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C# ParticleSystem.ScaleVelocity方法代码示例

本文整理汇总了C#中ParticleSystem.ScaleVelocity方法的典型用法代码示例。如果您正苦于以下问题:C# ParticleSystem.ScaleVelocity方法的具体用法?C# ParticleSystem.ScaleVelocity怎么用?C# ParticleSystem.ScaleVelocity使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ParticleSystem的用法示例。


在下文中一共展示了ParticleSystem.ScaleVelocity方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: AddToScene

        private void AddToScene()
        {
            string sceneName = WorldEditor.GetUniqueName(name, "Particle System");
            particleSystem = ParticleSystemManager.Instance.CreateSystem(sceneName, particleSystemName);
            particleSystem.ScaleVelocity(velocityScale);

            baseHeight = particleSystem.DefaultHeight;
            baseWidth = particleSystem.DefaultWidth;

            ParticleScale = particleScale;

            if (attached)
            {
                Axiom.Animating.AttachmentPoint attachmentPoint = displayObject.GetAttachmentPoint(attachmentPointName);
                if (attachmentPoint == null)
                {
                    attachmentPoint = new Axiom.Animating.AttachmentPoint(attachmentPointName, null, Quaternion.Identity, Vector3.Zero);
                }
                if (attachmentPoint.ParentBone != null)
                {
                    tagPoint = displayObject.Entity.AttachObjectToBone(attachmentPoint.ParentBone, particleSystem, attachmentPoint.Orientation, attachmentPoint.Position);
                    node = null;
                }
                else
                {
                    node = scene.CreateSceneNode();
                    node.Position = attachmentPoint.Position;
                    node.Orientation = attachmentPoint.Orientation;
                    displayObject.SceneNode.AddChild(node);
                    node.AttachObject(particleSystem);
                }

            }
            else
            {
                node = scene.RootSceneNode.CreateChildSceneNode();
                node.AttachObject(particleSystem);

                node.Position = position;
                node.ScaleFactor = scale;
                node.Orientation = Quaternion.FromAngleAxis(rotation.y * MathUtil.RADIANS_PER_DEGREE, Vector3.UnitY);
            }
        }
开发者ID:ufosky-server,项目名称:MultiversePlatform,代码行数:43,代码来源:DisplayParticleSystem.cs


注:本文中的ParticleSystem.ScaleVelocity方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。