本文整理汇总了C#中ParticleSystem.SetAcceleration方法的典型用法代码示例。如果您正苦于以下问题:C# ParticleSystem.SetAcceleration方法的具体用法?C# ParticleSystem.SetAcceleration怎么用?C# ParticleSystem.SetAcceleration使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ParticleSystem
的用法示例。
在下文中一共展示了ParticleSystem.SetAcceleration方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Stars
void Stars()
{
mParticleSystem1 = new ParticleSystem(this, 10, Resource.Drawable.star, 3000);
mParticleSystem1.SetSpeedByComponentsRange(-0.1f, 0.1f, -0.1f, 0.02f);
mParticleSystem1.SetAcceleration(0.000003f, 90);
mParticleSystem1.SetInitialRotationRange(0, 360);
mParticleSystem1.SetRotationSpeed(120);
mParticleSystem1.SetFadeOut(2000);
mParticleSystem1.AddModifier(new ScaleModifier(0f, 1.5f, 0, 1500));
mParticleSystem1.OneShot(mTextView, 10);
}
示例2: OneShotAdvanced
void OneShotAdvanced()
{
mParticleSystem1 = new ParticleSystem(this, 100, Resource.Drawable.star_dark, 2000);
mParticleSystem1.SetScaleRange(0.7f, 1.3f);
mParticleSystem1.SetSpeedRange(0.1f, 0.25f);
mParticleSystem1.SetAcceleration(0.0001f, 90);
mParticleSystem1.SetRotationSpeedRange(90, 180);
mParticleSystem1.SetFadeOut(200, new AccelerateInterpolator());
mParticleSystem1.OneShot(mTextView, 100);
}
示例3: EmitWithGravity
void EmitWithGravity()
{
mParticleSystem1 = new ParticleSystem(this, 100, Resource.Drawable.star_dark, 3000);
mParticleSystem1.SetAcceleration(0.00013f, 90);
mParticleSystem1.SetSpeedByComponentsRange(0f, 0f, 0.05f, 0.1f);
mParticleSystem1.SetFadeOut(200, new AccelerateInterpolator());
mParticleSystem1.EmitWithGravity(mTextView, (int)GravityFlags.Bottom, 30);
}
示例4: EmitTimeLimited
void EmitTimeLimited()
{
mParticleSystem1 = new ParticleSystem(this, 100, Resource.Drawable.star_dark, 1000);
mParticleSystem1.SetScaleRange(0.7f, 1.3f);
mParticleSystem1.SetSpeedModuleAndAngleRange(0.07f, 0.16f, 0, 180);
mParticleSystem1.SetRotationSpeedRange(90, 180);
mParticleSystem1.SetAcceleration(0.00013f, 90);
mParticleSystem1.SetFadeOut(200, new AccelerateInterpolator());
mParticleSystem1.Emit(mTextView, 100, 2000);
}
示例5: Dust
void Dust()
{
mParticleSystem1 = new ParticleSystem(this, 4, Resource.Drawable.dust, 3000);
mParticleSystem1.SetSpeedByComponentsRange(-0.025f, 0.025f, -0.06f, -0.08f);
mParticleSystem1.SetAcceleration(0.00001f, 30);
mParticleSystem1.SetInitialRotationRange(0, 360);
mParticleSystem1.AddModifier(new AlphaModifier(255, 0, 1000, 3000));
mParticleSystem1.AddModifier(new ScaleModifier(0.5f, 2f, 0, 1000));
mParticleSystem1.OneShot(FindViewById(Resource.Id.emiter_bottom), 4);
}
示例6: Confetti
void Confetti()
{
mParticleSystem1 = new ParticleSystem(this, 80, Resource.Drawable.confeti2, 10000);
mParticleSystem1.SetSpeedModuleAndAngleRange(0f, 0.1f, 180, 180);
mParticleSystem1.SetRotationSpeed(144);
mParticleSystem1.SetAcceleration(0.000017f, 90);
mParticleSystem1.Emit(FindViewById(Resource.Id.emiter_top_right), 8);
mParticleSystem2 = new ParticleSystem(this, 80, Resource.Drawable.confeti3, 10000);
mParticleSystem2.SetSpeedModuleAndAngleRange(0f, 0.1f, 0, 0);
mParticleSystem2.SetRotationSpeed(144);
mParticleSystem2.SetAcceleration(0.000017f, 90);
mParticleSystem2.Emit(FindViewById(Resource.Id.emiter_top_left), 8);
}