本文整理汇总了C#中ParticleSystem.AddParticles方法的典型用法代码示例。如果您正苦于以下问题:C# ParticleSystem.AddParticles方法的具体用法?C# ParticleSystem.AddParticles怎么用?C# ParticleSystem.AddParticles使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ParticleSystem
的用法示例。
在下文中一共展示了ParticleSystem.AddParticles方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: UpdatePlayfield
//Update the playfield area, clearing lines, updating score and playing sounds
protected void UpdatePlayfield()
{
//GamePad.SetVibration(PlayerIndex.One, leftMotorVibration,rightMotorVibration);
//Check for full rows
int aNumberOfLinesCleared = mPlayfield.CheckRows();
if (aNumberOfLinesCleared > 0)
{
rumble = true;
sounds.Play(Sound.SoundFX.LineClear);
game = ScreenManager.Game;
explosion = (ParticleSystem)ScreenManager.Game.Components[0];
smoke = (ParticleSystem)ScreenManager.Game.Components[1];
particleLocation = new Vector2(mPlayfield.ClearLineXpos, mPlayfield.ClearLineYpos);
explosion.AddParticles(particleLocation);
smoke.AddParticles(particleLocation);
mNumberOfLinesCleared += 1;
mTotalLines += 1;
}
else
{
if (mNumberOfLinesCleared >= 3)
{
mSound.Play(Sound.SoundFX.Reward);
mScore += 1000;
}
else if (mNumberOfLinesCleared > 0)
{
mSound.Play(Sound.SoundFX.LineClear);
mScore += 100 * mNumberOfLinesCleared;
//mAutoFallThreshold -= .1F * (mLevel) * 100;
}//end if (mNumberOfLinesCleared >= 3)
mNumberOfLinesCleared = 0;
}//end if (aNumberOfLinesCleared > 0)
}