本文整理汇总了C#中Menu.IsFading方法的典型用法代码示例。如果您正苦于以下问题:C# Menu.IsFading方法的具体用法?C# Menu.IsFading怎么用?C# Menu.IsFading使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Menu
的用法示例。
在下文中一共展示了Menu.IsFading方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CheckClicks
private void CheckClicks (Menu menu)
{
if (menu.transitionType == MenuTransition.None && menu.IsFading ())
{
// Stop until no longer "fading" so that it appears in right place
return;
}
activeInventoryBoxCentre = Vector2.zero;
if (settingsManager.inputMethod == InputMethod.MouseAndKeyboard && menu.GetRect ().Contains (playerInput.GetInvertedMouse ()))
{
elementIdentifier = menu.id.ToString ();
}
foreach (MenuElement element in menu.elements)
{
if (element.isVisible)
{
for (int i=0; i<element.GetNumSlots (); i++)
{
if (SlotIsInteractive (menu, element, i))
{
if (playerInput.mouseState != MouseState.Normal && (playerInput.dragState == DragState.None || playerInput.dragState == DragState.Menu))
{
if (playerInput.mouseState == MouseState.SingleClick || playerInput.mouseState == MouseState.LetGo || playerInput.mouseState == MouseState.RightClick)// && (!playerInput.interactionMenuIsOn || menu.appearType == AppearType.OnInteraction))
{
if (element is MenuInput) {}
else DeselectInputBox ();
CheckClick (menu, element, i, playerInput.mouseState);
}
else if (playerInput.mouseState == MouseState.HeldDown)
{
CheckContinuousClick (menu, element, i, playerInput.mouseState);
}
}
else if (playerInteraction.IsDroppingInventory () && CanElementBeDroppedOnto (element))
{
DeselectInputBox ();
CheckClick (menu, element, i, MouseState.SingleClick);
}
}
}
}
}
}
示例2: SwapInteractionMenu
private IEnumerator SwapInteractionMenu(Menu _menu)
{
_menu.TurnOff (true);
while (_menu.IsFading ())
{
yield return new WaitForFixedUpdate ();
}
KickStarter.playerInteraction.ResetInteractionIndex ();
if (KickStarter.runtimeInventory.hoverItem != null)
{
_menu.MatchInteractions (KickStarter.runtimeInventory.hoverItem, KickStarter.settingsManager.cycleInventoryCursors);
}
else if (KickStarter.playerInteraction.GetActiveHotspot ())
{
_menu.MatchInteractions (KickStarter.playerInteraction.GetActiveHotspot ().useButtons, KickStarter.settingsManager.cycleInventoryCursors);
}
_menu.TurnOn (true);
}
示例3: UpdateElements
private void UpdateElements (Menu menu)
{
if (menu.transitionType == MenuTransition.None && menu.IsFading ())
{
// Stop until no longer "fading" so that it appears in right place
return;
}
activeInventoryBoxCentre = Vector2.zero;
if (settingsManager.inputMethod == InputMethod.MouseAndKeyboard && menu.GetRect ().Contains (playerInput.GetInvertedMouse ()))
{
elementIdentifier = menu.id.ToString ();
}
foreach (MenuElement element in menu.elements)
{
if (element.isVisible)
{
for (int i=0; i<element.GetNumSlots (); i++)
{
if (SlotIsInteractive (menu, element, i))
{
if ((!playerInput.interactionMenuIsOn || menu.appearType == AppearType.OnInteraction)
&& (playerInput.dragState == DragState.None || (playerInput.dragState == DragState.Inventory && CanElementBeDroppedOnto (element))))
{
if (sceneSettings && element.hoverSound && lastElementIdentifier != (menu.id.ToString () + element.ID.ToString () + i.ToString ()))
{
sceneSettings.PlayDefaultSound (element.hoverSound, false);
}
elementIdentifier = menu.id.ToString () + element.ID.ToString () + i.ToString ();
}
if (stateHandler.gameState != GameState.Cutscene)
{
if (element is MenuInventoryBox)
{
if (stateHandler.gameState == GameState.Normal)
{
if (settingsManager.interactionMethod == AC_InteractionMethod.ChooseInteractionThenHotspot && settingsManager.inventoryInteractions == InventoryInteractions.Single && runtimeInventory.selectedItem == null)
{
playerCursor.ResetSelectedCursor ();
}
MenuInventoryBox inventoryBox = (MenuInventoryBox) element;
if (inventoryBox.inventoryBoxType == AC_InventoryBoxType.HostpotBased)
{
if (cursorManager.addHotspotPrefix)
{
if (runtimeInventory.selectedItem != null)
{
hotspotLabel = runtimeInventory.selectedItem.GetLabel ();
}
else
{
hotspotLabel = playerInteraction.GetLabel ();
}
if ((runtimeInventory.selectedItem == null && !playerInput.interactionMenuIsOn) || playerInput.interactionMenuIsOn)
{
hotspotLabel = cursorManager.hotspotPrefix1.label + " " + inventoryBox.GetLabel (i) + " " + cursorManager.hotspotPrefix2.label + " " + hotspotLabel;
}
}
}
else
{
activeInventoryBoxCentre = menu.GetSlotCentre (inventoryBox, i);
InvItem newHoverItem = inventoryBox.GetItem (i);
if (oldHoverItem != newHoverItem)
{
runtimeInventory.MatchInteractions ();
playerInteraction.ResetInteractionIndex ();
}
runtimeInventory.hoverItem = newHoverItem;
if (!playerInput.interactionMenuIsOn)
{
if (inventoryBox.displayType == ConversationDisplayType.IconOnly)
{
hotspotLabel = inventoryBox.GetLabel (i);
}
}
else if (runtimeInventory.selectedItem != null)
{
hotspotLabel = runtimeInventory.selectedItem.GetLabel ();
}
}
}
}
else if (element is MenuCrafting)
{
if (stateHandler.gameState == GameState.Normal)
{
MenuCrafting crafting = (MenuCrafting) element;
runtimeInventory.hoverItem = crafting.GetItem (i);
if (runtimeInventory.hoverItem != null)
{
//.........这里部分代码省略.........