本文整理汇总了C#中Menu.Recalculate方法的典型用法代码示例。如果您正苦于以下问题:C# Menu.Recalculate方法的具体用法?C# Menu.Recalculate怎么用?C# Menu.Recalculate使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Menu
的用法示例。
在下文中一共展示了Menu.Recalculate方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CheckClick
private void CheckClick (Menu _menu, MenuElement _element, int _slot, MouseState _mouseState)
{
playerInput.mouseState = MouseState.Normal;
if (_mouseState == MouseState.LetGo)
{
if (settingsManager.inputMethod == InputMethod.TouchScreen && !settingsManager.offsetTouchCursor && runtimeInventory.selectedItem == null && !(_element is MenuInventoryBox) && !(_element is MenuCrafting))
{
_mouseState = MouseState.SingleClick;
}
else
{
_mouseState = MouseState.Normal;
return;
}
}
if (_mouseState != MouseState.Normal)
{
if (_element.clickSound != null && sceneSettings != null)
{
sceneSettings.PlayDefaultSound (_element.clickSound, false);
}
if (_element is MenuDialogList)
{
MenuDialogList dialogList = (MenuDialogList) _element;
dialogList.RunOption (_slot);
}
else if (_element is MenuSavesList)
{
MenuSavesList savesList = (MenuSavesList) _element;
if (savesList.ProcessClick (_slot))
{
if (savesList.saveListType == AC_SaveListType.Save)
{
_menu.TurnOff (true);
}
else if (savesList.saveListType == AC_SaveListType.Load)
{
_menu.TurnOff (false);
}
}
}
else if (_element is MenuButton)
{
MenuButton button = (MenuButton) _element;
button.ShowClick ();
if (button.buttonClickType == AC_ButtonClickType.TurnOffMenu)
{
_menu.TurnOff (button.doFade);
}
else if (button.buttonClickType == AC_ButtonClickType.Crossfade)
{
Menu menuToSwitchTo = GetMenuWithName (button.switchMenuTitle);
if (menuToSwitchTo != null)
{
CrossFade (menuToSwitchTo);
}
else
{
Debug.LogWarning ("Cannot find any menu of name '" + button.switchMenuTitle + "'");
}
}
else if (button.buttonClickType == AC_ButtonClickType.OffsetInventoryOrDialogue)
{
MenuElement elementToShift = GetElementWithName (_menu.title, button.inventoryBoxTitle);
if (elementToShift != null)
{
elementToShift.Shift (button.shiftInventory, button.shiftAmount);
elementToShift.RecalculateSize ();
}
else
{
Debug.LogWarning ("Cannot find '" + button.inventoryBoxTitle + "' inside '" + _menu.title + "'");
}
}
else if (button.buttonClickType == AC_ButtonClickType.OffsetJournal)
{
MenuJournal journalToShift = (MenuJournal) GetElementWithName (_menu.title, button.inventoryBoxTitle);
if (journalToShift != null)
{
journalToShift.Shift (button.shiftInventory, button.loopJournal);
journalToShift.RecalculateSize ();
}
else
{
Debug.LogWarning ("Cannot find '" + button.inventoryBoxTitle + "' inside '" + _menu.title + "'");
}
}
else if (button.buttonClickType == AC_ButtonClickType.RunActionList)
{
if (button.actionList)
//.........这里部分代码省略.........
示例2: UpdateMenu
//.........这里部分代码省略.........
{
menu.TurnOff (true);
}
}
}
catch
{
if (settingsManager.inputMethod != InputMethod.TouchScreen)
{
Debug.LogWarning ("No '" + menu.toggleKey + "' button exists - please define one in the Input Manager.");
}
}
}
else if (menu.appearType == AppearType.OnHotspot)
{
if (settingsManager.interactionMethod == AC_InteractionMethod.ContextSensitive && !menu.isLocked && runtimeInventory.selectedItem == null)
{
Hotspot hotspot = playerInteraction.GetActiveHotspot ();
if (hotspot != null)
{
menu.HideInteractions ();
if (hotspot.HasContextUse ())
{
menu.MatchUseInteraction (hotspot.GetFirstUseButton ());
}
if (hotspot.HasContextLook ())
{
menu.MatchLookInteraction (hotspot.lookButton);
}
menu.Recalculate ();
}
}
if (hotspotLabel != "" && !menu.isLocked && (stateHandler.gameState == GameState.Normal || stateHandler.gameState == GameState.DialogOptions))
{
menu.TurnOn (true);
}
else if (stateHandler.gameState == GameState.Paused)
{
menu.ForceOff ();
}
else
{
menu.TurnOff (true);
}
}
else if (menu.appearType == AppearType.OnInteraction)
{
if (settingsManager.CanClickOffInteractionMenu ())
{
if (menu.IsEnabled () && (stateHandler.gameState == GameState.Normal || menu.pauseWhenEnabled))
{
playerInput.interactionMenuIsOn = true;
if (playerInput.mouseState == MouseState.SingleClick && !menu.GetRect ().Contains (invertedMouse))
{
playerInput.mouseState = MouseState.Normal;
playerInput.interactionMenuIsOn = false;
menu.ForceOff ();
}
}
示例3: CheckScreenSize
private void CheckScreenSize (Menu menu)
{
if (screenSize.x != Screen.width || screenSize.y != Screen.height)
{
screenSize = new Vector2 (Screen.width, Screen.height);
menu.Recalculate ();
}
}