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C# InIReader.ReadUInt32方法代码示例

本文整理汇总了C#中InIReader.ReadUInt32方法的典型用法代码示例。如果您正苦于以下问题:C# InIReader.ReadUInt32方法的具体用法?C# InIReader.ReadUInt32怎么用?C# InIReader.ReadUInt32使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在InIReader的用法示例。


在下文中一共展示了InIReader.ReadUInt32方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: LoadGoods

        public static void LoadGoods()
        {
            if (!File.Exists(ConfigPath + @".\GoodsSystem.ini"))
            {
                SaveGoods();
                return;
            }

            InIReader reader = new InIReader(ConfigPath + @".\GoodsSystem.ini");
            GoodsOn = reader.ReadBoolean("Goods", "On", GoodsOn);
            GoodsMaxStored = reader.ReadUInt32("Goods", "MaxStored", GoodsMaxStored);
            GoodsBuyBackTime = reader.ReadUInt32("Goods", "BuyBackTime", GoodsBuyBackTime);
            GoodsBuyBackMaxStored = reader.ReadUInt32("Goods", "BuyBackMaxStored", GoodsBuyBackMaxStored);
        }
开发者ID:thedeaths,项目名称:mir2,代码行数:14,代码来源:Settings.cs

示例2: LoadGuildSettings

        public static void LoadGuildSettings()
        {
            if (!File.Exists(ConfigPath + @".\GuildSettings.ini"))
            {
                Guild_CreationCostList.Add(new ItemVolume(){Amount = 1000000});
                Guild_CreationCostList.Add(new ItemVolume(){ItemName = "WoomaHorn",Amount = 1});
                return;
            }
            InIReader reader = new InIReader(ConfigPath + @".\GuildSettings.ini");
            Guild_RequiredLevel = reader.ReadByte("Guilds", "MinimumLevel", Guild_RequiredLevel);
            Guild_ExpRate = reader.ReadFloat("Guilds", "ExpRate", Guild_ExpRate);
            Guild_PointPerLevel = reader.ReadByte("Guilds", "PointPerLevel", Guild_PointPerLevel);
            Guild_WarTime = reader.ReadInt64("Guilds", "WarTime", Guild_WarTime);
            Guild_WarCost = reader.ReadUInt32("Guilds", "WarCost", Guild_WarCost);

            int i = 0;
            while (reader.ReadUInt32("Required-" + i.ToString(),"Amount",0) != 0)
            {
                Guild_CreationCostList.Add(new ItemVolume()
                {
                    ItemName = reader.ReadString("Required-" + i.ToString(), "ItemName", ""),
                    Amount = reader.ReadUInt32("Required-" + i.ToString(), "Amount", 0)
                }
                );
                i++;
            }
            i = 0;
            while (reader.ReadInt64("Exp", "Level-" + i.ToString(), -1) != -1)
            {
                Guild_ExperienceList.Add(reader.ReadInt64("Exp", "Level-" + i.ToString(), 0));
                i++;
            }
            i = 0;
            while (reader.ReadInt32("Cap", "Level-" + i.ToString(), -1) != -1)
            {
                Guild_MembercapList.Add(reader.ReadInt32("Cap", "Level-" + i.ToString(), 0));
                i++;
            }
            byte TotalBuffs = reader.ReadByte("Guilds", "TotalBuffs", 0);
            for (i = 0; i < TotalBuffs; i++)
            {
                Guild_BuffList.Add(new GuildBuffInfo(reader, i));
            }



        }
开发者ID:thedeaths,项目名称:mir2,代码行数:47,代码来源:Settings.cs

示例3: LoadMail

        public static void LoadMail()
        {
            if (!File.Exists(ConfigPath + @".\MailSystem.ini"))
            {
                SaveMail();
                return;
            }

            InIReader reader = new InIReader(ConfigPath + @".\MailSystem.ini");
            MailAutoSendGold = reader.ReadBoolean("AutoSend", "Gold", MailAutoSendGold);
            MailAutoSendItems = reader.ReadBoolean("AutoSend", "Items", MailAutoSendItems);
            MailFreeWithStamp = reader.ReadBoolean("Rates", "FreeWithStamp", MailFreeWithStamp);
            MailCostPer1KGold = reader.ReadUInt32("Rates", "CostPer1k", MailCostPer1KGold);
            MailItemInsurancePercentage = reader.ReadUInt32("Rates", "InsurancePerItem", MailItemInsurancePercentage);
        }
开发者ID:thedeaths,项目名称:mir2,代码行数:15,代码来源:Settings.cs


注:本文中的InIReader.ReadUInt32方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。