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C# Mat.Threshold方法代码示例

本文整理汇总了C#中Mat.Threshold方法的典型用法代码示例。如果您正苦于以下问题:C# Mat.Threshold方法的具体用法?C# Mat.Threshold怎么用?C# Mat.Threshold使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Mat的用法示例。


在下文中一共展示了Mat.Threshold方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CvBlobsSample

        private static void CvBlobsSample()
        {
            var src = new Mat("data/shapes.png", ImreadModes.GrayScale);
            var bin = src.Threshold(0, 255, ThresholdTypes.Otsu);
            var view = bin.CvtColor(ColorConversionCodes.GRAY2BGR);

            var blobs = new CvBlobs(bin);
            blobs.RenderBlobs(bin, view, RenderBlobsMode.Angle | RenderBlobsMode.BoundingBox | RenderBlobsMode.Color);
            Window.ShowImages(bin, view);
        }
开发者ID:JiphuTzu,项目名称:opencvsharp,代码行数:10,代码来源:Program.cs

示例2: DoTracking

    // FaceTracking
    void DoTracking()
    {
        //while (running)
        //{
        try
        {
            if (kinect.GetDepthRaw())
            {
                //lock (this)
                //{
                src = DoDepthBuffer(kinect.usersDepthMap, KinectWrapper.GetDepthWidth(), KinectWrapper.GetDepthHeight());
                roi = src.Clone(new OpenCvSharp.CPlusPlus.Rect(roiX, roiY, roiW, roiH));
                roi.ConvertTo(roi, OpenCvSharp.CPlusPlus.MatType.CV_8U, 255.0 / 32000.0);
                Cv2.Subtract(new Mat(roiH, roiW, MatType.CV_8UC1, new Scalar(255)), roi, roi);
                double threshMax = 255.0 - ((255.0 / 32000.0) * ((ushort)srcThreshMax << 3));
                double threshMin = 255.0 - ((255.0 / 32000.0) * ((ushort)srcThreshMin << 3));
                roi = roi.Threshold(threshMin, 255.0, ThresholdType.ToZeroInv);
                roi = roi.Threshold(threshMax, 255.0, ThresholdType.ToZero);
                // Flip up/down dimension and right/left dimension
                if (!FlipUpDownAxis && FlipLeftRightAxis)
                    roi.Flip(FlipMode.XY);
                else if (!FlipUpDownAxis)
                    roi.Flip(FlipMode.X);
                else if (FlipLeftRightAxis)
                    roi.Flip(FlipMode.Y);

                //Apply ellliptical mask
                Mat ellipseMask = new Mat(roi.Rows, roi.Cols, OpenCvSharp.CPlusPlus.MatType.CV_8U, new Scalar(0.0));
                Cv2.Ellipse(ellipseMask, new Point(ellipseMaskCenterX, ellipseMaskCenterY), new Size(axisMaskX, axisMaskY), maskAngle, maskStartAngle, maskEndAngle, new Scalar(255.0), -1);
                Cv2.BitwiseAnd(roi, ellipseMask, roi);
                //Remove noise by morphologyEx
                Mat kernel = Cv2.GetStructuringElement(StructuringElementShape.Ellipse, new Size(3, 3));
                Cv2.MorphologyEx(roi, roi, MorphologyOperation.Open, kernel);
                Cv2.MorphologyEx(roi, roi, MorphologyOperation.Close, kernel);
                //Subtract background
                if (first)
                {
                    bg = roi.Clone();
                    //bg = bg.Blur(new Size(smoothBlur, smoothBlur));
                    first = false;
                }
                fg = bg.Clone();
                //roi = roi.Blur(new Size(smoothBlur, smoothBlur));
                Mat subMask = roi.Clone();
                subMask = subMask.Threshold(smThresh, 255.0, ThresholdType.ToZero);
                //Cv2.ImShow("sm",subMask);
                bg.CopyTo(roi, subMask);
                OpenCvSharp.Cv.AbsDiff(roi.ToCvMat(), bg.ToCvMat(), fg.ToCvMat());
                //Threshold foreground image
                fgthresh = fg.Threshold(threshold, 255.0, ThresholdType.Binary);
                fgthresh = fgthresh.Blur(new Size(smoothBlur, smoothBlur));
                //Detect Blobs
                Mat roiToImg = new Mat(roi.Cols, roi.Rows, MatType.CV_8UC3);
                Mat threshToImg = fgthresh.Clone();
                Cv2.Merge(new Mat[] { roi, roi, roi }, roiToImg);
                IplImage showImg = roiToImg.ToIplImage();
                IplImage fgthreshImg = threshToImg.ToIplImage();
                OpenCvSharp.Blob.CvBlobLib.Label(fgthreshImg, blobs);
                OpenCvSharp.Blob.CvBlobLib.FilterByArea(blobs, blobMinArea, blobMaxArea);
                OpenCvSharp.Blob.CvBlobLib.RenderBlobs(blobs, fgthreshImg, showImg, RenderBlobsMode.Color | RenderBlobsMode.Centroid);
                UpdateTracks(blobs, tracks, blobMinDistance, blobMaxLife);
                //OpenCvSharp.Blob.CvBlobLib.RenderTracks(tracks, fgthreshImg, showImg, RenderTracksMode.BoundingBox | RenderTracksMode.Id);
                RenderTracks(showImg);
                //Cv.ShowImage("thres", fgthreshImg);
                Cv.ShowImage("showBlob", showImg);
                //Check Blob Actions
                //Debug.Log(tracks.Count);

                //}
            }

        }
        catch (System.Exception e)
        {
            //throw e;
            Debug.Log(e.Message + " " + e.StackTrace);
        }
        //}
    }
开发者ID:Titoulion,项目名称:Shoal,代码行数:80,代码来源:KinectOpenCvDetector.cs

示例3: DetectBallView

        static Mat DetectBallView(Mat s, Mat h)
        {
            //Console.WriteLine(mat);
            //Console.WriteLine("{0}:{1}", mat.Width, mat.Height);
            //Console.WriteLine("{0}, {1}, {2}", mat.Step(0), mat.Step(), mat.Step(1));
            //return;
            const int ballWidth = 36;

            var balls = DetectBalls(s, h, ballWidth);


            var detectM = QuickDetectBalls_Field(s.Threshold(20, 255, ThresholdType.Binary), ballWidth);
            if (true)
            {
                var debugMat = new Mat();
                Cv2.CvtColor(s, debugMat, ColorConversion.GrayToRgb);

                const int ballWidth_3 = ballWidth / 3;

                var detectCount = 0;
                var allDetectCount = 0;
                for (var y = 0; y < detectM.GetLength(1); ++y)
                    for (var x = 0; x < detectM.GetLength(0); ++x)
                    {
                        if (detectM[x, y] > 0.8 * ballWidth_3 * ballWidth_3)
                        {
                            debugMat.Circle(x * ballWidth_3 + ballWidth_3 / 2, y * ballWidth_3 + ballWidth_3 / 2, 2, Color.LightGreen.ToScalar(), -1);
                            detectCount++;
                        }
                        allDetectCount++;
                    }

                foreach (var ball in balls)
                {
                    debugMat.Circle(ball.Point.X, ball.Point.Y, ballWidth / 2, Color.Orange.ToScalar(), thickness: 1);
                    debugMat.PutText(ball.H.ToString(), new OpenCvSharp.CPlusPlus.Point(ball.Point.X - ballWidth / 4, ball.Point.Y), FontFace.HersheySimplex, 0.5, Color.Red.ToScalar());
                }

                if (true)
                {
                    var p = new Point(400, 150);
                    var center = new Point(400, 300);

                    var resPoint = RotatePointAroundCenter(p, center, 90);
                    var resPoint2 = RotatePointAroundCenter(p, center, 45);
                    var resPoint3 = RotatePointAroundCenter(p, center, 135);
                    debugMat.Circle(resPoint.X, resPoint.Y, 3, Color.LightBlue.ToScalar(), -1);
                    debugMat.Circle(resPoint2.X, resPoint2.Y, 3, Color.LightBlue.ToScalar(), -1);
                    debugMat.Circle(resPoint3.X, resPoint3.Y, 3, Color.LightBlue.ToScalar(), -1);
                    debugMat.Circle(center.X, center.Y, 3, Color.LightBlue.ToScalar(), -1);
                    debugMat.Circle(p.X, p.Y, 3, Color.LightBlue.ToScalar(), -1);
                }

                Console.WriteLine("detect count: {0}%", 100 * detectCount / allDetectCount);
                debugMat.ImWrite("q.bmp");
                return debugMat;
            }
        }
开发者ID:DrReiz,项目名称:DrReiz.Robo-Gamer,代码行数:58,代码来源:Zuma.cs


注:本文中的Mat.Threshold方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。