本文整理汇总了C#中InIReader.ReadInt64方法的典型用法代码示例。如果您正苦于以下问题:C# InIReader.ReadInt64方法的具体用法?C# InIReader.ReadInt64怎么用?C# InIReader.ReadInt64使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类InIReader
的用法示例。
在下文中一共展示了InIReader.ReadInt64方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: LoadGuildSettings
public static void LoadGuildSettings()
{
if (!File.Exists(ConfigPath + @".\GuildSettings.ini"))
{
Guild_CreationCostList.Add(new ItemVolume(){Amount = 1000000});
Guild_CreationCostList.Add(new ItemVolume(){ItemName = "WoomaHorn",Amount = 1});
return;
}
InIReader reader = new InIReader(ConfigPath + @".\GuildSettings.ini");
Guild_RequiredLevel = reader.ReadByte("Guilds", "MinimumLevel", Guild_RequiredLevel);
Guild_ExpRate = reader.ReadFloat("Guilds", "ExpRate", Guild_ExpRate);
Guild_PointPerLevel = reader.ReadByte("Guilds", "PointPerLevel", Guild_PointPerLevel);
Guild_WarTime = reader.ReadInt64("Guilds", "WarTime", Guild_WarTime);
Guild_WarCost = reader.ReadUInt32("Guilds", "WarCost", Guild_WarCost);
int i = 0;
while (reader.ReadUInt32("Required-" + i.ToString(),"Amount",0) != 0)
{
Guild_CreationCostList.Add(new ItemVolume()
{
ItemName = reader.ReadString("Required-" + i.ToString(), "ItemName", ""),
Amount = reader.ReadUInt32("Required-" + i.ToString(), "Amount", 0)
}
);
i++;
}
i = 0;
while (reader.ReadInt64("Exp", "Level-" + i.ToString(), -1) != -1)
{
Guild_ExperienceList.Add(reader.ReadInt64("Exp", "Level-" + i.ToString(), 0));
i++;
}
i = 0;
while (reader.ReadInt32("Cap", "Level-" + i.ToString(), -1) != -1)
{
Guild_MembercapList.Add(reader.ReadInt32("Cap", "Level-" + i.ToString(), 0));
i++;
}
byte TotalBuffs = reader.ReadByte("Guilds", "TotalBuffs", 0);
for (i = 0; i < TotalBuffs; i++)
{
Guild_BuffList.Add(new GuildBuffInfo(reader, i));
}
}
示例2: LoadFishing
public static void LoadFishing()
{
if (!File.Exists(ConfigPath + @".\FishingSystem.ini"))
{
SaveFishing();
return;
}
InIReader reader = new InIReader(ConfigPath + @".\FishingSystem.ini");
FishingAttempts = reader.ReadInt32("Rates", "Attempts", FishingAttempts);
FishingSuccessStart = reader.ReadInt32("Rates", "SuccessStart", FishingSuccessStart);
FishingSuccessMultiplier = reader.ReadInt32("Rates", "SuccessMultiplier", FishingSuccessMultiplier);
FishingDelay = reader.ReadInt64("Rates", "Delay", FishingDelay);
FishingMobSpawnChance = reader.ReadInt32("Rates", "MonsterSpawnChance", FishingMobSpawnChance);
FishingMonster = reader.ReadString("Game", "Monster", FishingMonster);
}
示例3: LoadEXP
public static void LoadEXP()
{
long exp = 100;
InIReader reader = new InIReader(ConfigPath + @".\ExpList.ini");
for (int i = 1; i <= 500; i++)
{
exp = reader.ReadInt64("Exp", "Level" + i, exp);
ExperienceList.Add(exp);
}
//ArcherSpells - Elemental system
reader = new InIReader(ConfigPath + @".\OrbsExpList.ini");
for (int i = 1; i <= 4; i++)
{
exp = i * 50;//default exp value
exp = reader.ReadInt64("Exp", "Orb" + i, exp);
OrbsExpList.Add(exp);
exp = i * 2;//default defense value
exp = reader.ReadInt64("Def", "Orb" + i, exp);
OrbsDefList.Add(exp);
exp = i * 4;//default power value
exp = reader.ReadInt64("Att", "Orb" + i, exp);
OrbsDmgList.Add(exp);
}
}
示例4: LoadEXP
public static void LoadEXP()
{
long exp = 100;
InIReader reader = new InIReader(@".\ExpList.ini");
for (int i = 1; i <= 50; i++)
{
exp = reader.ReadInt64("Exp", "Level" + i, exp);
ExperienceList.Add(exp);
}
}