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C# InIReader.ReadInt32方法代码示例

本文整理汇总了C#中InIReader.ReadInt32方法的典型用法代码示例。如果您正苦于以下问题:C# InIReader.ReadInt32方法的具体用法?C# InIReader.ReadInt32怎么用?C# InIReader.ReadInt32使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在InIReader的用法示例。


在下文中一共展示了InIReader.ReadInt32方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: LoadAwakeAttribute

		public static void LoadAwakeAttribute()
        {
            if (!File.Exists(ConfigPath + @".\AwakeningSystem.ini"))
            {
                return;
            }

            InIReader reader = new InIReader(ConfigPath + @".\AwakeningSystem.ini");
            Awake.AwakeSuccessRate = reader.ReadByte("Attribute", "SuccessRate", Awake.AwakeSuccessRate);
            Awake.AwakeHitRate = reader.ReadByte("Attribute", "HitRate", Awake.AwakeHitRate);
            Awake.MaxAwakeLevel = reader.ReadInt32("Attribute", "MaxUpgradeLevel", Awake.MaxAwakeLevel);
            Awake.Awake_WeaponRate = reader.ReadByte("IncreaseValue", "WeaponValue", Awake.Awake_WeaponRate);
            Awake.Awake_HelmetRate = reader.ReadByte("IncreaseValue", "HelmetValue", Awake.Awake_HelmetRate);
            Awake.Awake_ArmorRate = reader.ReadByte("IncreaseValue", "ArmorValue", Awake.Awake_ArmorRate);

            for (int i = 0; i < 4; i++)
            {
                Awake.AwakeChanceMax[i] = reader.ReadByte("Value", "ChanceMax_" + ((ItemGrade)(i + 1)).ToString(), Awake.AwakeChanceMax[i]);
            }

            for (int i = 0; i < (int)AwakeType.HPMP; i++)
            {
                List<byte>[] value = new List<byte>[2];

                for (int k = 0; k < 2; k++)
                {
                    value[k] = new List<byte>();
                }

                for (int j = 0; j < 4; j++)
                {
                    byte material1 = 1;
                    material1 = reader.ReadByte("Materials_BaseValue", ((AwakeType)(i + 1)).ToString() + "_" + ((ItemGrade)(j + 1)).ToString() + "_Material1", material1);
                    byte material2 = 1;
                    material2 = reader.ReadByte("Materials_BaseValue", ((AwakeType)(i + 1)).ToString() + "_" + ((ItemGrade)(j + 1)).ToString() + "_Material2", material2);
                    value[0].Add(material1);
                    value[1].Add(material2);
                }

                Awake.AwakeMaterials.Add(value);
            }

            for (int c = 0; c < 4; c++)
            {
                Awake.AwakeMaterialRate[c] = reader.ReadFloat("Materials_IncreaseValue", "Materials_" + ((ItemGrade)(c + 1)).ToString(), Awake.AwakeMaterialRate[c]);
            }

        }
开发者ID:thedeaths,项目名称:mir2,代码行数:48,代码来源:Settings.cs

示例2: GuildBuffInfo

 public GuildBuffInfo(InIReader reader, int i)
 {
     Id  = reader.ReadInt32("Buff-" + i.ToString(), "Id",0);
     Icon = reader.ReadInt32("Buff-" + i.ToString(), "Icon", 0);
     name = reader.ReadString("Buff-" + i.ToString(), "Name","");
     LevelRequirement = reader.ReadByte("Buff-" + i.ToString(), "LevelReq",0);
     PointsRequirement = reader.ReadByte("Buff-" + i.ToString(), "PointsReq",1);
     TimeLimit = reader.ReadInt32("Buff-" + i.ToString(), "TimeLimit",0);;
     ActivationCost = reader.ReadInt32("Buff-" + i.ToString(), "ActivationCost",0);
     BuffAc = reader.ReadByte("Buff-" + i.ToString(), "BuffAc",0);
     BuffMac = reader.ReadByte("Buff-" + i.ToString(), "BuffMAC",0);
     BuffDc = reader.ReadByte("Buff-" + i.ToString(), "BuffDc",0);
     BuffMc = reader.ReadByte("Buff-" + i.ToString(), "BuffMc",0);
     BuffSc = reader.ReadByte("Buff-" + i.ToString(), "BuffSc",0);
     BuffMaxHp = reader.ReadInt32("Buff-" + i.ToString(), "BuffMaxHp",0);
     BuffMaxMp = reader.ReadInt32("Buff-" + i.ToString(), "BuffMaxMp",0);
     BuffMineRate = reader.ReadByte("Buff-" + i.ToString(), "BuffMineRate",0);
     BuffGemRate = reader.ReadByte("Buff-" + i.ToString(), "BuffGemRate",0);
     BuffFishRate = reader.ReadByte("Buff-" + i.ToString(), "BuffFishRate",0);
     BuffExpRate = reader.ReadByte("Buff-" + i.ToString(), "BuffExpRate",0);
     BuffCraftRate = reader.ReadByte("Buff-" + i.ToString(), "BuffCraftRate",0);
     BuffSkillRate = reader.ReadByte("Buff-" + i.ToString(), "BuffSkillRate",0);
     BuffHpRegen = reader.ReadByte("Buff-" + i.ToString(), "BuffHpRegen",0);
     BuffMPRegen = reader.ReadByte("Buff-" + i.ToString(), "BuffMpRegen",0);
     BuffAttack = reader.ReadByte("Buff-" + i.ToString(), "BuffAttack",0);
     BuffDropRate = reader.ReadByte("Buff-" + i.ToString(), "BuffDropRate",0);
     BuffGoldRate = reader.ReadByte("Buff-" + i.ToString(), "BuffGoldRate",0);
 }
开发者ID:thedeaths,项目名称:official-mir2c-,代码行数:28,代码来源:Common.cs

示例3: LoadGuildSettings

        public static void LoadGuildSettings()
        {
            if (!File.Exists(ConfigPath + @".\GuildSettings.ini"))
            {
                Guild_CreationCostList.Add(new ItemVolume(){Amount = 1000000});
                Guild_CreationCostList.Add(new ItemVolume(){ItemName = "WoomaHorn",Amount = 1});
                return;
            }
            InIReader reader = new InIReader(ConfigPath + @".\GuildSettings.ini");
            Guild_RequiredLevel = reader.ReadByte("Guilds", "MinimumLevel", Guild_RequiredLevel);
            Guild_ExpRate = reader.ReadFloat("Guilds", "ExpRate", Guild_ExpRate);
            Guild_PointPerLevel = reader.ReadByte("Guilds", "PointPerLevel", Guild_PointPerLevel);
            Guild_WarTime = reader.ReadInt64("Guilds", "WarTime", Guild_WarTime);
            Guild_WarCost = reader.ReadUInt32("Guilds", "WarCost", Guild_WarCost);

            int i = 0;
            while (reader.ReadUInt32("Required-" + i.ToString(),"Amount",0) != 0)
            {
                Guild_CreationCostList.Add(new ItemVolume()
                {
                    ItemName = reader.ReadString("Required-" + i.ToString(), "ItemName", ""),
                    Amount = reader.ReadUInt32("Required-" + i.ToString(), "Amount", 0)
                }
                );
                i++;
            }
            i = 0;
            while (reader.ReadInt64("Exp", "Level-" + i.ToString(), -1) != -1)
            {
                Guild_ExperienceList.Add(reader.ReadInt64("Exp", "Level-" + i.ToString(), 0));
                i++;
            }
            i = 0;
            while (reader.ReadInt32("Cap", "Level-" + i.ToString(), -1) != -1)
            {
                Guild_MembercapList.Add(reader.ReadInt32("Cap", "Level-" + i.ToString(), 0));
                i++;
            }
            byte TotalBuffs = reader.ReadByte("Guilds", "TotalBuffs", 0);
            for (i = 0; i < TotalBuffs; i++)
            {
                Guild_BuffList.Add(new GuildBuffInfo(reader, i));
            }



        }
开发者ID:thedeaths,项目名称:mir2,代码行数:47,代码来源:Settings.cs

示例4: LoadMarriage

 public static void LoadMarriage()
 {
     if (!File.Exists(ConfigPath + @".\MarriageSystem.ini"))
     {
         SaveMarriage();
         return;
     }
     InIReader reader = new InIReader(ConfigPath + @".\MarriageSystem.ini");
     LoverEXPBonus = reader.ReadInt32("Config", "EXPBonus", LoverEXPBonus);
     MarriageCooldown = reader.ReadInt32("Config", "MarriageCooldown", MarriageCooldown);
     WeddingRingRecall = reader.ReadBoolean("Config", "AllowLoverRecall", WeddingRingRecall);
     MarriageLevelRequired = reader.ReadInt32("Config", "MinimumLevel", MarriageLevelRequired);
     ReplaceWedRingCost = reader.ReadInt32("Config", "ReplaceRingCost", ReplaceWedRingCost);
 }
开发者ID:thedeaths,项目名称:mir2,代码行数:14,代码来源:Settings.cs

示例5: LoadRefine

        public static void LoadRefine()
        {
            if (!File.Exists(ConfigPath + @".\RefineSystem.ini"))
            {
                SaveRefine();
                return;
            }

            InIReader reader = new InIReader(ConfigPath + @".\RefineSystem.ini");
            OnlyRefineWeapon = reader.ReadBoolean("Config", "OnlyRefineWeapon", OnlyRefineWeapon);
            RefineBaseChance = reader.ReadByte("Config", "BaseChance", RefineBaseChance);
            RefineTime = reader.ReadInt32("Config", "Time", RefineTime);
            RefineIncrease = reader.ReadByte("Config", "StatIncrease", RefineIncrease);
            RefineCritChance = reader.ReadByte("Config", "CritChance", RefineCritChance);
            RefineCritIncrease = reader.ReadByte("Config", "CritIncrease", RefineCritIncrease);
            RefineWepStatReduce = reader.ReadByte("Config", "WepStatReducedChance", RefineWepStatReduce);
            RefineItemStatReduce = reader.ReadByte("Config", "ItemStatReducedChance", RefineItemStatReduce);
            RefineCost = reader.ReadInt32("Config", "RefineCost", RefineCost);

            RefineOreName = reader.ReadString("Ore", "OreName", RefineOreName);
        }
开发者ID:thedeaths,项目名称:mir2,代码行数:21,代码来源:Settings.cs

示例6: LoadFishing

        public static void LoadFishing()
        {
            if (!File.Exists(ConfigPath + @".\FishingSystem.ini"))
            {
                SaveFishing();
                return;
            }

            InIReader reader = new InIReader(ConfigPath + @".\FishingSystem.ini");
            FishingAttempts = reader.ReadInt32("Rates", "Attempts", FishingAttempts);
            FishingSuccessStart = reader.ReadInt32("Rates", "SuccessStart", FishingSuccessStart);
            FishingSuccessMultiplier = reader.ReadInt32("Rates", "SuccessMultiplier", FishingSuccessMultiplier);
            FishingDelay = reader.ReadInt64("Rates", "Delay", FishingDelay);
            FishingMobSpawnChance = reader.ReadInt32("Rates", "MonsterSpawnChance", FishingMobSpawnChance);
            FishingMonster = reader.ReadString("Game", "Monster", FishingMonster);
        }
开发者ID:thedeaths,项目名称:mir2,代码行数:16,代码来源:Settings.cs

示例7: LoadCustomAI

        public CustomAI LoadCustomAI(string mobName)
        {
            if (mobName.Length <= 0) return null;
            try
            {
                InIReader Reader = new InIReader(@".\Custom\Unique AIs\" + mobName + ".ini");
                CustomAI mobAI = new CustomAI();
                mobAI.Name = mobName;

                #region Loading the Bools
                mobAI.SetXY = Reader.ReadBoolean("Bools", "SetXY", mobAI.SetXY);
                mobAI.MapSpecific = Reader.ReadBoolean("Bools", "MapSpecific", mobAI.MapSpecific);
                mobAI.AnnounceSpawn = Reader.ReadBoolean("Bools", "AnnounceSpawn", mobAI.AnnounceSpawn);
                mobAI.AnnounceDrop = Reader.ReadBoolean("Bools", "AnnounceDrop", mobAI.AnnounceDrop);
                mobAI.AnnounceDeath = Reader.ReadBoolean("Bools", "AnnounceDeath", mobAI.AnnounceDeath);
                mobAI.UseMassAttack = Reader.ReadBoolean("Bools", "UseMassAttack", mobAI.UseMassAttack);
                mobAI.UseSpecialAttack = Reader.ReadBoolean("Bools", "UseSpecialAttack", mobAI.UseSpecialAttack);
                mobAI.UseMeleeAttack = Reader.ReadBoolean("Bools", "UseMeleeAttack", mobAI.UseMeleeAttack);
                mobAI.UseRangeAttack = Reader.ReadBoolean("Bools", "UseRangeAttack", mobAI.UseRangeAttack);
                mobAI.UseMagicAttack = Reader.ReadBoolean("Bools", "UseMagicAttack", mobAI.UseMagicAttack);
                mobAI.Target = Reader.ReadBoolean("Bools", "Target", mobAI.Target);
                mobAI.UseKillTimer = Reader.ReadBoolean("Bools", "UseKillTimer", mobAI.UseKillTimer);
                mobAI.IgnorePets = Reader.ReadBoolean("Bools", "IgnorePets", mobAI.IgnorePets);
                mobAI.DamagePetsMore = Reader.ReadBoolean("Bools", "DamagePetsMore", mobAI.DamagePetsMore);
                mobAI.CanPara = Reader.ReadBoolean("Bools", "CanPara", mobAI.CanPara);
                mobAI.CanGreen = Reader.ReadBoolean("Bools", "CanGreen", mobAI.CanGreen);
                mobAI.CanRed = Reader.ReadBoolean("Bools", "CanRed", mobAI.CanRed);
                mobAI.Spawn_Slaves = Reader.ReadBoolean("Bools", "SpawnSlaves", mobAI.Spawn_Slaves);
                #endregion

                #region Loading the Kill Timer
                if (mobAI.UseKillTimer)
                {
                    mobAI.KillTimer = Reader.ReadString("Strings", "KillTimer", mobAI.KillTimer);
                    if (mobAI.killTimer.Length > 0)
                    {
                        string[] timeString = mobAI.KillTimer.Split(' ');
                        string[] dateString = timeString[0].Split('-');
                        dateString[0] = dateString[0].Replace("(", "");
                        mobAI.LastKillDay = Convert.ToInt32(dateString[0]);
                        mobAI.LastKillMonth = Convert.ToInt32(dateString[1]);
                        mobAI.LastKillYear = Convert.ToInt32(dateString[2]);
                        dateString[1] = dateString[1].Replace("(", "");
                        dateString[1] = dateString[1].Replace(")", "");
                        string[] tempString = timeString[1].Split(':');
                        if (tempString[0].Contains("("))
                            tempString[0] = tempString[0].Replace("(", "");
                        if (tempString[1].Contains(")"))
                            tempString[1] = tempString[1].Replace(")", "");
                        mobAI.LastKillHour = Convert.ToInt32(tempString[0]);
                        mobAI.LastKillMinute = Convert.ToInt32(tempString[1]);
                    }
                    mobAI.RespawnDay = Reader.ReadInt32("Ints", "RespawnDays", mobAI.RespawnDay);
                    mobAI.RespawnMonth = Reader.ReadInt32("Ints", "RespawnMonths", mobAI.RespawnMonth);
                    mobAI.RespawnYear = Reader.ReadInt32("Ints", "RespawnYears", mobAI.RespawnYear);
                    mobAI.RespawnHour = Reader.ReadInt32("Ints", "RespawnHours", mobAI.RespawnHour);
                    mobAI.RespawnMinute = Reader.ReadInt32("Ints", "RespawnMinutes", mobAI.RespawnMinute);
                }
                #endregion

                if (mobAI.MapSpecific)
                    mobAI.MapName = Reader.ReadString("Strings", "MapName", mobAI.MapName);

                #region Loading the announcers
                if (mobAI.AnnounceSpawn)
                    mobAI.SpawnMessage = Reader.ReadString("Strings", "SpawnMessage", mobAI.SpawnMessage);

                if (mobAI.AnnounceDeath)
                    mobAI.DeadMessage = Reader.ReadString("Strings", "DeathMessage", mobAI.DeadMessage);

                if (mobAI.AnnounceDrop)
                    mobAI.ItemMessage = Reader.ReadString("Strings", "ItemMessage", mobAI.ItemMessage);
                #endregion

                if (SetXY)
                {
                    mobAI.MapX = Reader.ReadInt32("Ints", "MapX", mobAI.MapX);
                    mobAI.MapY = Reader.ReadInt32("Ints", "MapY", mobAI.MapY);
                }
                #region Loading the Attacks
                if (mobAI.UseMassAttack)
                {
                    mobAI.MassAttackEffect = Reader.ReadInt32("Ints", "MassAttackEffect", mobAI.MassAttackEffect);
                    mobAI.MassAttackDamage = Reader.ReadInt32("Damage", "MassAttackDamage", mobAI.MassAttackDamage);
                }
                if (mobAI.UseSpecialAttack)
                {
                    mobAI.SpecialAttackEffect = Reader.ReadInt32("Ints", "SpecialAttackEffect", mobAI.SpecialAttackEffect);
                    mobAI.SpecialAttackDamage = Reader.ReadInt32("Damage", "SpecialAttackDamage", mobAI.SpecialAttackDamage);
                }
                if (mobAI.UseMeleeAttack)
                {
                    mobAI.MeleeAttackEffect = Reader.ReadInt32("Ints", "MeleeAttackEffect", mobAI.MeleeAttackEffect);
                    mobAI.MeleeAttackDamage = Reader.ReadInt32("Damage", "MeleeAttackDamage", mobAI.MeleeAttackDamage);
                }
                if (mobAI.UseRangeAttack)
                {
                    mobAI.RangeAttackEffect = Reader.ReadInt32("Ints", "RangeAttackEffect", mobAI.RangeAttackEffect);
                    mobAI.RangeAttackDamage = Reader.ReadInt32("Damage", "RangeAttackDamage", mobAI.RangeAttackDamage);
                }
//.........这里部分代码省略.........
开发者ID:Pete107,项目名称:Mir2,代码行数:101,代码来源:CustomAI.cs


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