enemy rectangle hit the enemy.
if(bulletRect.Intersects(enemy.getRect()) &&
bullet.inPlay && enemy.alive)
{
enemy.Hit(pc, foods, foodList);
bullet.inPlay = false;
}
}
foreach (Bullet bullet in enemy.getBullets())
{
Rectangle bulletRect = bullet.getRect();
// If an enemy hits the player character while the player is not respawning then you're dead. :(
if (bulletRect.Intersects(pc.getRect()) && bullet.inPlay && pc.alive && !pc.respawning)
{
pc.Hit();
bullet.inPlay = false;
}
}
// Don't run into enemies. You'll die.
if(enemy.getRect().Intersects(pc.getRect()) && enemy.alive && pc.alive)
{
enemy.Die();
pc.Hit();
pc.PlayEnemyDeath();
}
}
// Check food collisions.
foreach (Food food in foodList)
{
if (food.getRect().Intersects(pc.getRect()) & (pc.alive | pc.respawning))
{
pc.eatFood(food);
}
}
}
示例2: Hit
// If enemy is hit by a bullet as determined in the Collisions class do this.
public virtual void Hit(PlayerCharacter pc, FoodList foods, List<Food> foodList)
{
pc.PlayEnemyHit();
health--;
if (health <= 0)
{
alive = false;
pc.PlayEnemyDeath();
//stop timer
time.Stop();
//time.Close();
enemyTime.Stop();
enemyTime.Close();
if (isBoss)
{
foodList.Add(foods.getRandomFood(
new Vector2(position.X + center.X - 16, position.Y + center.Y),
new Vector2(0, 1),
.2f));
foodList.Add(foods.getRandomFood(
new Vector2(position.X + center.X - 48, position.Y + center.Y),
new Vector2(0, 1),
.2f));
}
else if(rand.Next(0, 100) < 20)
{
foodList.Add(foods.getRandomFood(
new Vector2(position.X + center.X - 32, position.Y + center.Y),
new Vector2(0, 1),
.2f));
}
pc.addToScore(this);
pc.PlayEnemyDeath();
}
}