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C# ParticleSystem.SetFadeOut方法代码示例

本文整理汇总了C#中ParticleSystem.SetFadeOut方法的典型用法代码示例。如果您正苦于以下问题:C# ParticleSystem.SetFadeOut方法的具体用法?C# ParticleSystem.SetFadeOut怎么用?C# ParticleSystem.SetFadeOut使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ParticleSystem的用法示例。


在下文中一共展示了ParticleSystem.SetFadeOut方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnTouchEvent

 public override bool OnTouchEvent(MotionEvent e)
 {
     if (!mShouldFollowTouch)
         return  base.OnTouchEvent(e);
     switch (e.Action)
     {
         case MotionEventActions.Down:
             mParticleSystem1 = new ParticleSystem(this, 100, Resource.Drawable.star_dark, 800);
             mParticleSystem1.SetScaleRange(0.7f, 1.3f);
             mParticleSystem1.SetSpeedRange(0.05f, 0.1f);
             mParticleSystem1.SetRotationSpeedRange(90, 180);
             mParticleSystem1.SetFadeOut(200, new AccelerateInterpolator());
             mParticleSystem1.Emit((int)e.GetX(), (int)e.GetY(), 40);
             break;
         case MotionEventActions.Move:
             mParticleSystem1.UpdateEmitPoint((int)e.GetX(), (int)e.GetY());
             break;
         case MotionEventActions.Up:
             mParticleSystem1.StopEmitting();
             break;
     }
     return true;
 }
开发者ID:pgulotta,项目名称:LeonidsBind,代码行数:23,代码来源:MainActivity.cs

示例2: Stars

 void Stars()
 {
     mParticleSystem1 = new ParticleSystem(this, 10, Resource.Drawable.star, 3000);
     mParticleSystem1.SetSpeedByComponentsRange(-0.1f, 0.1f, -0.1f, 0.02f);
     mParticleSystem1.SetAcceleration(0.000003f, 90);
     mParticleSystem1.SetInitialRotationRange(0, 360);
     mParticleSystem1.SetRotationSpeed(120);
     mParticleSystem1.SetFadeOut(2000);
     mParticleSystem1.AddModifier(new ScaleModifier(0f, 1.5f, 0, 1500));
     mParticleSystem1.OneShot(mTextView, 10);
 }
开发者ID:pgulotta,项目名称:LeonidsBind,代码行数:11,代码来源:MainActivity.cs

示例3: OneShotAdvanced

 void OneShotAdvanced()
 {
     mParticleSystem1 = new ParticleSystem(this, 100, Resource.Drawable.star_dark, 2000);
     mParticleSystem1.SetScaleRange(0.7f, 1.3f);
     mParticleSystem1.SetSpeedRange(0.1f, 0.25f);
     mParticleSystem1.SetAcceleration(0.0001f, 90);
     mParticleSystem1.SetRotationSpeedRange(90, 180);
     mParticleSystem1.SetFadeOut(200, new AccelerateInterpolator());
     mParticleSystem1.OneShot(mTextView, 100);
 }
开发者ID:pgulotta,项目名称:LeonidsBind,代码行数:10,代码来源:MainActivity.cs

示例4: Fireworks

        void Fireworks()
        {
            mParticleSystem1 = new ParticleSystem(this, 100, Resource.Drawable.star_dark, 800);
            mParticleSystem1.SetScaleRange(0.7f, 1.3f);
            mParticleSystem1.SetSpeedRange(0.1f, 0.25f);
            mParticleSystem1.SetRotationSpeedRange(90, 180);
            mParticleSystem1.SetFadeOut(200, new AccelerateInterpolator());
            mParticleSystem1.OneShot(mTextView, 70);

            mParticleSystem2 = new ParticleSystem(this, 100, Resource.Drawable.star_white, 800);
            mParticleSystem2.SetScaleRange(0.7f, 1.3f);
            mParticleSystem2.SetSpeedRange(0.1f, 0.25f);
            mParticleSystem2.SetRotationSpeedRange(90, 180);
            mParticleSystem2.SetFadeOut(200, new AccelerateInterpolator());
            mParticleSystem2.OneShot(mTextView, 70);
        }
开发者ID:pgulotta,项目名称:LeonidsBind,代码行数:16,代码来源:MainActivity.cs

示例5: EmitWithGravity

 void EmitWithGravity()
 {
     mParticleSystem1 = new ParticleSystem(this, 100, Resource.Drawable.star_dark, 3000);
     mParticleSystem1.SetAcceleration(0.00013f, 90);
     mParticleSystem1.SetSpeedByComponentsRange(0f, 0f, 0.05f, 0.1f);
     mParticleSystem1.SetFadeOut(200, new AccelerateInterpolator());
     mParticleSystem1.EmitWithGravity(mTextView, (int)GravityFlags.Bottom, 30);
 }
开发者ID:pgulotta,项目名称:LeonidsBind,代码行数:8,代码来源:MainActivity.cs

示例6: EmitTimeLimited

 void EmitTimeLimited()
 {
     mParticleSystem1 = new ParticleSystem(this, 100, Resource.Drawable.star_dark, 1000);
     mParticleSystem1.SetScaleRange(0.7f, 1.3f);
     mParticleSystem1.SetSpeedModuleAndAngleRange(0.07f, 0.16f, 0, 180);
     mParticleSystem1.SetRotationSpeedRange(90, 180);
     mParticleSystem1.SetAcceleration(0.00013f, 90);
     mParticleSystem1.SetFadeOut(200, new AccelerateInterpolator());
     mParticleSystem1.Emit(mTextView, 100, 2000);
 }
开发者ID:pgulotta,项目名称:LeonidsBind,代码行数:10,代码来源:MainActivity.cs


注:本文中的ParticleSystem.SetFadeOut方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。