本文整理汇总了C#中PlayerCharacter.Hit方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerCharacter.Hit方法的具体用法?C# PlayerCharacter.Hit怎么用?C# PlayerCharacter.Hit使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PlayerCharacter
的用法示例。
在下文中一共展示了PlayerCharacter.Hit方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: checkSpecialCollisions
public static void checkSpecialCollisions(PlayerCharacter pc, EBossS1 boss, Rectangle fieldBounds)
{
// This is a pretty hackey way to do this and I'll re-write this system in a bit but I'm in a hurry now because it's 2AM on Monday.
foreach (ExplodingBullet b in boss.getExplodingBullets())
{
Rectangle bulletRect = b.getRect();
// If the bullet is exploded, check the shards.
if (b.isExploded())
{
foreach (Bullet bullet in b.getShards())
{
Rectangle shardRect = bullet.getRect();
if (shardRect.Intersects(pc.getRect()) && bullet.inPlay && pc.alive && !pc.respawning)
{
pc.Hit();
bullet.inPlay = false;
}
}
}
// Otherwise check the main bullet and not the shards.
else
{
if (bulletRect.Intersects(pc.getRect()) && b.inPlay && pc.alive && !pc.respawning)
{
pc.Hit();
b.inPlay = false;
}
}
}
}
示例2: Main
static void Main()
{
var playerOne = new PlayerCharacter(new DiamondSkinDefense())
{
Name = "Jeremy"
};
var playerTwo = new PlayerCharacter(new IronBonesDefence()){
Name = "Jac",
DateOfBirth = DateTime.Now,
DaysSinceLastLogin = 5,
Health = 100,
IsNoob = true
};
var playerThree = new PlayerCharacter(SpecialDefense.Null)
{
Name = "John"
};
playerOne.Hit(10);
playerTwo.Hit(10);
playerThree.Hit(10);
PlayerDisplayer.Write(playerOne);
PlayerDisplayer.Write(playerTwo);
PlayerDisplayer.Write(playerThree);
}
示例3: updateCollisions
// Currently implementing basic rectangular collisions. May implement more complex collisions later. Basics first.
public static void updateCollisions(PlayerCharacter pc, List<Enemy> enemyList, List<Food> foodList, FoodList foods, Rectangle fieldBound)
{
// Checks for fireballs hitting enemies.
foreach (Enemy enemy in enemyList)
{
foreach (Bullet bullet in pc.getBullets())
{
Rectangle bulletRect = bullet.getRect();
// If the fireball rectangle intersects the enemy rectangle hit the enemy.
if(bulletRect.Intersects(enemy.getRect()) &&
bullet.inPlay && enemy.alive)
{
enemy.Hit(pc, foods, foodList);
bullet.inPlay = false;
}
}
foreach (Bullet bullet in enemy.getBullets())
{
Rectangle bulletRect = bullet.getRect();
// If an enemy hits the player character while the player is not respawning then you're dead. :(
if (bulletRect.Intersects(pc.getRect()) && bullet.inPlay && pc.alive && !pc.respawning)
{
pc.Hit();
bullet.inPlay = false;
}
}
// Don't run into enemies. You'll die.
if(enemy.getRect().Intersects(pc.getRect()) && enemy.alive && pc.alive)
{
enemy.Die();
pc.Hit();
pc.PlayEnemyDeath();
}
}
// Check food collisions.
foreach (Food food in foodList)
{
if (food.getRect().Intersects(pc.getRect()) & (pc.alive | pc.respawning))
{
pc.eatFood(food);
}
}
}