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C# PlayerCharacter.Sleep方法代码示例

本文整理汇总了C#中PlayerCharacter.Sleep方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerCharacter.Sleep方法的具体用法?C# PlayerCharacter.Sleep怎么用?C# PlayerCharacter.Sleep使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PlayerCharacter的用法示例。


在下文中一共展示了PlayerCharacter.Sleep方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ShouldGainHealthAfterSleeping

 public void ShouldGainHealthAfterSleeping()
 {
     var playerCharacter = new PlayerCharacter();
     playerCharacter.Sleep();
     playerCharacter.HitPoints.ShouldBeGreaterThan(100);
     playerCharacter.HitPoints.ShouldBeLessThanOrEqualTo(200);
 }
开发者ID:kenwilcox,项目名称:PlayingWithShouldly,代码行数:7,代码来源:FixiePlayerCharacterTests.cs

示例2: ShouldIncreaseHealthAfterSleeping

        public void ShouldIncreaseHealthAfterSleeping()
        {
            var sut = new PlayerCharacter {Health = 100};

            sut.Sleep();

            Assert.That(sut.Health, Is.GreaterThan(100));
        }
开发者ID:CodeSavant,项目名称:NUnitDemo,代码行数:8,代码来源:PlayerCharacterTests.cs

示例3: ShouldIncreaseHealthInExpectedRangeAfterSleeping

        public void ShouldIncreaseHealthInExpectedRangeAfterSleeping()
        {
            var sut = new PlayerCharacter { Health = 100 };

            sut.Sleep();

            Assert.That(sut.Health, Is.InRange(101, 200));            
        }
开发者ID:CodeSavant,项目名称:NUnitDemo,代码行数:8,代码来源:PlayerCharacterTests.cs

示例4: ShouldIncreaseHealthAfterSleep

 public void ShouldIncreaseHealthAfterSleep()
 {
     _testOutput.WriteLine("Creating PlayerCharacter");
     var sut = new PlayerCharacter { Health = 100 };
     _testOutput.WriteLine("Pleayer is going to sleep");
     sut.Sleep();
     _testOutput.WriteLine("Player awoken");
     Assert.InRange(sut.Health, 101, 200);
 }
开发者ID:usatank,项目名称:xUnitTests,代码行数:9,代码来源:PlayerCharacterTests.cs

示例5: ShouldIncreaseHealthAfterSleep

 public void ShouldIncreaseHealthAfterSleep()
 {
     PlayerCharacter test = new PlayerCharacter { Health = 100 };
     test.Sleep();
     Assert.InRange(test.Health, 101, 200);
 }
开发者ID:usatank,项目名称:xUnitTests,代码行数:6,代码来源:AssertingRandes.cs

示例6: ShouldIncreaseHealthAfterSleeping

 public void ShouldIncreaseHealthAfterSleeping()
 {
     //Bu test StartingWeapons'u kaldırınca çalıştı
     var sut = new PlayerCharacter {Health = 100};
     sut.Sleep();
     Assert.That(sut.Health, Is.GreaterThan(100));
 }
开发者ID:selenadali,项目名称:inf326-selenadali,代码行数:7,代码来源:PlayerCharacterTests.cs

示例7: ShouldGainHealthAfterSleepingNotInRange

 public void ShouldGainHealthAfterSleepingNotInRange()
 {
     var playerCharacter = new PlayerCharacter();
     playerCharacter.Sleep();
     playerCharacter.HitPoints.ShouldNotBeInRange(1, 100);
 }
开发者ID:kenwilcox,项目名称:PlayingWithShouldly,代码行数:6,代码来源:FixiePlayerCharacterTests.cs


注:本文中的PlayerCharacter.Sleep方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。