本文整理汇总了C#中InIReader.Write方法的典型用法代码示例。如果您正苦于以下问题:C# InIReader.Write方法的具体用法?C# InIReader.Write怎么用?C# InIReader.Write使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类InIReader
的用法示例。
在下文中一共展示了InIReader.Write方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Save
public void Save(InIReader reader, int i)
{
reader.Write("Buff-" + i.ToString(), "Id", Id);
reader.Write("Buff-" + i.ToString(), "Icon", Icon);
reader.Write("Buff-" + i.ToString(), "Name", name);
reader.Write("Buff-" + i.ToString(), "LevelReq", LevelRequirement);
reader.Write("Buff-" + i.ToString(), "PointsReq", PointsRequirement);
reader.Write("Buff-" + i.ToString(), "TimeLimit", TimeLimit); ;
reader.Write("Buff-" + i.ToString(), "ActivationCost", ActivationCost); ;
reader.Write("Buff-" + i.ToString(), "BuffAc", BuffAc); ;
reader.Write("Buff-" + i.ToString(), "BuffMAC", BuffMac); ;
reader.Write("Buff-" + i.ToString(), "BuffDc", BuffDc); ;
reader.Write("Buff-" + i.ToString(), "BuffMc", BuffMc); ;
reader.Write("Buff-" + i.ToString(), "BuffSc", BuffSc); ;
reader.Write("Buff-" + i.ToString(), "BuffMaxHp", BuffMaxHp); ;
reader.Write("Buff-" + i.ToString(), "BuffMaxMp", BuffMaxMp); ;
reader.Write("Buff-" + i.ToString(), "BuffMineRate", BuffMineRate); ;
reader.Write("Buff-" + i.ToString(), "BuffGemRate", BuffGemRate); ;
reader.Write("Buff-" + i.ToString(), "BuffFishRate", BuffFishRate); ;
reader.Write("Buff-" + i.ToString(), "BuffExpRate", BuffExpRate); ;
reader.Write("Buff-" + i.ToString(), "BuffCraftRate", BuffCraftRate); ;
reader.Write("Buff-" + i.ToString(), "BuffSkillRate", BuffSkillRate); ;
reader.Write("Buff-" + i.ToString(), "BuffHpRegen", BuffHpRegen); ;
reader.Write("Buff-" + i.ToString(), "BuffMpRegen", BuffMPRegen); ;
reader.Write("Buff-" + i.ToString(), "BuffAttack", BuffAttack); ;
reader.Write("Buff-" + i.ToString(), "BuffDropRate", BuffDropRate); ;
reader.Write("Buff-" + i.ToString(), "BuffGoldRate", BuffGoldRate); ;
}
示例2: SaveMines
public static void SaveMines()
{
File.Delete(ConfigPath + @".\Mines.ini");
InIReader reader = new InIReader(ConfigPath + @".\Mines.ini");
MineSet Mine;
for (int i = 0; i < MineSetList.Count; i++)
{
Mine = MineSetList[i];
reader.Write("Mine" + i.ToString(), "Name", Mine.Name);
reader.Write("Mine" + i.ToString(), "SpotRegenRate", Mine.SpotRegenRate);
reader.Write("Mine" + i.ToString(), "MaxStones", Mine.MaxStones);
reader.Write("Mine" + i.ToString(), "HitRate", Mine.HitRate);
reader.Write("Mine" + i.ToString(), "DropRate", Mine.DropRate);
reader.Write("Mine" + i.ToString(), "TotalSlots", Mine.TotalSlots);
for (int j = 0; j < Mine.Drops.Count; j++)
{
MineDrop Drop = Mine.Drops[j];
reader.Write("Mine" + i.ToString(), "D" + j.ToString() + "-ItemName", Drop.ItemName);
reader.Write("Mine" + i.ToString(), "D" + j.ToString() + "-MinSlot", Drop.MinSlot);
reader.Write("Mine" + i.ToString(), "D" + j.ToString() + "-MaxSlot", Drop.MaxSlot);
reader.Write("Mine" + i.ToString(), "D" + j.ToString() + "-MinDura", Drop.MinDura);
reader.Write("Mine" + i.ToString(), "D" + j.ToString() + "-MaxDura", Drop.MaxDura);
reader.Write("Mine" + i.ToString(), "D" + j.ToString() + "-BonusChance", Drop.BonusChance);
reader.Write("Mine" + i.ToString(), "D" + j.ToString() + "-MaxBonusDura", Drop.MaxBonusDura);
}
}
}
示例3: SaveGuildSettings
public static void SaveGuildSettings()
{
File.Delete(ConfigPath + @".\GuildSettings.ini");
InIReader reader = new InIReader(ConfigPath + @".\GuildSettings.ini");
reader.Write("Guilds", "MinimumLevel", Guild_RequiredLevel);
reader.Write("Guilds", "ExpRate", Guild_ExpRate);
reader.Write("Guilds", "PointPerLevel", Guild_PointPerLevel);
reader.Write("Guilds", "TotalBuffs", Guild_BuffList.Count);
reader.Write("Guilds", "WarTime", Guild_WarTime);
reader.Write("Guilds", "WarCost", Guild_WarCost);
int i = 0;
for (i = 0; i < Guild_ExperienceList.Count; i++)
{
reader.Write("Exp", "Level-" + i.ToString(), Guild_ExperienceList[i]);
}
for (i = 0; i < Guild_MembercapList.Count; i++)
{
reader.Write("Cap", "Level-" + i.ToString(), Guild_MembercapList[i]);
}
for (i = 0; i < Guild_CreationCostList.Count; i++)
{
reader.Write("Required-" + i.ToString(), "ItemName", Guild_CreationCostList[i].ItemName);
reader.Write("Required-" + i.ToString(), "Amount", Guild_CreationCostList[i].Amount);
}
for (i = 0; i < Guild_BuffList.Count; i++)
{
Guild_BuffList[i].Save(reader, i);
}
}
示例4: SaveBaseStats
public static void SaveBaseStats()
{
File.Delete(ConfigPath + @".\BaseStats.ini");
InIReader reader = new InIReader(ConfigPath + @".\BaseStats.ini");
for (int i = 0; i < ClassBaseStats.Length; i++)
{
reader.Write(BaseStatClassNames[i], "HpGain", ClassBaseStats[i].HpGain);
reader.Write(BaseStatClassNames[i], "HpGainRate", ClassBaseStats[i].HpGainRate);
reader.Write(BaseStatClassNames[i], "MpGainRate", ClassBaseStats[i].MpGainRate);
reader.Write(BaseStatClassNames[i], "BagWeightGain", ClassBaseStats[i].BagWeightGain);
reader.Write(BaseStatClassNames[i], "WearWeightGain", ClassBaseStats[i].WearWeightGain);
reader.Write(BaseStatClassNames[i], "HandWeightGain", ClassBaseStats[i].HandWeightGain);
reader.Write(BaseStatClassNames[i], "MinAc", ClassBaseStats[i].MinAc);
reader.Write(BaseStatClassNames[i], "MaxAc", ClassBaseStats[i].MaxAc);
reader.Write(BaseStatClassNames[i], "MinMac", ClassBaseStats[i].MinMac);
reader.Write(BaseStatClassNames[i], "MaxMac", ClassBaseStats[i].MaxMac);
reader.Write(BaseStatClassNames[i], "MinDc", ClassBaseStats[i].MinDc);
reader.Write(BaseStatClassNames[i], "MaxDc", ClassBaseStats[i].MaxDc);
reader.Write(BaseStatClassNames[i], "MinMc", ClassBaseStats[i].MinMc);
reader.Write(BaseStatClassNames[i], "MaxMc", ClassBaseStats[i].MaxMc);
reader.Write(BaseStatClassNames[i], "MinSc", ClassBaseStats[i].MinSc);
reader.Write(BaseStatClassNames[i], "MaxSc", ClassBaseStats[i].MaxSc);
reader.Write(BaseStatClassNames[i], "StartAgility", ClassBaseStats[i].StartAgility);
reader.Write(BaseStatClassNames[i], "StartAccuracy", ClassBaseStats[i].StartAccuracy);
reader.Write(BaseStatClassNames[i], "StartCriticalRate", ClassBaseStats[i].StartCriticalRate);
reader.Write(BaseStatClassNames[i], "StartCriticalDamage", ClassBaseStats[i].StartCriticalDamage);
reader.Write(BaseStatClassNames[i], "CritialRateGain", ClassBaseStats[i].CritialRateGain);
reader.Write(BaseStatClassNames[i], "CriticalDamageGain", ClassBaseStats[i].CriticalDamageGain);
}
}
示例5: SaveRandomItemStats
public static void SaveRandomItemStats()
{
File.Delete(ConfigPath + @".\RandomItemStats.ini");
InIReader reader = new InIReader(ConfigPath + @".\RandomItemStats.ini");
RandomItemStat stat;
for (int i = 0; i < RandomItemStatsList.Count; i++)
{
stat = RandomItemStatsList[i];
reader.Write("Item" + i.ToString(), "MaxDuraChance", stat.MaxDuraChance);
reader.Write("Item" + i.ToString(), "MaxDuraStatChance", stat.MaxDuraStatChance);
reader.Write("Item" + i.ToString(), "MaxDuraMaxStat", stat.MaxDuraMaxStat);
reader.Write("Item" + i.ToString(), "MaxAcChance", stat.MaxAcChance);
reader.Write("Item" + i.ToString(), "MaxAcStatChance", stat.MaxAcStatChance);
reader.Write("Item" + i.ToString(), "MaxAcMaxStat", stat.MaxAcMaxStat);
reader.Write("Item" + i.ToString(), "MaxMacChance", stat.MaxMacChance);
reader.Write("Item" + i.ToString(), "MaxMacStatChance", stat.MaxMacStatChance);
reader.Write("Item" + i.ToString(), "MaxMACMaxStat", stat.MaxMacMaxStat);
reader.Write("Item" + i.ToString(), "MaxDcChance", stat.MaxDcChance);
reader.Write("Item" + i.ToString(), "MaxDcStatChance", stat.MaxDcStatChance);
reader.Write("Item" + i.ToString(), "MaxDcMaxStat", stat.MaxDcMaxStat);
reader.Write("Item" + i.ToString(), "MaxMcChance", stat.MaxMcChance);
reader.Write("Item" + i.ToString(), "MaxMcStatChance", stat.MaxMcStatChance);
reader.Write("Item" + i.ToString(), "MaxMcMaxStat", stat.MaxMcMaxStat);
reader.Write("Item" + i.ToString(), "MaxScChance", stat.MaxScChance);
reader.Write("Item" + i.ToString(), "MaxScStatChance", stat.MaxScStatChance);
reader.Write("Item" + i.ToString(), "MaxScMaxStat", stat.MaxScMaxStat);
reader.Write("Item" + i.ToString(), "AccuracyChance", stat.AccuracyChance);
reader.Write("Item" + i.ToString(), "AccuracyStatChance", stat.AccuracyStatChance);
reader.Write("Item" + i.ToString(), "AccuracyMaxStat", stat.AccuracyMaxStat);
reader.Write("Item" + i.ToString(), "AgilityChance", stat.AgilityChance);
reader.Write("Item" + i.ToString(), "AgilityStatChance", stat.AgilityStatChance);
reader.Write("Item" + i.ToString(), "AgilityMaxStat", stat.AgilityMaxStat);
reader.Write("Item" + i.ToString(), "HpChance", stat.HpChance);
reader.Write("Item" + i.ToString(), "HpStatChance", stat.HpStatChance);
reader.Write("Item" + i.ToString(), "HpMaxStat", stat.HpMaxStat);
reader.Write("Item" + i.ToString(), "MpChance", stat.MpChance);
reader.Write("Item" + i.ToString(), "MpStatChance", stat.MpStatChance);
reader.Write("Item" + i.ToString(), "MpMaxStat", stat.MpMaxStat);
reader.Write("Item" + i.ToString(), "StrongChance", stat.StrongChance);
reader.Write("Item" + i.ToString(), "StrongStatChance", stat.StrongStatChance);
reader.Write("Item" + i.ToString(), "StrongMaxStat", stat.StrongMaxStat);
reader.Write("Item" + i.ToString(), "MagicResistChance", stat.MagicResistChance);
reader.Write("Item" + i.ToString(), "MagicResistStatChance", stat.MagicResistStatChance);
reader.Write("Item" + i.ToString(), "MagicResistMaxStat", stat.MagicResistMaxStat);
reader.Write("Item" + i.ToString(), "PoisonResistChance", stat.PoisonResistChance);
reader.Write("Item" + i.ToString(), "PoisonResistStatChance", stat.PoisonResistStatChance);
reader.Write("Item" + i.ToString(), "PoisonResistMaxStat", stat.PoisonResistMaxStat);
reader.Write("Item" + i.ToString(), "HpRecovChance", stat.HpRecovChance);
reader.Write("Item" + i.ToString(), "HpRecovStatChance", stat.HpRecovStatChance);
reader.Write("Item" + i.ToString(), "HpRecovMaxStat", stat.HpRecovMaxStat);
reader.Write("Item" + i.ToString(), "MpRecovChance", stat.MpRecovChance);
reader.Write("Item" + i.ToString(), "MpRecovStatChance", stat.MpRecovStatChance);
reader.Write("Item" + i.ToString(), "MpRecovMaxStat", stat.MpRecovMaxStat);
reader.Write("Item" + i.ToString(), "PoisonRecovChance", stat.PoisonRecovChance);
reader.Write("Item" + i.ToString(), "PoisonRecovStatChance", stat.PoisonRecovStatChance);
reader.Write("Item" + i.ToString(), "PoisonRecovMaxStat", stat.PoisonRecovMaxStat);
reader.Write("Item" + i.ToString(), "CriticalRateChance", stat.CriticalRateChance);
reader.Write("Item" + i.ToString(), "CriticalRateStatChance", stat.CriticalRateStatChance);
reader.Write("Item" + i.ToString(), "CriticalRateMaxStat", stat.CriticalRateMaxStat);
reader.Write("Item" + i.ToString(), "CriticalDamageChance", stat.CriticalDamageChance);
reader.Write("Item" + i.ToString(), "CriticalDamageStatChance", stat.CriticalDamageStatChance);
reader.Write("Item" + i.ToString(), "CriticalDamageMaxStat", stat.CriticalDamageMaxStat);
reader.Write("Item" + i.ToString(), "FreezeChance", stat.FreezeChance);
reader.Write("Item" + i.ToString(), "FreezeStatChance", stat.FreezeStatChance);
reader.Write("Item" + i.ToString(), "FreezeMaxStat", stat.FreezeMaxStat);
reader.Write("Item" + i.ToString(), "PoisonAttackChance", stat.PoisonAttackChance);
reader.Write("Item" + i.ToString(), "PoisonAttackStatChance", stat.PoisonAttackStatChance);
reader.Write("Item" + i.ToString(), "PoisonAttackMaxStat", stat.PoisonAttackMaxStat);
reader.Write("Item" + i.ToString(), "AttackSpeedChance", stat.AttackSpeedChance);
reader.Write("Item" + i.ToString(), "AttackSpeedStatChance", stat.AttackSpeedStatChance);
reader.Write("Item" + i.ToString(), "AttackSpeedMaxStat", stat.AttackSpeedMaxStat);
reader.Write("Item" + i.ToString(), "LuckChance", stat.LuckChance);
reader.Write("Item" + i.ToString(), "LuckStatChance", stat.LuckStatChance);
reader.Write("Item" + i.ToString(), "LuckMaxStat", stat.LuckMaxStat);
reader.Write("Item" + i.ToString(), "CurseChance", stat.CurseChance);
}
}
示例6: SaveGem
public static void SaveGem()
{
File.Delete(ConfigPath + @".\GemSystem.ini");
InIReader reader = new InIReader(ConfigPath + @".\GemSystem.ini");
reader.Write("Config", "GemStatIndependent", GemStatIndependent);
}
示例7: SaveGoods
public static void SaveGoods()
{
File.Delete(ConfigPath + @".\GoodsSystem.ini");
InIReader reader = new InIReader(ConfigPath + @".\GoodsSystem.ini");
reader.Write("Goods", "On", GoodsOn);
reader.Write("Goods", "MaxStored", GoodsMaxStored);
reader.Write("Goods", "BuyBackTime", GoodsBuyBackTime);
reader.Write("Goods", "BuyBackMaxStored", GoodsBuyBackMaxStored);
}
示例8: SaveMarriage
public static void SaveMarriage()
{
File.Delete(ConfigPath + @".\MarriageSystem.ini");
InIReader reader = new InIReader(ConfigPath + @".\MarriageSystem.ini");
reader.Write("Config", "EXPBonus", LoverEXPBonus);
reader.Write("Config", "MarriageCooldown", MarriageCooldown);
reader.Write("Config", "AllowLoverRecall", WeddingRingRecall);
reader.Write("Config", "MinimumLevel", MarriageLevelRequired);
reader.Write("Config", "ReplaceRingCost", ReplaceWedRingCost);
}
示例9: SaveMentor
public static void SaveMentor()
{
File.Delete(ConfigPath + @".\MentorSystem.ini");
InIReader reader = new InIReader(ConfigPath + @".\MentorSystem.ini");
reader.Write("Config", "LevelGap", MentorLevelGap);
reader.Write("Config", "MenteeSkillBoost", MentorSkillBoost);
reader.Write("Config", "MentorshipLength", MentorLength);
reader.Write("Config", "MentorDamageBoost", MentorDamageBoost);
reader.Write("Config", "MenteeExpBoost", MentorExpBoost);
reader.Write("Config", "PercentXPtoMentor", MenteeExpBank);
}
示例10: SaveRefine
public static void SaveRefine()
{
File.Delete(ConfigPath + @".\RefineSystem.ini");
InIReader reader = new InIReader(ConfigPath + @".\RefineSystem.ini");
reader.Write("Config", "OnlyRefineWeapon", OnlyRefineWeapon);
reader.Write("Config", "BaseChance", RefineBaseChance);
reader.Write("Config", "Time", RefineTime);
reader.Write("Config", "StatIncrease", RefineIncrease);
reader.Write("Config", "CritChance", RefineCritChance);
reader.Write("Config", "CritIncrease", RefineCritIncrease);
reader.Write("Config", "WepStatReducedChance", RefineWepStatReduce);
reader.Write("Config", "ItemStatReducedChance", RefineItemStatReduce);
reader.Write("Config", "RefineCost", RefineCost);
reader.Write("Ore", "OreName", RefineOreName);
}
示例11: SaveMail
public static void SaveMail()
{
File.Delete(ConfigPath + @".\MailSystem.ini");
InIReader reader = new InIReader(ConfigPath + @".\MailSystem.ini");
reader.Write("AutoSend", "Gold", MailAutoSendGold);
reader.Write("AutoSend", "Items", MailAutoSendItems);
reader.Write("Rates", "FreeWithStamp", MailFreeWithStamp);
reader.Write("Rates", "CostPer1k", MailCostPer1KGold);
reader.Write("Rates", "InsurancePerItem", MailItemInsurancePercentage);
}
示例12: SaveFishing
public static void SaveFishing()
{
File.Delete(ConfigPath + @".\FishingSystem.ini");
InIReader reader = new InIReader(ConfigPath + @".\FishingSystem.ini");
reader.Write("Rates", "Attempts", FishingAttempts);
reader.Write("Rates", "SuccessStart", FishingSuccessStart);
reader.Write("Rates", "SuccessMultiplier", FishingSuccessMultiplier);
reader.Write("Rates", "Delay", FishingDelay);
reader.Write("Rates", "MonsterSpawnChance", FishingMobSpawnChance);
reader.Write("Game", "Monster", FishingMonster);
}
示例13: SaveAwakeAttribute
public static void SaveAwakeAttribute()
{
File.Delete(ConfigPath + @".\AwakeningSystem.ini");
InIReader reader = new InIReader(ConfigPath + @".\AwakeningSystem.ini");
reader.Write("Attribute", "SuccessRate", Awake.AwakeSuccessRate);
reader.Write("Attribute", "HitRate", Awake.AwakeHitRate);
reader.Write("Attribute", "MaxUpgradeLevel", Awake.MaxAwakeLevel);
reader.Write("IncreaseValue", "WeaponValue", Awake.Awake_WeaponRate);
reader.Write("IncreaseValue", "HelmetValue", Awake.Awake_HelmetRate);
reader.Write("IncreaseValue", "ArmorValue", Awake.Awake_ArmorRate);
for (int i = 0; i < 4; i++)
{
reader.Write("Value", "ChanceMax_" + ((ItemGrade)(i + 1)).ToString(), Awake.AwakeChanceMax[i]);
}
if (Awake.AwakeMaterials.Count == 0)
{
for (int i = 0; i < (int)AwakeType.HPMP; i++)
{
for (int j = 0; j < 4; j++)
{
reader.Write("Materials_BaseValue", ((AwakeType)(i + 1)).ToString() + "_" + ((ItemGrade)(j + 1)).ToString() + "_Material1", 1);
reader.Write("Materials_BaseValue", ((AwakeType)(i + 1)).ToString() + "_" + ((ItemGrade)(j + 1)).ToString() + "_Material2", 1);
}
}
}
else
{
for (int i = 0; i < (int)AwakeType.HPMP; i++)
{
List<byte>[] value = Awake.AwakeMaterials[i];
for (int j = 0; j < value[0].Count; j++)
{
reader.Write("Materials_BaseValue", ((AwakeType)(i + 1)).ToString() + "_" + ((ItemGrade)(j + 1)).ToString() + "_Material1", value[0][j]);
reader.Write("Materials_BaseValue", ((AwakeType)(i + 1)).ToString() + "_" + ((ItemGrade)(j + 1)).ToString() + "_Material2", value[1][j]);
}
Awake.AwakeMaterials.Add(value);
}
}
for (int c = 0; c < 4; c++)
{
reader.Write("Materials_IncreaseValue", "Materials_" + ((ItemGrade)(c + 1)).ToString(), Awake.AwakeMaterialRate[c]);
}
}
示例14: Save
public bool Save(CustomAI mobToSave)
{
if (mobToSave == null || mobToSave.Name.Length <= 0)
return false;
InIReader Writer = new InIReader(@".\Custom\Unique AIs\" + mobToSave.Name + ".ini");
Writer.Write("Bools", "SetXY", mobToSave.SetXY);
Writer.Write("Bools", "MapSpecific", mobToSave.MapSpecific);
Writer.Write("Bools", "AnnounceSpawn", mobToSave.AnnounceSpawn);
Writer.Write("Bools", "AnnounceDrop", mobToSave.AnnounceDrop);
Writer.Write("Bools", "AnnounceDeath", mobToSave.AnnounceDeath);
Writer.Write("Bools", "UseMassAttack", mobToSave.UseMassAttack);
Writer.Write("Bools", "UseSpecialAttack", mobToSave.UseSpecialAttack);
Writer.Write("Bools", "UseMeleeAttack", mobToSave.UseMeleeAttack);
Writer.Write("Bools", "UseRangeAttack", mobToSave.UseRangeAttack);
Writer.Write("Bools", "Target", mobToSave.Target);
Writer.Write("Bools", "UseKillTimer", mobToSave.UseKillTimer);
Writer.Write("Bools", "IgnorePets", mobToSave.IgnorePets);
Writer.Write("Bools", "DamagePetsMore", mobToSave.DamagePetsMore);
Writer.Write("Bools", "CanPara", mobToSave.CanPara);
Writer.Write("Bools", "CanGreen", mobToSave.CanGreen);
Writer.Write("Bools", "CanRed", mobToSave.CanRed);
Writer.Write("Bools", "SpawnSlaves", mobToSave.Spawn_Slaves);
if (mobToSave.MapSpecific)
Writer.Write("Strings", "MapName", mobToSave.MapName);
if (mobToSave.AnnounceSpawn)
Writer.Write("Strings", "SpawnMessage", mobToSave.SpawnMessage);
if (mobToSave.AnnounceDeath)
Writer.Write("Strings", "DeathMessage", mobToSave.DeadMessage);
if (mobToSave.AnnounceDrop)
Writer.Write("Strings", "ItemMessage", mobToSave.ItemMessage);
if (mobToSave.SetXY)
{
Writer.Write("Ints", "MapX", mobToSave.MapX);
Writer.Write("Ints", "MapY", mobToSave.MapY);
}
if (mobToSave.UseMassAttack)
{
Writer.Write("Ints", "MassAttackEffect", mobToSave.MassAttackEffect);
Writer.Write("Damage", "MassAttackDamage", mobToSave.MassAttackDamage);
}
if (mobToSave.UseSpecialAttack)
{
Writer.Write("Ints", "SpecialAttackEffect", mobToSave.SpecialAttackEffect);
Writer.Write("Damage", "SpecialAttackDamage", mobToSave.SpecialAttackDamage);
}
if (mobToSave.UseMeleeAttack)
{
Writer.Write("Ints", "MeleeAttackEffect", mobToSave.MeleeAttackEffect);
Writer.Write("Damage", "MeleeAttackDamage", mobToSave.MeleeAttackDamage);
}
if (mobToSave.UseRangeAttack)
{
Writer.Write("Ints", "RangeAttackEffect", mobToSave.RangeAttackEffect);
Writer.Write("Damage", "RangeAttackDamage", mobToSave.RangeAttackDamage);
}
if (mobToSave.UseMagicAttack)
{
Writer.Write("Ints", "MagicAttackEffect", mobToSave.MagicAttackEffect);
Writer.Write("Damage", "MagicAttackDamage", mobToSave.MagicAttackDamage);
}
if (mobToSave.Target)
{
Writer.Write("Strings", "TargetClass", mobToSave.TargetClass); //Default = Warrior
Writer.Write("Damage", "TargetDamage", mobToSave.TargetAttackDamage);
}
if (mobToSave.DamagePetsMore || !mobToSave.IgnorePets)
Writer.Write("Damage", "PetDamage", mobToSave.PetAttackDamage);
if (mobToSave.UseKillTimer)
{
Writer.Write("Strings", "KillTimer", mobToSave.KillTimer);
Writer.Write("Ints", "RespawnDays", mobToSave.RespawnDay);
Writer.Write("Ints", "RespawnMonths", mobToSave.RespawnMonth);
Writer.Write("Ints", "RespawnYears", mobToSave.RespawnYear);
Writer.Write("Ints", "RespawnHours", mobToSave.RespawnHour);
Writer.Write("Ints", "RespawnMinutes", mobToSave.RespawnMinute);
}
Writer.Write("Ints", "ItemCount", mobToSave.ItemCount);
if (mobToSave.Spawn_Slaves)
{
for (int i = 0; i < mobToSave.Slaves.Count; i++)
{
Writer.Write("Slaves", "Slave" + i, mobToSave.Slaves[i].Name);
Writer.Write("Slaves", "SlaveCount" + i, mobToSave.Slaves[i].Count);
}
}
if (mobToSave.ItemCount > 0)
{
for (int i = 0; i < mobToSave.ItemCount; i++)
{
Writer.Write("Items", "Item" + i, mobToSave.Drops[i].Name);
Writer.Write("Items", "ItemChance" + i, mobToSave.Drops[i].Chance);
}
}
Writer.Write("States", "Status", mobToSave.Alive);
Writer.Write("States", "CurrentMap", mobToSave.CurrentMap);
Writer.Write("States", "CurrentX", mobToSave.CurrentX);
Writer.Write("States", "CurrentY", mobToSave.CurrentY);
//.........这里部分代码省略.........