本文整理汇总了C#中Menu.ForceOff方法的典型用法代码示例。如果您正苦于以下问题:C# Menu.ForceOff方法的具体用法?C# Menu.ForceOff怎么用?C# Menu.ForceOff使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Menu
的用法示例。
在下文中一共展示了Menu.ForceOff方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: UpdateMenu
private void UpdateMenu (Menu menu)
{
Vector2 invertedMouse = playerInput.GetInvertedMouse ();
UpdateMenuPosition (menu, invertedMouse);
menu.HandleTransition ();
if (settingsManager)
{
if (settingsManager.inputMethod == InputMethod.KeyboardOrController && menu.IsEnabled () &&
((stateHandler.gameState == GameState.Paused && menu.pauseWhenEnabled) || (stateHandler.gameState == GameState.DialogOptions && menu.appearType == AppearType.DuringConversation)))
{
playerInput.selected_option = menu.ControlSelected (playerInput.selected_option);
}
}
else
{
Debug.LogWarning ("A settings manager is not present.");
}
if (menu.appearType == AppearType.Manual)
{
if (menu.IsVisible () && !menu.isLocked && menu.GetRect ().Contains (invertedMouse) && !menu.ignoreMouseClicks)
{
playerInput.mouseOverMenu = true;
}
}
else if (menu.appearType == AppearType.DuringGameplay)
{
if (stateHandler.gameState == GameState.Normal && !menu.isLocked && menu.IsOff ())
{
menu.TurnOn (true);
if (menu.GetRect ().Contains (invertedMouse) && !menu.ignoreMouseClicks)
{
playerInput.mouseOverMenu = true;
}
}
else if (stateHandler.gameState == GameState.Paused)
{
menu.TurnOff (true);
}
else if (stateHandler.gameState != GameState.Normal && menu.IsOn () && actionListManager.AreActionListsRunning ())
{
menu.TurnOff (true);
}
}
else if (menu.appearType == AppearType.MouseOver)
{
if (stateHandler.gameState == GameState.Normal && !menu.isLocked && menu.GetRect ().Contains (invertedMouse))
{
if (menu.IsOff ())
{
menu.TurnOn (true);
}
if (!menu.ignoreMouseClicks)
{
playerInput.mouseOverMenu = true;
}
}
else if (stateHandler.gameState == GameState.Paused)
{
menu.ForceOff ();
}
else
{
menu.TurnOff (true);
}
}
else if (menu.appearType == AppearType.OnContainer)
{
if (playerInput.activeContainer != null && !menu.isLocked && (stateHandler.gameState == GameState.Normal || (stateHandler.gameState == AC.GameState.Paused && menu.pauseWhenEnabled)))
{
if (menu.IsVisible () && menu.GetRect ().Contains (invertedMouse) && !menu.ignoreMouseClicks)
{
playerInput.mouseOverMenu = true;
}
menu.TurnOn (true);
}
else
{
menu.TurnOff (true);
}
}
else if (menu.appearType == AppearType.DuringConversation)
{
if (playerInput.activeConversation != null && stateHandler.gameState == GameState.DialogOptions)
{
menu.TurnOn (true);
}
else if (stateHandler.gameState == GameState.Paused)
{
menu.ForceOff ();
}
else
//.........这里部分代码省略.........
示例2: CheckClick
//.........这里部分代码省略.........
}
_menu.Recalculate ();
}
else if (inventoryBox.inventoryBoxType == AC_InventoryBoxType.Container)
{
inventoryBox.ClickContainer (_mouseState, _slot, playerInput.activeContainer);
_menu.Recalculate ();
}
else if (inventoryBox.inventoryBoxType == AC_InventoryBoxType.HostpotBased)
{
if (settingsManager.interactionMethod == AC_InteractionMethod.ChooseHotspotThenInteraction)
{
if (runtimeInventory.selectedItem != null)
{
runtimeInventory.Combine (inventoryBox.items [_slot]);
}
else if (playerInteraction.GetActiveHotspot ())
{
InvItem _item = inventoryBox.items [_slot];
if (_item != null)
{
runtimeInventory.SelectItem (_item);
_menu.TurnOff (false);
playerInteraction.ClickButton (InteractionType.Inventory, -2, _item.id);
playerCursor.ResetSelectedCursor ();
}
}
else
{
Debug.LogWarning ("Cannot handle inventory click since there is no active Hotspot.");
}
}
else
{
Debug.LogWarning ("This type of InventoryBox only works with the Choose Hotspot Then Interaction method of interaction.");
}
}
}
else if (_element is MenuCrafting)
{
MenuCrafting recipe = (MenuCrafting) _element;
if (recipe.craftingType == CraftingElementType.Ingredients)
{
recipe.HandleDefaultClick (_mouseState, _slot);
}
else if (recipe.craftingType == CraftingElementType.Output)
{
recipe.ClickOutput (_menu, _mouseState);
}
_menu.Recalculate ();
}
else if (_element is MenuInteraction)
{
MenuInteraction interaction = (MenuInteraction) _element;
if (settingsManager.interactionMethod == AC_InteractionMethod.ContextSensitive)
{
Debug.LogWarning ("This element is not compatible with the Context-Sensitive interaction method.");
}
else if (settingsManager.interactionMethod == AC_InteractionMethod.ChooseInteractionThenHotspot)
{
playerCursor.SetCursorFromID (interaction.iconID);
}
else if (settingsManager.interactionMethod == AC_InteractionMethod.ChooseHotspotThenInteraction)
{
if (runtimeInventory.selectedItem != null)
{
_menu.ForceOff ();
runtimeInventory.RunInteraction (false, interaction.iconID);
}
else if (playerInteraction.GetActiveHotspot ())
{
_menu.ForceOff ();
playerInteraction.ClickButton (InteractionType.Use, interaction.iconID, -1);
}
}
}
else if (_element is MenuInput)
{
SelectInputBox ((MenuInput) _element);
}
else if (_element is MenuDrag)
{
if (_mouseState == MouseState.SingleClick)
{
MenuDrag drag = (MenuDrag) _element;
drag.StartDrag (_menu);
playerInput.activeDragElement = drag;
}
}
PlayerMenus.ResetInventoryBoxes ();
}
}