本文整理汇总了C#中InIReader.ReadFloat方法的典型用法代码示例。如果您正苦于以下问题:C# InIReader.ReadFloat方法的具体用法?C# InIReader.ReadFloat怎么用?C# InIReader.ReadFloat使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类InIReader
的用法示例。
在下文中一共展示了InIReader.ReadFloat方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: LoadGuildSettings
public static void LoadGuildSettings()
{
if (!File.Exists(ConfigPath + @".\GuildSettings.ini"))
{
Guild_CreationCostList.Add(new ItemVolume(){Amount = 1000000});
Guild_CreationCostList.Add(new ItemVolume(){ItemName = "WoomaHorn",Amount = 1});
return;
}
InIReader reader = new InIReader(ConfigPath + @".\GuildSettings.ini");
Guild_RequiredLevel = reader.ReadByte("Guilds", "MinimumLevel", Guild_RequiredLevel);
Guild_ExpRate = reader.ReadFloat("Guilds", "ExpRate", Guild_ExpRate);
Guild_PointPerLevel = reader.ReadByte("Guilds", "PointPerLevel", Guild_PointPerLevel);
Guild_WarTime = reader.ReadInt64("Guilds", "WarTime", Guild_WarTime);
Guild_WarCost = reader.ReadUInt32("Guilds", "WarCost", Guild_WarCost);
int i = 0;
while (reader.ReadUInt32("Required-" + i.ToString(),"Amount",0) != 0)
{
Guild_CreationCostList.Add(new ItemVolume()
{
ItemName = reader.ReadString("Required-" + i.ToString(), "ItemName", ""),
Amount = reader.ReadUInt32("Required-" + i.ToString(), "Amount", 0)
}
);
i++;
}
i = 0;
while (reader.ReadInt64("Exp", "Level-" + i.ToString(), -1) != -1)
{
Guild_ExperienceList.Add(reader.ReadInt64("Exp", "Level-" + i.ToString(), 0));
i++;
}
i = 0;
while (reader.ReadInt32("Cap", "Level-" + i.ToString(), -1) != -1)
{
Guild_MembercapList.Add(reader.ReadInt32("Cap", "Level-" + i.ToString(), 0));
i++;
}
byte TotalBuffs = reader.ReadByte("Guilds", "TotalBuffs", 0);
for (i = 0; i < TotalBuffs; i++)
{
Guild_BuffList.Add(new GuildBuffInfo(reader, i));
}
}
示例2: LoadAwakeAttribute
public static void LoadAwakeAttribute()
{
if (!File.Exists(ConfigPath + @".\AwakeningSystem.ini"))
{
return;
}
InIReader reader = new InIReader(ConfigPath + @".\AwakeningSystem.ini");
Awake.AwakeSuccessRate = reader.ReadByte("Attribute", "SuccessRate", Awake.AwakeSuccessRate);
Awake.AwakeHitRate = reader.ReadByte("Attribute", "HitRate", Awake.AwakeHitRate);
Awake.MaxAwakeLevel = reader.ReadInt32("Attribute", "MaxUpgradeLevel", Awake.MaxAwakeLevel);
Awake.Awake_WeaponRate = reader.ReadByte("IncreaseValue", "WeaponValue", Awake.Awake_WeaponRate);
Awake.Awake_HelmetRate = reader.ReadByte("IncreaseValue", "HelmetValue", Awake.Awake_HelmetRate);
Awake.Awake_ArmorRate = reader.ReadByte("IncreaseValue", "ArmorValue", Awake.Awake_ArmorRate);
for (int i = 0; i < 4; i++)
{
Awake.AwakeChanceMax[i] = reader.ReadByte("Value", "ChanceMax_" + ((ItemGrade)(i + 1)).ToString(), Awake.AwakeChanceMax[i]);
}
for (int i = 0; i < (int)AwakeType.HPMP; i++)
{
List<byte>[] value = new List<byte>[2];
for (int k = 0; k < 2; k++)
{
value[k] = new List<byte>();
}
for (int j = 0; j < 4; j++)
{
byte material1 = 1;
material1 = reader.ReadByte("Materials_BaseValue", ((AwakeType)(i + 1)).ToString() + "_" + ((ItemGrade)(j + 1)).ToString() + "_Material1", material1);
byte material2 = 1;
material2 = reader.ReadByte("Materials_BaseValue", ((AwakeType)(i + 1)).ToString() + "_" + ((ItemGrade)(j + 1)).ToString() + "_Material2", material2);
value[0].Add(material1);
value[1].Add(material2);
}
Awake.AwakeMaterials.Add(value);
}
for (int c = 0; c < 4; c++)
{
Awake.AwakeMaterialRate[c] = reader.ReadFloat("Materials_IncreaseValue", "Materials_" + ((ItemGrade)(c + 1)).ToString(), Awake.AwakeMaterialRate[c]);
}
}
示例3: LoadBaseStats
public static void LoadBaseStats()
{
if (!File.Exists(ConfigPath + @".\BaseStats.ini"))
{
SaveBaseStats();
return;
}
InIReader reader = new InIReader(ConfigPath + @".\BaseStats.ini");
for (int i = 0; i < ClassBaseStats.Length; i++)
{
ClassBaseStats[i].HpGain = reader.ReadFloat(BaseStatClassNames[i], "HpGain", ClassBaseStats[i].HpGain);
ClassBaseStats[i].HpGainRate = reader.ReadFloat(BaseStatClassNames[i], "HpGainRate", ClassBaseStats[i].HpGainRate);
ClassBaseStats[i].MpGainRate = reader.ReadFloat(BaseStatClassNames[i], "MpGainRate", ClassBaseStats[i].MpGainRate);
ClassBaseStats[i].BagWeightGain = reader.ReadFloat(BaseStatClassNames[i], "BagWeightGain", ClassBaseStats[i].BagWeightGain);
ClassBaseStats[i].WearWeightGain = reader.ReadFloat(BaseStatClassNames[i], "WearWeightGain", ClassBaseStats[i].WearWeightGain);
ClassBaseStats[i].HandWeightGain = reader.ReadFloat(BaseStatClassNames[i], "HandWeightGain", ClassBaseStats[i].HandWeightGain);
ClassBaseStats[i].MinAc = reader.ReadByte(BaseStatClassNames[i], "MinAc", ClassBaseStats[i].MinAc);
ClassBaseStats[i].MaxAc = reader.ReadByte(BaseStatClassNames[i], "MaxAc", ClassBaseStats[i].MaxAc);
ClassBaseStats[i].MinMac = reader.ReadByte(BaseStatClassNames[i], "MinMac", ClassBaseStats[i].MinMac);
ClassBaseStats[i].MaxMac = reader.ReadByte(BaseStatClassNames[i], "MaxMac", ClassBaseStats[i].MaxMac);
ClassBaseStats[i].MinDc = reader.ReadByte(BaseStatClassNames[i], "MinDc", ClassBaseStats[i].MinDc);
ClassBaseStats[i].MaxDc = reader.ReadByte(BaseStatClassNames[i], "MaxDc", ClassBaseStats[i].MaxDc);
ClassBaseStats[i].MinMc = reader.ReadByte(BaseStatClassNames[i], "MinMc", ClassBaseStats[i].MinMc);
ClassBaseStats[i].MaxMc = reader.ReadByte(BaseStatClassNames[i], "MaxMc", ClassBaseStats[i].MaxMc);
ClassBaseStats[i].MinSc = reader.ReadByte(BaseStatClassNames[i], "MinSc", ClassBaseStats[i].MinSc);
ClassBaseStats[i].MaxSc = reader.ReadByte(BaseStatClassNames[i], "MaxSc", ClassBaseStats[i].MaxSc);
ClassBaseStats[i].StartAgility = reader.ReadByte(BaseStatClassNames[i], "StartAgility", ClassBaseStats[i].StartAgility);
ClassBaseStats[i].StartAccuracy = reader.ReadByte(BaseStatClassNames[i], "StartAccuracy", ClassBaseStats[i].StartAccuracy);
ClassBaseStats[i].StartCriticalRate = reader.ReadByte(BaseStatClassNames[i], "StartCriticalRate", ClassBaseStats[i].StartCriticalRate);
ClassBaseStats[i].StartCriticalDamage = reader.ReadByte(BaseStatClassNames[i], "StartCriticalDamage", ClassBaseStats[i].StartCriticalDamage);
ClassBaseStats[i].CritialRateGain = reader.ReadByte(BaseStatClassNames[i], "CritialRateGain", ClassBaseStats[i].CritialRateGain);
ClassBaseStats[i].CriticalDamageGain = reader.ReadByte(BaseStatClassNames[i], "CriticalDamageGain", ClassBaseStats[i].CriticalDamageGain);
}
}