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C# Menu.TurnOff方法代码示例

本文整理汇总了C#中Menu.TurnOff方法的典型用法代码示例。如果您正苦于以下问题:C# Menu.TurnOff方法的具体用法?C# Menu.TurnOff怎么用?C# Menu.TurnOff使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Menu的用法示例。


在下文中一共展示了Menu.TurnOff方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: UpdateMenu

		private void UpdateMenu (Menu menu)
		{
			Vector2 invertedMouse = playerInput.GetInvertedMouse ();
			UpdateMenuPosition (menu, invertedMouse);
			
			menu.HandleTransition ();
			
			if (settingsManager)
			{
				if (settingsManager.inputMethod == InputMethod.KeyboardOrController && menu.IsEnabled () &&
				    ((stateHandler.gameState == GameState.Paused && menu.pauseWhenEnabled) || (stateHandler.gameState == GameState.DialogOptions && menu.appearType == AppearType.DuringConversation)))
				{
					playerInput.selected_option = menu.ControlSelected (playerInput.selected_option);
				}
			}
			else
			{
				Debug.LogWarning ("A settings manager is not present.");
			}
			
			if (menu.appearType == AppearType.Manual)
			{
				if (menu.IsVisible () && !menu.isLocked && menu.GetRect ().Contains (invertedMouse) && !menu.ignoreMouseClicks)
				{
					playerInput.mouseOverMenu = true;
				}
			}
			
			else if (menu.appearType == AppearType.DuringGameplay)
			{
				if (stateHandler.gameState == GameState.Normal && !menu.isLocked && menu.IsOff ())
				{
					menu.TurnOn (true);
					
					if (menu.GetRect ().Contains (invertedMouse) && !menu.ignoreMouseClicks)
					{
						playerInput.mouseOverMenu = true;
					}
				}
				else if (stateHandler.gameState == GameState.Paused)
				{
					menu.TurnOff (true);
				}
				else if (stateHandler.gameState != GameState.Normal && menu.IsOn () && actionListManager.AreActionListsRunning ())
				{
					menu.TurnOff (true);
				}
			}
			
			else if (menu.appearType == AppearType.MouseOver)
			{
				if (stateHandler.gameState == GameState.Normal && !menu.isLocked && menu.GetRect ().Contains (invertedMouse))
				{
					if (menu.IsOff ())
					{
						menu.TurnOn (true);
					}
					
					if (!menu.ignoreMouseClicks)
					{
						playerInput.mouseOverMenu = true;
					}
				}
				else if (stateHandler.gameState == GameState.Paused)
				{
					menu.ForceOff ();
				}
				else
				{
					menu.TurnOff (true);
				}
			}
			
			else if (menu.appearType == AppearType.OnContainer)
			{
				if (playerInput.activeContainer != null && !menu.isLocked && (stateHandler.gameState == GameState.Normal || (stateHandler.gameState == AC.GameState.Paused && menu.pauseWhenEnabled)))
				{
					if (menu.IsVisible () && menu.GetRect ().Contains (invertedMouse) && !menu.ignoreMouseClicks)
					{
						playerInput.mouseOverMenu = true;
					}
					menu.TurnOn (true);
				}
				else
				{
					menu.TurnOff (true);
				}
			}
			
			else if (menu.appearType == AppearType.DuringConversation)
			{
				if (playerInput.activeConversation != null && stateHandler.gameState == GameState.DialogOptions)
				{
					menu.TurnOn (true);
				}
				else if (stateHandler.gameState == GameState.Paused)
				{
					menu.ForceOff ();
				}
				else
//.........这里部分代码省略.........
开发者ID:amutnick,项目名称:CrackTheCode_Repo,代码行数:101,代码来源:PlayerMenus.cs

示例2: SwapInteractionMenu

        private IEnumerator SwapInteractionMenu(Menu _menu)
        {
            _menu.TurnOff (true);

            while (_menu.IsFading ())
            {
                yield return new WaitForFixedUpdate ();
            }

            KickStarter.playerInteraction.ResetInteractionIndex ();
            if (KickStarter.runtimeInventory.hoverItem != null)
            {
                _menu.MatchInteractions (KickStarter.runtimeInventory.hoverItem, KickStarter.settingsManager.cycleInventoryCursors);
            }
            else if (KickStarter.playerInteraction.GetActiveHotspot ())
            {
                _menu.MatchInteractions (KickStarter.playerInteraction.GetActiveHotspot ().useButtons, KickStarter.settingsManager.cycleInventoryCursors);
            }

            _menu.TurnOn (true);
        }
开发者ID:Davetheallthing,项目名称:Space-Walk,代码行数:21,代码来源:PlayerMenus.cs

示例3: CheckClick

		private void CheckClick (Menu _menu, MenuElement _element, int _slot, MouseState _mouseState)
		{
			playerInput.mouseState = MouseState.Normal;
			
			if (_mouseState == MouseState.LetGo)
			{
				if (settingsManager.inputMethod == InputMethod.TouchScreen && !settingsManager.offsetTouchCursor && runtimeInventory.selectedItem == null && !(_element is MenuInventoryBox) && !(_element is MenuCrafting))
				{
					_mouseState = MouseState.SingleClick;
				}
				else
				{
					_mouseState = MouseState.Normal;
					return;
				}
			}
			
			if (_mouseState != MouseState.Normal)
			{
				if (_element.clickSound != null && sceneSettings != null)
				{
					sceneSettings.PlayDefaultSound (_element.clickSound, false);
				}
				
				if (_element is MenuDialogList)
				{
					MenuDialogList dialogList = (MenuDialogList) _element;
					dialogList.RunOption (_slot);
				}
				
				else if (_element is MenuSavesList)
				{
					MenuSavesList savesList = (MenuSavesList) _element;
					
					if (savesList.ProcessClick (_slot))
					{
						if (savesList.saveListType == AC_SaveListType.Save)
						{
							_menu.TurnOff (true);
						}
						else if (savesList.saveListType == AC_SaveListType.Load)
						{
							_menu.TurnOff (false);
						}
					}
				}
				
				else if (_element is MenuButton)
				{
					MenuButton button = (MenuButton) _element;
					button.ShowClick ();
					
					if (button.buttonClickType == AC_ButtonClickType.TurnOffMenu)
					{
						_menu.TurnOff (button.doFade);
					}
					else if (button.buttonClickType == AC_ButtonClickType.Crossfade)
					{
						Menu menuToSwitchTo = GetMenuWithName (button.switchMenuTitle);
						
						if (menuToSwitchTo != null)
						{
							CrossFade (menuToSwitchTo);
						}
						else
						{
							Debug.LogWarning ("Cannot find any menu of name '" + button.switchMenuTitle + "'");
						}
					}
					else if (button.buttonClickType == AC_ButtonClickType.OffsetInventoryOrDialogue)
					{
						MenuElement elementToShift = GetElementWithName (_menu.title, button.inventoryBoxTitle);
						
						if (elementToShift != null)
						{
							elementToShift.Shift (button.shiftInventory, button.shiftAmount);
							elementToShift.RecalculateSize ();
						}
						else
						{
							Debug.LogWarning ("Cannot find '" + button.inventoryBoxTitle + "' inside '" + _menu.title + "'");
						}
					}
					else if (button.buttonClickType == AC_ButtonClickType.OffsetJournal)
					{
						MenuJournal journalToShift = (MenuJournal) GetElementWithName (_menu.title, button.inventoryBoxTitle);
						
						if (journalToShift != null)
						{
							journalToShift.Shift (button.shiftInventory, button.loopJournal);
							journalToShift.RecalculateSize ();
						}
						else
						{
							Debug.LogWarning ("Cannot find '" + button.inventoryBoxTitle + "' inside '" + _menu.title + "'");
						}
					}
					else if (button.buttonClickType == AC_ButtonClickType.RunActionList)
					{
						if (button.actionList)
//.........这里部分代码省略.........
开发者ID:amutnick,项目名称:CrackTheCode_Repo,代码行数:101,代码来源:PlayerMenus.cs


注:本文中的Menu.TurnOff方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。