本文整理汇总了C#中Menu.AddSeparator方法的典型用法代码示例。如果您正苦于以下问题:C# Menu.AddSeparator方法的具体用法?C# Menu.AddSeparator怎么用?C# Menu.AddSeparator使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Menu
的用法示例。
在下文中一共展示了Menu.AddSeparator方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: LoadingOnOnLoadingComplete
private static void LoadingOnOnLoadingComplete(EventArgs args)
{
//Menu
BaseUltMenu = MainMenu.AddMenu("BaseUlt+", "baseUltMenu");
BaseUltMenu.AddGroupLabel("BaseUlt+ General");
BaseUltMenu.AddSeparator();
BaseUltMenu.Add("baseult", new CheckBox("BaseUlt"));
BaseUltMenu.Add("showrecalls", new CheckBox("Show Recalls"));
BaseUltMenu.Add("showallies", new CheckBox("Show Allies"));
BaseUltMenu.Add("showenemies", new CheckBox("Show Enemies"));
BaseUltMenu.Add("checkcollision", new CheckBox("Check Collision"));
BaseUltMenu.AddSeparator();
BaseUltMenu.Add("timeLimit", new Slider("FOW Time Limit (SEC)", 20, 0, 120));
BaseUltMenu.AddSeparator();
BaseUltMenu.Add("nobaseult", new KeyBind("No BaseUlt while", false, KeyBind.BindTypes.HoldActive, 32));
BaseUltMenu.AddSeparator();
BaseUltMenu.Add("x", new Slider("Offset X", 0, -500, 500));
BaseUltMenu.Add("y", new Slider("Offset Y", 0, -500, 500));
BaseUltMenu.AddGroupLabel("BaseUlt+ Targets");
foreach (var unit in HeroManager.Enemies)
{
BaseUltMenu.Add("target" + unit.ChampionName, new CheckBox(string.Format("{0} ({1})", unit.ChampionName, unit.Name)));
}
BaseUltMenu.AddGroupLabel("BaseUlt+ Credits");
BaseUltMenu.AddLabel("By: LunarBlue");
BaseUltMenu.AddLabel("Testing: FinnDev");
// Initialize the Addon
OfficialAddon.Initialize();
// Listen to the two main events for the Addon
Game.OnUpdate += args1 => OfficialAddon.OnUpdate();
Drawing.OnEndScene += args1 => OfficialAddon.OnEndScene();
Teleport.OnTeleport += OfficialAddon.OnTeleport;
}
示例2: Init
public static void Init()
{
Drawing.OnDraw += Drawing_OnDraw;
WardjumpMenu = Program.menu.AddSubMenu("WardJump Settings", "wardJumpSettings");
WardjumpMenu.AddGroupLabel("Wardjump Settings");
var a = WardjumpMenu.Add("alwaysMax", new CheckBox("Always Jump To Max Range"));
var b = WardjumpMenu.Add("onlyToCursor", new CheckBox("Always Jump To Cursor", false));
a.OnValueChange += delegate { if (a.CurrentValue) b.CurrentValue = false; };
b.OnValueChange += delegate { if (b.CurrentValue) a.CurrentValue = false; };
WardjumpMenu.AddSeparator();
WardjumpMenu.AddLabel("Time Modifications");
WardjumpMenu.Add("checkTime", new Slider("Position Reset Time (ms)", 100, 1, 2000));
WardjumpMenu.AddSeparator();
WardjumpMenu.AddLabel("Keybind Settings");
var wj = WardjumpMenu.Add("wardjumpKeybind",
new KeyBind("WardJump", false, KeyBind.BindTypes.HoldActive, 'Z'));
WardjumpMenu.Add("drawWJ", new CheckBox("Draw WardJump"));
GameObject.OnCreate += GameObject_OnCreate;
Game.OnTick += delegate
{
if (wj.CurrentValue)
{
WardjumpActive = true;
WardJump(Game.CursorPos, a.CurrentValue, b.CurrentValue);
return;
}
WardjumpActive = false;
};
}
示例3: Misc
static Misc()
{
// Initialize the menu values
Menu = Config.Menu.AddSubMenu("Misc");
_drawQ = Menu.Add("drawQ", new CheckBox("Draw Q"));
_drawW = Menu.Add("drawW", new CheckBox("Draw W"));
_drawE = Menu.Add("drawE", new CheckBox("Draw E"));
_drawR = Menu.Add("drawR", new CheckBox("Draw R"));
Menu.AddSeparator();
_ksQ = Menu.Add("ksQ", new CheckBox("KS with Q"));
_ksR = Menu.Add("ksR", new CheckBox("KS with R"));
Menu.AddSeparator();
_useHeal = Menu.Add("useHeal", new CheckBox("Use Heal Smart"));
_useQSS = Menu.Add("useQSS", new CheckBox("Use QSS"));
Menu.AddSeparator();
for (int i = 0; i < EntityManager.Heroes.Allies.Count; i++)
{
_useHealOn[i] = Menu.Add("useHeal" + i, new CheckBox("Use Heal to save " + EntityManager.Heroes.Allies[i].ChampionName));
}
Menu.AddSeparator();
_useWOnGapcloser = Menu.Add("useWOnGapcloser", new CheckBox("Use W on Gapcloser", false));
Menu.AddSeparator();
_autolevelskills = Menu.Add("autolevelskills", new CheckBox("Autolevelskills"));
_autoBuyStartingItems = Menu.Add("autoBuyStartingItems", new CheckBox("Autobuy Starting Items (SR only)"));
Menu.AddSeparator();
_useSkinHack = Menu.Add("useSkinHack", new CheckBox("Use Skinhack"));
_skinId = Menu.Add("skinId", new Slider("Skin ID", 6, 1, 8));
}
示例4: ComboMenuPage
private static void ComboMenuPage()
{
ComboMenu = _myMenu.AddSubMenu("Combo settings", "Combo");
ComboMenu.AddGroupLabel("Combo Ayarlarý:");
ComboMenu.AddLabel("Q Kullan");
foreach (var enemies in EntityManager.Heroes.Enemies.Where(i => !i.IsMe))
{
ComboMenu.Add("combo.Q" + enemies.ChampionName, new CheckBox("" + enemies.ChampionName));
}
ComboMenu.AddSeparator();
ComboMenu.Add("combo.E",
new CheckBox("Kullan E"));
ComboMenu.Add("combo.w",
new CheckBox("Kullan W"));
ComboMenu.Add("combo.R",
new CheckBox("Kullan R"));
ComboMenu.AddSeparator();
ComboMenu.AddGroupLabel("Kombo özellikelri:");
ComboMenu.Add("comboEQbind",
new KeyBind("Kullan E + Q Büyüleri", false, KeyBind.BindTypes.HoldActive, 'Z'));
ComboMenu.Add("combo.CC",
new CheckBox("Kullan E CC"));
ComboMenu.Add("combo.CCQ",
new CheckBox("Kullan Q CC"));
ComboMenu.Add("combo.CCW",
new CheckBox("Kullan W CC"));
ComboMenu.Add("combo.REnemies",
new Slider("R için en az düþman", 1, 0, 5));
}
示例5: Game_OnStart
private static void Game_OnStart(EventArgs args)
{
Menu = MainMenu.AddMenu("BlackBuddy", "BlackBuddy");
Menu.AddGroupLabel("Black Feeder EloBuddy");
Menu.AddLabel("from woody with love <3");
Menu.AddSeparator();
Menu.AddLabel("V1.0");
Menu.AddSeparator();
Menu.AddLabel("clone from BlackFeeder");
/*BlackBud = Menu.AddSubMenu("BlackBud", "BlackBud");
BlackBud.AddGroupLabel("BlackBud Feeder");
BlackBud.AddLabel("Mastery spam requires level 4+ on the champion to use!");
BlackBud.AddLabel("Spamming emotes will reduce orbwalker efficency!");
var EmoteSpamList = Emote.Add("Emote Spamming", new Slider("EmoteList", 0, 0, 3));
EmoteSpamList.OnValueChange += delegate
{
EmoteSpamList.DisplayName = "Spamming " + new[] { "Laugh", "Taunt", "Joke", "Mastery" }
[EmoteSpamList.CurrentValue];
};
Emote.Add("EmotePressHotkey", new KeyBind("Press To Spam", false, KeyBind.BindTypes.HoldActive, 'T'));
Emote.Add("EmoteToggleHotkey", new KeyBind("Toggle To Spam", false, KeyBind.BindTypes.PressToggle, 'L'));
*/
Game.OnUpdate += OnUpdate;
}
示例6: Loading_OnLoadingComplete
private static void Loading_OnLoadingComplete(EventArgs args)
{
TargetSelector2.init(null);
Bootstrap.Init(null);
Q = new Spell.Active(SpellSlot.Q);
W = new Spell.Targeted(SpellSlot.W, 620); // reduced the range so it will rarely miss the combo
AliMenu = MainMenu.AddMenu("NerdStar", "NerdStar");
AliMenu.AddGroupLabel("NerdStar");
AliMenu.AddSeparator();
AliMenu.AddLabel("Nerd Series - Downloading More Ram");
AliMenu.AddLabel("Berb @ EloBuddy");
AliMenu.AddSeparator();
AliMenu.AddLabel("What is this?");
AliMenu.AddLabel("This is a very simple Alistar Combo addon. All it does it do the Q>W combo for you!");
ComboMenu = AliMenu.AddSubMenu("Combo", "Combo");
ComboMenu.AddGroupLabel("Combo Settings");
ComboMenu.AddSeparator();
ComboMenu.Add("doCombo", new KeyBind("Do W+Q Combo", false, KeyBind.BindTypes.HoldActive, 'a'));
MiscMenu = AliMenu.AddSubMenu("Misc", "Misc");
MiscMenu.AddGroupLabel("Misc. Settings");
MiscMenu.AddSeparator();
MiscMenu.Add("interrupt", new CheckBox("Use Spells to Interrupt"));
Game.OnTick += Game_OnTick;
Interrupter.OnInterruptableSpell += StateHandler.Interrupter_OnInterruptableSpell;
EloBuddy.Chat.Print("ALISTAR COMBO NÃO FUNCIONANDO DIREITO");
}
示例7: LoadMenu
public static void LoadMenu() //Menu
{
Bootstrap.Init(null);
Menu = MainMenu.AddMenu("BaseUlt", "Baseult");
Menu.AddGroupLabel("BaseUlt");
Menu.AddLabel("Test");
Menu.AddSeparator();
Menu.Add("baseult", new CheckBox("Enable BaseUlt?"));
Menu.Add("showrecall", new CheckBox("Show Recalls?"));
Menu.Add("showallies", new CheckBox("Show Allies?"));
Menu.Add("showenemies", new CheckBox("Show Enemies?"));
Menu.Add("checkcollision", new CheckBox("Check Collision?"));
Menu.AddSeparator();
Menu.Add("timelimit", new Slider("Select FOW Time Limit (SEC)", 20, 0, 120));
Menu.AddSeparator();
Menu.Add("nobaseult", new KeyBind("No BaseUlt while", false, KeyBind.BindTypes.HoldActive, 32));
Menu.AddSeparator();
Menu.Add("x", new Slider("Offset X", 0, -500, 500));
Menu.Add("y", new Slider("Offset Y", 0, -500, 500));
Menu.AddGroupLabel("BaseUlt Targets");
foreach (var unit in EntityManager.Heroes.Enemies)
{
Menu.Add("target" + unit.ChampionName, new CheckBox(string.Format("{0} ({1})", unit.ChampionName, unit.Name)));
}
Core.Initialize(); //Referenz to Core-Start
Game.OnUpdate += args1 => Core.OnUpdate(); //Updating Core
Drawing.OnEndScene += args1 => Core.OnEndScene(); //Updating Core at End of Game
//Teleport.OnTeleport += Core.OnTeleport; //Updating Core at Teleport BUGGY
}
示例8: Loading_OnLoadingComplete
private static void Loading_OnLoadingComplete(EventArgs args)
{
//Menu
BaseUltMenu = MainMenu.AddMenu("BaseUlt-3x", "BUP");
BaseUltMenu.Add("baseult", new CheckBox("BaseUlt"));
BaseUltMenu.Add("showrecalls", new CheckBox("Show Recalls"));
BaseUltMenu.Add("checkcollision", new CheckBox("Check Collision"));
BaseUltMenu.AddSeparator();
BaseUltMenu.Add("timeLimit", new Slider("FOW Time Limit (SEC)", 0, 0, 120));
BaseUltMenu.AddSeparator();
BaseUltMenu.Add("nobaseult", new KeyBind("No BaseUlt while", false, KeyBind.BindTypes.HoldActive, 32));
BaseUltMenu.AddSeparator();
BaseUltMenu.AddGroupLabel("BaseUlt-3x Targets");
foreach (var unit in EntityManager.Heroes.Enemies)
{
BaseUltMenu.Add("target" + unit.ChampionName,
new CheckBox(string.Format("{0} ({1})", unit.ChampionName, unit.Name)));
}
BaseUltMenu.AddGroupLabel("BaseUlt-3x - By BestAkaliAfrica");
BaseUltMenu.AddLabel("Based on Roach_ version of LunarBlue Addon");
BaseUltMenu.AddLabel("FinnDev, MrOwl, Beaving, DanThePman, Gabe2901");
Chat.Print("<font color = \"#6B9FE3\">BaseUlt-3x</font><font color = \"#E3AF6B\"> by BestAkaliAfrica</font>. You like ? Buy me a coffee :p");
// Initialize the Addon
OfficialAddon.Initialize();
// Listen to the two main events for the Addon
Game.OnUpdate += args1 => OfficialAddon.Game_OnUpdate();
Drawing.OnPreReset += args1 => OfficialAddon.Drawing_OnPreReset(args1);
Drawing.OnPostReset += args1 => OfficialAddon.Drawing_OnPostReset(args1);
Drawing.OnDraw += args1 => OfficialAddon.Drawing_OnDraw(args1);
Teleport.OnTeleport += OfficialAddon.Teleport_OnTeleport;
}
示例9: Misc
static Misc()
{
// Initialize the menu values
Menu = Config.Menu.AddSubMenu("Misc");
_drawQ = Menu.Add("drawQ", new CheckBox("Draw Q"));
_drawW = Menu.Add("drawW", new CheckBox("Draw W"));
_drawE = Menu.Add("drawE", new CheckBox("Draw E"));
_drawR = Menu.Add("drawR", new CheckBox("Draw R"));
Menu.AddSeparator();
_useLoveTaps = Menu.Add("LoveTaps", new CheckBox("Use Love Taps"));
Menu.AddSeparator();
_ksQ = Menu.Add("ksQ", new CheckBox("Smart KS with Q"));
_unkillableQ = Menu.Add("unkillableQ", new CheckBox("Use Q for Unkillable Minions in Harass and Lasthit"));
Menu.AddSeparator();
_useHeal = Menu.Add("useHeal", new CheckBox("Use Heal Smart"));
_useQSS = Menu.Add("useQSS", new CheckBox("Use QSS"));
Menu.AddSeparator();
for (int i = 0; i < EntityManager.Heroes.Allies.Count; i++)
{
_useHealOn[i] = Menu.Add("useHeal" + i, new CheckBox("Use Heal to save " + EntityManager.Heroes.Allies[i].ChampionName));
}
Menu.AddSeparator();
for (int i = 0; i < EntityManager.Heroes.Enemies.Count; i++)
{
_useQOn[i] = Menu.Add("useQ" + i, new CheckBox("Use Q on" + EntityManager.Heroes.Enemies[i].ChampionName));
}
Menu.AddSeparator();
_autolevelskills = Menu.Add("autolevelskills", new CheckBox("Autolevelskills"));
_autoBuyStartingItems = Menu.Add("autoBuyStartingItems", new CheckBox("Autobuy Starting Items (SR only)"));
Menu.AddSeparator();
_useSkinHack = Menu.Add("useSkinHack", new CheckBox("Use Skinhack"));
_skinId = Menu.Add("skinId", new Slider("Skin ID", 7, 1, 9));
}
示例10: Modes
static Modes()
{
Menu = MenuManager.Menu.AddSubMenu("Modes");
Combo.Initialize();
Menu.AddSeparator();
Harass.Initialize();
Menu.AddSeparator();
LastHit.Initialize();
Menu.AddSeparator();
LaneClear.Initialize();
Menu.AddSeparator();
JungleClear.Initialize();
Menu.AddSeparator();
Menu = MenuManager.Menu.AddSubMenu("Condemn");
CondemnMenu = Menu;
Condemn.Initialize();
Menu = MenuManager.Menu.AddSubMenu("Misc");
Misc.Initialize();
Menu = MenuManager.Menu.AddSubMenu("Activator");
ItemUsage.Initialize();
Menu = MenuManager.Menu.AddSubMenu("Gosu");
Gosu.Initialize();
}
示例11: ConfigMenu
public ConfigMenu()
{
m_Menu = MainMenu.AddMenu("Orbwalking", "Orbwalking.Root");
m_Menu.AddGroupLabel("Hotkeys");
m_Menu.Add("Orbwalking.Root.blLastHit", new KeyBind("Last Hit", false, KeyBind.BindTypes.HoldActive, 'X'));
m_Menu.Add("Orbwalking.Root.blHarass", new KeyBind("Harass", false, KeyBind.BindTypes.HoldActive, 'C'));
m_Menu.Add("Orbwalking.Root.blLaneClear",new KeyBind("Lane Clear", false, KeyBind.BindTypes.HoldActive, 'V'));
m_Menu.Add("Orbwalking.Root.blCombo", new KeyBind("Combo", false, KeyBind.BindTypes.HoldActive, 32));
m_Menu.AddSeparator();
m_Menu.AddGroupLabel("Misc");
m_Menu.Add("Orbwalking.Misc.blAttackStructures", new CheckBox("Attack Structures"));
m_Menu.Add("Orbwalking.Misc.blFocusNormalWhileTurret", new CheckBox("Focus mins. not focused by turret"));
m_Menu.Add("Orbwalking.Misc.blSupportMode", new CheckBox("Support Mode", false));
m_Menu.Add("Orbwalking.Misc.blDontAttackChampWhileLaneClear", new CheckBox("Dont attack champions while Lane Clear", false));
m_Menu.Add("Orbwalking.Misc.blDisableAA", new CheckBox("Disable AutoAttack", false));
m_Menu.Add("Orbwalking.Misc.blDontMoveMouseOver", new CheckBox("Mouse over hero to stop move", false));
m_Menu.Add("Orbwalking.Misc.blMagnetMelee", new CheckBox("Magnet Target (Only Melee)"));
m_Menu.Add("Orbwalking.Misc.iStickRange", new Slider("Stick Range", 390, 0, 600));
m_Menu.Add("Orbwalking.Misc.blDontMoveInRange", new CheckBox("Dont move if enemy in AA range", false));
m_Menu.AddSeparator();
m_Menu.Add("Orbwalking.Misc.blLegitMode", new CheckBox("Legit Mode", false));
m_Menu.Add("Orbwalking.Misc.iLegitPercent", new Slider("Make Me Legit %", 20));
m_Menu.AddSeparator();
m_Menu.AddGroupLabel("Drawings");
m_Menu.Add("Orbwalking.Drawings.SelfAACircle", new CheckBox("Self AA Circle"));
m_Menu.Add("Orbwalking.Drawings.EnemyAACircle", new CheckBox("Enemy AA Circle", false));
m_Menu.Add("Orbwalking.Drawings.LastHitMinion", new CheckBox("Last Hitable Minion", false));
m_Menu.Add("Orbwalking.Drawings.HoldZone", new CheckBox("Hold Zone", false));
m_Menu.Add("Orbwalking.Drawings.iLineWidth", new Slider("Line Width", 2, 1, 6));
m_Menu.AddSeparator();
m_Menu.AddGroupLabel("Extra Settings");
m_Menu.Add("Orbwalking.Root.iExtraWindup", new Slider("Extra Windup Time", 0, 0, 200));
m_Menu.Add("Orbwalking.Root.iMovementDelay", new Slider("Movement Delay", 0, 0, 1000));
m_Menu.Add("Orbwalking.Root.iHoldPosition", new Slider("Hold Radius", 0, 0, 112));
}
示例12: OnLoad
internal static void OnLoad()
{
DefMenu = Load.UtliMenu.AddSubMenu("Defence Items");
DefMenu.AddGroupLabel("Defence Settings");
DefMenu.Add("Zhonyas", new CheckBox("Use Zhonyas", false));
DefMenu.Add("Zhonyash", new Slider("Use Zhonyas health [{0}%]", 35));
DefMenu.Add("Zhonyasn", new Slider("Use Zhonyas if incoming Damage more than [{0}%]", 50));
DefMenu.AddSeparator();
DefMenu.Add("Seraph", new CheckBox("Use Seraph", false));
DefMenu.Add("Seraphh", new Slider("Use Seraph health [{0}%]", 45));
DefMenu.Add("Seraphn", new Slider("Use Seraph if incoming Damage more than [{0}%]", 45));
DefMenu.AddSeparator();
DefMenu.Add("FaceOfTheMountain", new CheckBox("Use Face Of The Mountain", false));
DefMenu.Add("FaceOfTheMountainh", new Slider("Use FOTM health [{0}%]", 50));
DefMenu.Add("FaceOfTheMountainn", new Slider("Use FOTM if incoming Damage more than [{0}%]", 50));
DefMenu.AddSeparator();
DefMenu.Add("Solari", new CheckBox("Use Solari", false));
DefMenu.Add("Solarih", new Slider("Use Solari health [{0}%]", 30));
DefMenu.Add("Solarin", new Slider("Use Solari if incoming Damage more than [{0}%]", 35));
DefMenu.AddSeparator();
DefMenu.Add("Randuin", new CheckBox("Use Randuin", false));
DefMenu.Add("Randuinh", new Slider("Use Randuin On X Enemies", 2, 1, 5));
DefMenu.AddSeparator();
DefMenu.AddGroupLabel("Zhonya Danger Spells");
DefMenu.Add("ZhonyasD", new CheckBox("Deny Dangers Spells", false));
Common.DamageHandler.OnLoad();
Zhonya.OnLoad();
loaded = true;
}
示例13: Misc
static Misc()
{
// Initialize the menu values
Menu = Config.Menu.AddSubMenu("Misc");
_drawW = Menu.Add("drawW", new CheckBox("Draw W"));
Menu.AddSeparator();
_ksW = Menu.Add("ksW", new CheckBox("Smart KS with W"));
_useAutoW = Menu.Add("useAutoW", new CheckBox("use W automatically if"));
Menu.Add("autoWMana", new Slider("mana > ({0}%)", 80));
_useAutoE = Menu.Add("useAutoE", new CheckBox("use E"));
Menu.AddSeparator();
_useHeal = Menu.Add("useHeal", new CheckBox("Use Heal Smart"));
_useQSS = Menu.Add("useQSS", new CheckBox("Use QSS"));
Menu.AddSeparator();
for (int i = 0; i < EntityManager.Heroes.Allies.Count; i++)
{
_useHealOn[i] = Menu.Add("useHeal" + i, new CheckBox("Use Heal to save " + EntityManager.Heroes.Allies[i].ChampionName));
}
Menu.AddSeparator();
_autolevelskills = Menu.Add("autolevelskills", new CheckBox("Autolevelskills"));
_autoBuyStartingItems = Menu.Add("autoBuyStartingItems", new CheckBox("Autobuy Starting Items (SR only)"));
Menu.AddSeparator();
_useSkinHack = Menu.Add("useSkinHack", new CheckBox("Use Skinhack"));
_skinId = Menu.Add("skinId", new Slider("Skin ID", 7, 1, 8));
}
示例14: Modes
static Modes()
{
// Initialize the menu
Menu = Config.Menu.AddSubMenu("CancerMode");
// Initialize all modes
// Combo
Combo.Initialize();
Menu.AddSeparator();
// Harass
Harass.Initialize();
Menu.AddSeparator();
// Laneclear
Laneclear.Initialize();
Menu.AddSeparator();
// Killsteal
Killsteal.Initialize();
Menu.AddSeparator();
// Drawings
Drawings.Initialize();
}
示例15: Game_OnStart
private static void Game_OnStart(EventArgs args)
{
if (!Player.ChampionName.Contains("Nasus")) return;
Bootstrap.Init(null);
Q = new Spell.Active(SpellSlot.Q, 150);
W = new Spell.Targeted(SpellSlot.W, 600);
E = new Spell.Skillshot(SpellSlot.E, 650, SkillShotType.Circular);
R = new Spell.Active(SpellSlot.R, 175);
NasusMenu = MainMenu.AddMenu("Nasus", "dogeMenu");
NasusMenu.AddGroupLabel("Nasus The Real Doge");
NasusMenu.AddSeparator();
NasusMenu.AddLabel("Version" + " 1.0.0.0");
NasusMenu.AddSeparator();
NasusMenu.AddLabel("Made by impressivekayle");
ComboMenu = NasusMenu.AddSubMenu("Combo", "Combo");
ComboMenu.AddGroupLabel("Combo Settings");
ComboMenu.Add("nasus.combo.q", new CheckBox("Use Q"));
ComboMenu.Add("nasus.combo.w", new CheckBox("Use W"));
ComboMenu.Add("nasus.combo.e", new CheckBox("Use E"));
ComboMenu.Add("nasus.combo.r", new CheckBox("Use R"));
ComboMenu.AddSeparator();
ComboMenu.Add("nasus.combo.count.r", new Slider("Minimum Champions in range for R", 2, 1, 5));
ComboMenu.Add("nasus.combo.minHP.r", new Slider("Minimum HP% for R", 55, 1, 100));
HarassMenu = NasusMenu.AddSubMenu("Harass", "Harass");
HarassMenu.AddGroupLabel("Harass Settings");
HarassMenu.Add("nasus.harass.e", new CheckBox("Use E"));
HarassMenu.Add("nasus.minmana.harass", new Slider("Minimum mana to E", 55, 1, 100));
ClearMenu = NasusMenu.AddSubMenu("Clear", "Clear");
ClearMenu.AddGroupLabel("Clear Settings");
ClearMenu.AddLabel("Lane Clear");
ClearMenu.Add("nasus.lclear.q", new CheckBox("Use Q"));
ClearMenu.Add("nasus.lclear.e", new CheckBox("Use E"));
ClearMenu.AddSeparator();
ClearMenu.AddLabel("Jungle Clear");
ClearMenu.Add("nasus.jclear.q", new CheckBox("Use Q"));
ClearMenu.Add("nasus.jclear.e", new CheckBox("Use E"));
LasthitMenu = NasusMenu.AddSubMenu("Lasthit");
LasthitMenu.AddGroupLabel("Lasthit");
LasthitMenu.Add("nasus.lhit.q", new CheckBox("Use Q"));
LasthitMenu.Add("nasus.minmana.lhit", new Slider("Minimum mana to Q", 30, 1, 100));
MiscMenu = NasusMenu.AddSubMenu("Misc");
MiscMenu.AddGroupLabel("Miscellaneous");
MiscMenu.AddLabel("Anti Gap Closer");
MiscMenu.Add("nasus.enable.antigap", new CheckBox("Enable Anti GapCloser"));
// MiscMenu.Add("nasus.ignite", new CheckBox("Use Ignite for KS"));
Game.OnUpdate += Game_OnUpdate;
Gapcloser.OnGapcloser += GapCloser;
}