本文整理汇总了C#中Menu.TurnOn方法的典型用法代码示例。如果您正苦于以下问题:C# Menu.TurnOn方法的具体用法?C# Menu.TurnOn怎么用?C# Menu.TurnOn使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Menu
的用法示例。
在下文中一共展示了Menu.TurnOn方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: UpdateMenu
private void UpdateMenu (Menu menu)
{
Vector2 invertedMouse = playerInput.GetInvertedMouse ();
UpdateMenuPosition (menu, invertedMouse);
menu.HandleTransition ();
if (settingsManager)
{
if (settingsManager.inputMethod == InputMethod.KeyboardOrController && menu.IsEnabled () &&
((stateHandler.gameState == GameState.Paused && menu.pauseWhenEnabled) || (stateHandler.gameState == GameState.DialogOptions && menu.appearType == AppearType.DuringConversation)))
{
playerInput.selected_option = menu.ControlSelected (playerInput.selected_option);
}
}
else
{
Debug.LogWarning ("A settings manager is not present.");
}
if (menu.appearType == AppearType.Manual)
{
if (menu.IsVisible () && !menu.isLocked && menu.GetRect ().Contains (invertedMouse) && !menu.ignoreMouseClicks)
{
playerInput.mouseOverMenu = true;
}
}
else if (menu.appearType == AppearType.DuringGameplay)
{
if (stateHandler.gameState == GameState.Normal && !menu.isLocked && menu.IsOff ())
{
menu.TurnOn (true);
if (menu.GetRect ().Contains (invertedMouse) && !menu.ignoreMouseClicks)
{
playerInput.mouseOverMenu = true;
}
}
else if (stateHandler.gameState == GameState.Paused)
{
menu.TurnOff (true);
}
else if (stateHandler.gameState != GameState.Normal && menu.IsOn () && actionListManager.AreActionListsRunning ())
{
menu.TurnOff (true);
}
}
else if (menu.appearType == AppearType.MouseOver)
{
if (stateHandler.gameState == GameState.Normal && !menu.isLocked && menu.GetRect ().Contains (invertedMouse))
{
if (menu.IsOff ())
{
menu.TurnOn (true);
}
if (!menu.ignoreMouseClicks)
{
playerInput.mouseOverMenu = true;
}
}
else if (stateHandler.gameState == GameState.Paused)
{
menu.ForceOff ();
}
else
{
menu.TurnOff (true);
}
}
else if (menu.appearType == AppearType.OnContainer)
{
if (playerInput.activeContainer != null && !menu.isLocked && (stateHandler.gameState == GameState.Normal || (stateHandler.gameState == AC.GameState.Paused && menu.pauseWhenEnabled)))
{
if (menu.IsVisible () && menu.GetRect ().Contains (invertedMouse) && !menu.ignoreMouseClicks)
{
playerInput.mouseOverMenu = true;
}
menu.TurnOn (true);
}
else
{
menu.TurnOff (true);
}
}
else if (menu.appearType == AppearType.DuringConversation)
{
if (playerInput.activeConversation != null && stateHandler.gameState == GameState.DialogOptions)
{
menu.TurnOn (true);
}
else if (stateHandler.gameState == GameState.Paused)
{
menu.ForceOff ();
}
else
//.........这里部分代码省略.........
示例2: SwapInteractionMenu
private IEnumerator SwapInteractionMenu(Menu _menu)
{
_menu.TurnOff (true);
while (_menu.IsFading ())
{
yield return new WaitForFixedUpdate ();
}
KickStarter.playerInteraction.ResetInteractionIndex ();
if (KickStarter.runtimeInventory.hoverItem != null)
{
_menu.MatchInteractions (KickStarter.runtimeInventory.hoverItem, KickStarter.settingsManager.cycleInventoryCursors);
}
else if (KickStarter.playerInteraction.GetActiveHotspot ())
{
_menu.MatchInteractions (KickStarter.playerInteraction.GetActiveHotspot ().useButtons, KickStarter.settingsManager.cycleInventoryCursors);
}
_menu.TurnOn (true);
}
示例3: CrossFade
public void CrossFade (Menu _menuTo)
{
if (_menuTo.isLocked)
{
Debug.Log ("Cannot crossfade to menu " + _menuTo.title + " as it is locked.");
}
else if (!_menuTo.IsEnabled())
{
// Turn off all other menus
crossFadeFrom = null;
foreach (Menu menu in menus)
{
if (menu.IsVisible ())
{
if (menu.appearType == AppearType.OnHotspot)
{
menu.ForceOff ();
}
else
{
menu.TurnOff (true);
crossFadeFrom = menu;
}
}
else
{
menu.ForceOff ();
}
}
if (crossFadeFrom != null)
{
crossFadeTo = _menuTo;
}
else
{
_menuTo.TurnOn (true);
}
}
}