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C# ParticleSystem.GetEnumerator方法代码示例

本文整理汇总了C#中ParticleSystem.GetEnumerator方法的典型用法代码示例。如果您正苦于以下问题:C# ParticleSystem.GetEnumerator方法的具体用法?C# ParticleSystem.GetEnumerator怎么用?C# ParticleSystem.GetEnumerator使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ParticleSystem的用法示例。


在下文中一共展示了ParticleSystem.GetEnumerator方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Update

        public unsafe void Update(ParticleSystem particleSystem, float dt)
        {
            var lifetimeField = particleSystem.GetOrCreateField(LifetimeField);

            // Iterate over particles
            var particleEnumerator = particleSystem.GetEnumerator();
            while (particleEnumerator.MoveNext())
            {
                var particle = particleEnumerator.Current;
                var lifetime = (float*)particle[lifetimeField];

                // Remove particle through enumerator.
                // Enumerator will be valid again in next loop.
                if ((*lifetime += dt) > Lifetime)
                    particleEnumerator.RemoveParticle();
            }
        }
开发者ID:Powerino73,项目名称:paradox,代码行数:17,代码来源:ParticleUpdaters.cs

示例2: UpdateSectorLight

        protected void UpdateSectorLight (ParticleSystem<Spark>.ParticleCollection particles, LightSource lightSource) {
            int particleCount = 0;

            int rAccumulator = 0, gAccumulator = 0, bAccumulator = 0, aAccumulator = 0;
            Vector2 positionAccumulator = Vector2.Zero;

            Spark particle;

            using (var e = particles.GetEnumerator())
            while (e.GetNext(out particle)) {
                particleCount += 1;

                positionAccumulator += particle.Position;
                var particleColor = particle.GetColor();

                rAccumulator += particleColor.R;
                gAccumulator += particleColor.G;
                bAccumulator += particleColor.B;
                aAccumulator += particleColor.A;
            }

            lightSource.Position = (positionAccumulator / particleCount);

            float fParticleCount255 = particleCount * 255.0f;
            // FIXME: Need to unpremultiply
            lightSource.Color = new Vector4(
                rAccumulator / fParticleCount255,
                gAccumulator / fParticleCount255,
                bAccumulator / fParticleCount255,
                aAccumulator / fParticleCount255
            );

            lightSource.Color.W *= MathHelper.Clamp(particleCount / 20f, 0.1f, 1.0f) * 0.55f;

            lightSource.RampStart = 24 + MathHelper.Clamp(particleCount * 0.25f, 0, 24);
            lightSource.RampEnd = lightSource.RampStart + 32 + MathHelper.Clamp(particleCount * 0.5f, 0, 48);

            lightSource.RampMode = LightSourceRampMode.Exponential;
        }
开发者ID:Over9000Zombies,项目名称:Illuminant,代码行数:39,代码来源:ParticleLight.cs


注:本文中的ParticleSystem.GetEnumerator方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。