本文整理汇总了C#中Menu.CreateComboBox方法的典型用法代码示例。如果您正苦于以下问题:C# Menu.CreateComboBox方法的具体用法?C# Menu.CreateComboBox怎么用?C# Menu.CreateComboBox使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Menu
的用法示例。
在下文中一共展示了Menu.CreateComboBox方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CreateMenu
public static void CreateMenu()
{
FirstMenu = MainMenu.AddMenu("Mario`s " + Player.Instance.ChampionName, Player.Instance.ChampionName.ToLower() + "hue");
ComboMenu = FirstMenu.AddSubMenu("• Combo", ComboMenuID);
HarassMenu = FirstMenu.AddSubMenu("• Harass", HarassMenuID);
AutoHarassMenu = FirstMenu.AddSubMenu("• AutoHarass", AutoHarassMenuID);
LaneClearMenu = FirstMenu.AddSubMenu("• LaneClear", LaneClearMenuID);
LasthitMenu = FirstMenu.AddSubMenu("• LastHit", LastHitMenuID);
JungleClearMenu = FirstMenu.AddSubMenu("• JungleClear", JungleClearMenuID);
KillStealMenu = FirstMenu.AddSubMenu("• KillSteal", KillStealMenuID);
MiscMenu = FirstMenu.AddSubMenu("• Misc", MiscMenuID);
DrawingsMenu = FirstMenu.AddSubMenu("• Drawings", DrawingsMenuID);
ComboMenu.AddGroupLabel("Spells");
ComboMenu.CreateCheckBox(" - Use Q", "qUse");
ComboMenu.CreateCheckBox(" - Use W", "wUse");
ComboMenu.CreateCheckBox(" - Use E", "eUse");
ComboMenu.CreateCheckBox(" - Use R", "rUse");
HarassMenu.AddGroupLabel("Spells");
HarassMenu.CreateCheckBox(" - Use Q", "qUse");
HarassMenu.CreateCheckBox(" - Use W", "wUse");
HarassMenu.CreateCheckBox(" - Use E", "eUse");
HarassMenu.CreateCheckBox(" - Use R", "rUse");
HarassMenu.AddGroupLabel("Settings");
HarassMenu.CreateSlider("Mana must be higher than [{0}%] to use Harass spells", "manaSlider", 30);
AutoHarassMenu.AddGroupLabel("Spells");
AutoHarassMenu.CreateCheckBox(" - Use Q", "qUse");
AutoHarassMenu.CreateCheckBox(" - Use W", "wUse");
AutoHarassMenu.CreateCheckBox(" - Use E", "eUse");
AutoHarassMenu.CreateCheckBox(" - Use R", "rUse");
AutoHarassMenu.AddGroupLabel("Settings");
AutoHarassMenu.CreateKeyBind("Enable/Disable AutoHrass", "autoHarassKey", 'Z', 'U');
AutoHarassMenu.CreateSlider("Mana must be higher than [{0}%] to use AutoHarass spells", "manaSlider", 30);
LaneClearMenu.AddGroupLabel("Spells");
LaneClearMenu.CreateCheckBox(" - Use Q", "qUse");
LaneClearMenu.CreateCheckBox(" - Use W", "wUse");
LaneClearMenu.CreateCheckBox(" - Use E", "eUse");
LaneClearMenu.CreateCheckBox(" - Use R", "rUse");
LaneClearMenu.AddGroupLabel("Settings");
LaneClearMenu.CreateSlider("Mana must be higher than [{0}%] to use LaneClear spells", "manaSlider", 30);
LasthitMenu.AddGroupLabel("Spells");
LasthitMenu.CreateCheckBox(" - Use Q", "qUse");
LasthitMenu.CreateCheckBox(" - Use W", "wUse");
LasthitMenu.CreateCheckBox(" - Use E", "eUse");
LasthitMenu.CreateCheckBox(" - Use R", "rUse");
LasthitMenu.AddGroupLabel("Settings");
LasthitMenu.CreateSlider("Mana must be higher than [{0}%] to use LastHit spells", "manaSlider", 30);
JungleClearMenu.AddGroupLabel("Spells");
JungleClearMenu.CreateCheckBox(" - Use Q", "qUse");
JungleClearMenu.CreateCheckBox(" - Use W", "wUse");
JungleClearMenu.CreateCheckBox(" - Use E", "eUse");
JungleClearMenu.CreateCheckBox(" - Use R", "rUse");
JungleClearMenu.AddGroupLabel("Settings");
JungleClearMenu.CreateSlider("Mana must be higher than [{0}%] to use JungleClear spells", "manaSlider", 30);
KillStealMenu.AddGroupLabel("Spells");
KillStealMenu.CreateCheckBox(" - Use Q", "qUse");
KillStealMenu.CreateCheckBox(" - Use W", "wUse");
KillStealMenu.CreateCheckBox(" - Use E", "eUse");
KillStealMenu.CreateCheckBox(" - Use R", "rUse");
KillStealMenu.AddGroupLabel("Settings");
KillStealMenu.CreateSlider("Mana must be higher than [{0}%] to use Killsteal spells", "manaSlider", 30);
MiscMenu.AddGroupLabel("Skin Changer");
var skinList = Skins.SkinsDB.FirstOrDefault(list => list.Champ == Player.Instance.Hero);
if (skinList != null)
{
MiscMenu.CreateComboBox("Choose the skin", "skinComboBox", skinList.Skins);
MiscMenu.Get<ComboBox>("skinComboBox").OnValueChange +=
delegate (ValueBase<int> sender, ValueBase<int>.ValueChangeArgs args) { Player.Instance.SetSkinId(sender.CurrentValue); };
Player.Instance.SetSkinId(MiscMenu.Get<ComboBox>("skinComboBox").CurrentValue);
}
MiscMenu.AddGroupLabel("Auto Level UP");
MiscMenu.CreateCheckBox("Activate Auto Leveler", "activateAutoLVL", false);
MiscMenu.AddLabel("The auto leveler will always focus R than the rest of the spells");
MiscMenu.CreateComboBox("1st Spell to focus", "firstFocus", new List<string> {"Q", "W", "E"});
MiscMenu.CreateComboBox("2nd Spell to focus", "secondFocus", new List<string> {"Q", "W", "E"}, 1);
MiscMenu.CreateComboBox("3rd Spell to focus", "thirdFocus", new List<string> {"Q", "W", "E"}, 2);
MiscMenu.CreateSlider("Delay slider", "delaySlider", 200, 150, 500);
DrawingsMenu.AddGroupLabel("Setting");
DrawingsMenu.CreateCheckBox(" - Draw Spell`s range only if they are ready.", "readyDraw");
DrawingsMenu.CreateCheckBox(" - Draw damage indicator.", "damageDraw");
DrawingsMenu.CreateCheckBox(" - Draw damage indicator percent.", "perDraw");
DrawingsMenu.CreateCheckBox(" - Draw damage indicator statistics.", "statDraw", false);
DrawingsMenu.AddGroupLabel("Spells");
DrawingsMenu.CreateCheckBox(" - Draw Q.", "qDraw");
DrawingsMenu.CreateCheckBox(" - Draw W.", "wDraw");
DrawingsMenu.CreateCheckBox(" - Draw E.", "eDraw");
DrawingsMenu.CreateCheckBox(" - Draw R.", "rDraw");
DrawingsMenu.AddGroupLabel("Drawings Color");
QColorSlide = new ColorSlide(DrawingsMenu, "qColor", Color.Red, "Q Color:");
WColorSlide = new ColorSlide(DrawingsMenu, "wColor", Color.Purple, "W Color:");
//.........这里部分代码省略.........
示例2: CreateMenu
public static void CreateMenu()
{
FirstMenu = MainMenu.AddMenu("Ronin`s " + Player.Instance.ChampionName, Player.Instance.ChampionName.ToLower() + "hue");
FirstMenu.AddGroupLabel("Tarafından Taazuma / Kullandığın için teşekkürler");
FirstMenu.AddLabel("Sorun varsa forumdan bana yazın");
FirstMenu.AddLabel("İyi oyunlar");
FirstMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬");
ComboMenu = FirstMenu.AddSubMenu("• Combo", ComboMenuID);
HarassMenu = FirstMenu.AddSubMenu("• Harass", HarassMenuID);
//AutoHarassMenu = FirstMenu.AddSubMenu("• AutoHarass", AutoHarassMenuID);
LaneClearMenu = FirstMenu.AddSubMenu("• LaneClear", LaneClearMenuID);
LasthitMenu = FirstMenu.AddSubMenu("• LastHit", LastHitMenuID);
JungleClearMenu = FirstMenu.AddSubMenu("• JungleClear", JungleClearMenuID);
KillStealMenu = FirstMenu.AddSubMenu("• KillSteal", KillStealMenuID);
MiscMenu = FirstMenu.AddSubMenu("• Misc", MiscMenuID);
DrawingsMenu = FirstMenu.AddSubMenu("• Drawings", DrawingsMenuID);
ComboMenu.AddGroupLabel("Kombo");
ComboMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬");
ComboMenu.CreateCheckBox(" - Kullan Q", "qUse");
ComboMenu.CreateCheckBox(" - Kullan W", "wUse");
ComboMenu.CreateCheckBox(" - Kullan E", "eUse");
ComboMenu.CreateCheckBox(" - Kullan R", "rUse");
ComboMenu.Add("hpR", new Slider("R kullanmak için % canım", 30));
ComboMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬");
HarassMenu.AddGroupLabel("Dürtme");
HarassMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬");
HarassMenu.CreateCheckBox(" - Kullan W", "wUse");
HarassMenu.CreateCheckBox(" - Kullan E", "eUse");
HarassMenu.AddGroupLabel("Ayarları");
HarassMenu.CreateSlider("Manam şundan azsa kullanma %", "manaSlider", 30);
HarassMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬");
LaneClearMenu.AddGroupLabel("Lanetemizleme");
LaneClearMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬");
LaneClearMenu.CreateCheckBox(" - Kullan Q", "qUse", false);
LaneClearMenu.CreateCheckBox(" - Kullan E", "eUse");
LaneClearMenu.AddGroupLabel("Ayarları");
LaneClearMenu.CreateSlider("Manam şundan azsa kullanma %", "manaSlider", 20);
LaneClearMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬");
LasthitMenu.AddGroupLabel("Sonvuruş");
LasthitMenu.CreateCheckBox(" - Kullan Q", "qUse", true);
LasthitMenu.AddGroupLabel("Ayarları");
LasthitMenu.CreateSlider("Manam şundan azsa kullanma %", "manaSlider", 30);
JungleClearMenu.AddGroupLabel("OrmanTemizleme");
JungleClearMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬");
JungleClearMenu.CreateCheckBox(" - Kullan Q", "qUse");
JungleClearMenu.CreateCheckBox(" - Kullan W", "wUse");
JungleClearMenu.CreateCheckBox(" - Kullan E", "eUse");
JungleClearMenu.AddGroupLabel("Ayarları");
JungleClearMenu.CreateSlider("Manam şundan azsa kullanma %", "manaSlider", 15);
JungleClearMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬");
MiscMenu.AddGroupLabel("Skin Değiştrici");
var skinList = Mario_s_Lib.DataBases.Skins.SkinsDB.FirstOrDefault(list => list.Champ == Player.Instance.Hero);
if (skinList != null)
{
MiscMenu.CreateComboBox("Skinini Seç", "skinComboBox", skinList.Skins);
MiscMenu.Get<ComboBox>("skinComboBox").OnValueChange += delegate(ValueBase<int> sender, ValueBase<int>.ValueChangeArgs args)
{
Player.Instance.SetSkinId(sender.CurrentValue);
};
}
MiscMenu.AddGroupLabel("Otomatik Level Arttırma");
MiscMenu.CreateCheckBox("Aktif Otomatik Level Arttırma", "activateAutoLVL", false);
MiscMenu.AddLabel("her zaman R öncelik verir gerisini ayarla");
MiscMenu.CreateComboBox("1.ci öncelik büyü", "firstFocus", new List<string> {"Q", "W", "E"});
MiscMenu.CreateComboBox("2.ci öncelik büyü", "secondFocus", new List<string> {"Q", "W", "E"}, 1);
MiscMenu.CreateComboBox("3.cü öncelik büyü", "thirdFocus", new List<string> {"Q", "W", "E"}, 2);
MiscMenu.CreateSlider("Gecikme Ayarı ms", "delaySlider", 200, 150, 500);
DrawingsMenu.AddGroupLabel("Ayarlar");
DrawingsMenu.CreateCheckBox(" - Sadece hazır büyüleri göster.", "readyDraw");
DrawingsMenu.CreateCheckBox(" - Hasar tespitçisi göster.", "damageDraw");
DrawingsMenu.CreateCheckBox(" - Hasarı yüzde olarak göster.", "perDraw");
DrawingsMenu.CreateCheckBox(" - Hasar istatistiklerini göster.", "statDraw", false);
DrawingsMenu.AddGroupLabel("Büyüler");
DrawingsMenu.CreateCheckBox(" - göster Q.", "qDraw");
DrawingsMenu.CreateCheckBox(" - göster W.", "wDraw");
DrawingsMenu.CreateCheckBox(" - göster E.", "eDraw");
DrawingsMenu.CreateCheckBox(" - göster R.", "rDraw");
DrawingsMenu.AddGroupLabel("Gösterge Rengi");
QColorSlide = new ColorSlide(DrawingsMenu, "qColor", Color.Red, "Q Rengi:");
WColorSlide = new ColorSlide(DrawingsMenu, "wColor", Color.Purple, "W Rengi:");
EColorSlide = new ColorSlide(DrawingsMenu, "eColor", Color.Orange, "E Rengi:");
RColorSlide = new ColorSlide(DrawingsMenu, "rColor", Color.DeepPink, "R Rengi:");
DamageIndicatorColorSlide = new ColorSlide(DrawingsMenu, "healthColor", Color.YellowGreen, "Hasartespitçisi Rengi:");
}
示例3: CreateMenu
public static void CreateMenu()
{
FirstMenu = MainMenu.AddMenu("KappAzir", "KappAzir");
FleeMenu = FirstMenu.AddSubMenu("• Jumper", FleeMenuID);
SpellsMenu = FirstMenu.AddSubMenu("• Spells Handler", SpellsMenuID);
ComboMenu = FirstMenu.AddSubMenu("• Combo", ComboMenuID);
HarassMenu = FirstMenu.AddSubMenu("• Harass", HarassMenuID);
AutoHarassMenu = FirstMenu.AddSubMenu("• AutoHarass", AutoHarassMenuID);
LaneClearMenu = FirstMenu.AddSubMenu("• LaneClear", LaneClearMenuID);
LasthitMenu = FirstMenu.AddSubMenu("• LastHit", LastHitMenuID);
JungleClearMenu = FirstMenu.AddSubMenu("• JungleClear", JungleClearMenuID);
KillStealMenu = FirstMenu.AddSubMenu("• KillSteal", KillStealMenuID);
MiscMenu = FirstMenu.AddSubMenu("• Misc", MiscMenuID);
DrawingsMenu = FirstMenu.AddSubMenu("• Drawings", DrawingsMenuID);
FleeMenu.AddGroupLabel("Jumper - Flee Mode");
FleeMenu.Add("flee", new KeyBind("Jumper Key", false, KeyBind.BindTypes.HoldActive, 'A'));
FleeMenu.CreateSlider("Use Soldiers in {0} Range", "range", 1000, 150, 1500);
FleeMenu.CreateSlider("EQ Delay = {0}", "delay", 250, 150, 500);
FleeMenu.AddSeparator(0);
FleeMenu.AddLabel("This is used for the Delay of Casting between E > Q");
FleeMenu.AddLabel("Used In Insec / Flee Mode");
FleeMenu.AddSeparator(0);
FleeMenu.AddGroupLabel("Insec Mode");
FleeMenu.AddLabel("Select a Target then hold the insec key");
FleeMenu.Add("insect", new KeyBind("Normal InSec", false, KeyBind.BindTypes.HoldActive, 'S'));
FleeMenu.Add("insected", new KeyBind("New InSec", false, KeyBind.BindTypes.HoldActive, 'Z'));
FleeMenu.AddGroupLabel("Normal Insec Settings");
FleeMenu.CreateCheckBox(" - Push Enemy To Allis", "Ally");
FleeMenu.CreateCheckBox(" - Push Enemy To Ally Tower", "Tower");
FleeMenu.AddSeparator(0);
FleeMenu.AddGroupLabel("New Insec Settings");
FleeMenu.CreateComboBox("Q Position", "qpos", new List<string> { "To Mouse", "To Old Position", "To Tower", "To Ally" });
FleeMenu.CreateComboBox("R Position", "rpos", new List<string> { "To Mouse", "To Old Position", "To Tower", "To Ally" });
FleeMenu.CreateSlider("Lower Q Distance by [{0}]", "dis", 0, 0, 500);
SpellsMenu.AddGroupLabel("Spells Handler");
SpellsMenu.CreateCheckBox(" - R Anti GapCloser", "rUseGap");
SpellsMenu.CreateCheckBox(" - R Interrupter", "rUseInt");
SpellsMenu.CreateComboBox("Interrupter DangerLevel", "Intdanger", new List<string> { "High", "Medium", "Low" });
SpellsMenu.AddGroupLabel("Hit Chance");
SpellsMenu.CreateComboBox("HitChance", "chance", new List<string> { "High", "Medium", "Low" });
ComboMenu.AddGroupLabel("Spells");
ComboMenu.CreateCheckBox(" - Use Q", "qUse");
ComboMenu.CreateCheckBox(" - Use W", "wUse");
ComboMenu.CreateCheckBox(" - Use E", "eUse");
ComboMenu.CreateCheckBox(" - Use R", "rUse");
ComboMenu.CreateSlider("Create Tower If Enemies Near [{0}]", "TowerPls", 2, 1, 5);
ComboMenu.AddSeparator();
ComboMenu.AddGroupLabel("Q Extra Settings");
ComboMenu.CreateCheckBox(" - Use Q If Target Not In Soldiers Range", "qUseAA", false);
ComboMenu.CreateSlider("Soldier Count to Cast Q [{0}]", "Qcount", 1, 1, 3);
ComboMenu.CreateSlider("Q AoE hit [{0}]", "Qaoe", 2, 1, 5);
ComboMenu.AddSeparator();
ComboMenu.AddGroupLabel("W Extra Settings");
ComboMenu.CreateCheckBox(" - Use W If Target Not In Soldiers Range", "wUseAA", false);
ComboMenu.CreateCheckBox(" - Save 1 W Stack", "wSave", false);
ComboMenu.AddSeparator();
ComboMenu.AddGroupLabel("E Extra Settings");
ComboMenu.CreateCheckBox(" - Use E Only if target Killable", "eUsekill");
ComboMenu.CreateCheckBox(" - E Dive Towers", "eUseDive", false);
ComboMenu.CreateSlider("No E if Target Health more than my health by [{0}%]", "eHealth", 15);
ComboMenu.CreateSlider("No E if Enemies Near target more than [{0}]", "eSave", 2, 1, 5);
ComboMenu.AddSeparator();
ComboMenu.AddGroupLabel("R Extra Settings");
ComboMenu.CreateCheckBox(" - R Over Kill Check", "rOverKill");
ComboMenu.CreateCheckBox(" - Use R Finisher", "rUsekill");
ComboMenu.CreateCheckBox(" - Use R Saver", "rUseSave", false);
ComboMenu.CreateCheckBox(" - Push Enemy To Allis", "rUseAlly");
ComboMenu.CreateCheckBox(" - Push Enemy To Ally Tower", "rUseTower");
ComboMenu.Add("Rcast", new KeyBind("Semi-Auto R", false, KeyBind.BindTypes.HoldActive, 'R'));
ComboMenu.CreateSlider("R AoE hit [{0}]", "Raoe", 2, 1, 5);
HarassMenu.AddGroupLabel("Spells");
HarassMenu.CreateCheckBox(" - Use Q", "qUse");
HarassMenu.CreateCheckBox(" - Use W", "wUse");
HarassMenu.CreateCheckBox(" - Use E", "eUse");
HarassMenu.AddGroupLabel("Settings");
HarassMenu.CreateCheckBox(" - Save 1 W Stack", "wSave");
HarassMenu.CreateCheckBox(" - E Dive Towers", "eUseDive", false);
HarassMenu.CreateSlider("No E if Enemies Near target more than [{0}]", "eSave", 3, 1, 5);
HarassMenu.CreateSlider("Mana must be more than [{0}%] to use Harass spells", "manaSlider", 60);
AutoHarassMenu.AddGroupLabel("Spells");
AutoHarassMenu.CreateCheckBox(" - Use Q", "qUse");
AutoHarassMenu.CreateCheckBox(" - Use W", "wUse");
AutoHarassMenu.CreateCheckBox(" - Use E", "eUse");
AutoHarassMenu.AddGroupLabel("Settings");
AutoHarassMenu.CreateCheckBox(" - Save 1 W Stack", "wSave");
AutoHarassMenu.CreateCheckBox(" - Always AutoAttack with soldiers", "attack", false);
AutoHarassMenu.CreateCheckBox(" - E Dive Towers", "eDive", false);
AutoHarassMenu.CreateSlider("No E if Enemies Near target more than [{0}]", "eSave", 3, 1, 5);
AutoHarassMenu.CreateKeyBind("Enable/Disable AutoHrass", "autoHarassKey", 'Z', 'U');
AutoHarassMenu.CreateSlider("Mana must be more than [{0}%] to use AutoHarass spells", "manaSlider", 60);
LaneClearMenu.AddGroupLabel("Spells");
LaneClearMenu.CreateCheckBox(" - Use Q", "qUse");
LaneClearMenu.CreateCheckBox(" - Use W", "wUse");
LaneClearMenu.AddGroupLabel("Settings");
//.........这里部分代码省略.........