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C# PlayerCharacter.HarvestStart方法代码示例

本文整理汇总了C#中PlayerCharacter.HarvestStart方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerCharacter.HarvestStart方法的具体用法?C# PlayerCharacter.HarvestStart怎么用?C# PlayerCharacter.HarvestStart使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PlayerCharacter的用法示例。


在下文中一共展示了PlayerCharacter.HarvestStart方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: handleHarvest

        private void handleHarvest(PlayerCharacter pc, IncommingMessage msg)
        {
            if (pc.LoginState == PlayerCharacterLoginState.LoginSuccesfull)
            {
                HarvestIncommingMessage msgHarvest = (HarvestIncommingMessage)msg;

                switch (pc.LocationCurrentMap.Name)
                {
                    case ("calindor_startmap.elm"):
                        {
                            switch (msgHarvest.TargetObjectID)
                            {
                                case(138):
                                case (139):
                                    {

                                        ActionDescriptor actDesc = new HarvestActionDescriptor(2000, 1000);
                                        actDesc.AddExperienceDescriptor(new ExperienceDescriptor(EntitySkillType.HarvestingPlants, 3, 15));
                                        HarvestableResourceDescriptor rscDef =
                                            new HarvestableResourceDescriptor(
                                            ItemDefinitionCache.GetItemDefinitionByID(2), actDesc , 1);
                                        pc.HarvestStart(rscDef);
                                        break;
                                    }
                                case (274):
                                    {
                                        ActionDescriptor actDesc = new HarvestActionDescriptor(3000, 1000);
                                        actDesc.AddExperienceDescriptor(new ExperienceDescriptor(EntitySkillType.HarvestingPlants, 10, 25));
                                        HarvestableResourceDescriptor rscDef =
                                            new HarvestableResourceDescriptor(
                                            ItemDefinitionCache.GetItemDefinitionByID(3), actDesc, 1);
                                        pc.HarvestStart(rscDef);
                                        break;
                                    }
                                case (194):
                                    {
                                        ActionDescriptor actDesc = new HarvestActionDescriptor(3000, 1000);
                                        actDesc.AddExperienceDescriptor(new ExperienceDescriptor(EntitySkillType.HarvestingPlants, 10, 25));
                                        HarvestableResourceDescriptor rscDef =
                                            new HarvestableResourceDescriptor(
                                            ItemDefinitionCache.GetItemDefinitionByID(3), actDesc, 2);
                                        pc.HarvestStart(rscDef);
                                        break;
                                    }
                                case (276):
                                    {
                                        ActionDescriptor actDesc = new HarvestActionDescriptor(3000, 1000);
                                        actDesc.AddExperienceDescriptor(new ExperienceDescriptor(EntitySkillType.HarvestingPlants, 8, 20));
                                        HarvestableResourceDescriptor rscDef =
                                            new HarvestableResourceDescriptor(
                                            ItemDefinitionCache.GetItemDefinitionByID(7), actDesc, 1);
                                        pc.HarvestStart(rscDef);
                                        break;
                                    }
                            }
                            break;
                        }
                }
            }
        }
开发者ID:ago1024,项目名称:Calindor,代码行数:60,代码来源:WorldSimulationMapObjectsUsageHandling.cs


注:本文中的PlayerCharacter.HarvestStart方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。