本文整理汇总了C#中InIReader.ReadByte方法的典型用法代码示例。如果您正苦于以下问题:C# InIReader.ReadByte方法的具体用法?C# InIReader.ReadByte怎么用?C# InIReader.ReadByte使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类InIReader
的用法示例。
在下文中一共展示了InIReader.ReadByte方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GuildBuffInfo
public GuildBuffInfo(InIReader reader, int i)
{
Id = reader.ReadInt32("Buff-" + i.ToString(), "Id",0);
Icon = reader.ReadInt32("Buff-" + i.ToString(), "Icon", 0);
name = reader.ReadString("Buff-" + i.ToString(), "Name","");
LevelRequirement = reader.ReadByte("Buff-" + i.ToString(), "LevelReq",0);
PointsRequirement = reader.ReadByte("Buff-" + i.ToString(), "PointsReq",1);
TimeLimit = reader.ReadInt32("Buff-" + i.ToString(), "TimeLimit",0);;
ActivationCost = reader.ReadInt32("Buff-" + i.ToString(), "ActivationCost",0);
BuffAc = reader.ReadByte("Buff-" + i.ToString(), "BuffAc",0);
BuffMac = reader.ReadByte("Buff-" + i.ToString(), "BuffMAC",0);
BuffDc = reader.ReadByte("Buff-" + i.ToString(), "BuffDc",0);
BuffMc = reader.ReadByte("Buff-" + i.ToString(), "BuffMc",0);
BuffSc = reader.ReadByte("Buff-" + i.ToString(), "BuffSc",0);
BuffMaxHp = reader.ReadInt32("Buff-" + i.ToString(), "BuffMaxHp",0);
BuffMaxMp = reader.ReadInt32("Buff-" + i.ToString(), "BuffMaxMp",0);
BuffMineRate = reader.ReadByte("Buff-" + i.ToString(), "BuffMineRate",0);
BuffGemRate = reader.ReadByte("Buff-" + i.ToString(), "BuffGemRate",0);
BuffFishRate = reader.ReadByte("Buff-" + i.ToString(), "BuffFishRate",0);
BuffExpRate = reader.ReadByte("Buff-" + i.ToString(), "BuffExpRate",0);
BuffCraftRate = reader.ReadByte("Buff-" + i.ToString(), "BuffCraftRate",0);
BuffSkillRate = reader.ReadByte("Buff-" + i.ToString(), "BuffSkillRate",0);
BuffHpRegen = reader.ReadByte("Buff-" + i.ToString(), "BuffHpRegen",0);
BuffMPRegen = reader.ReadByte("Buff-" + i.ToString(), "BuffMpRegen",0);
BuffAttack = reader.ReadByte("Buff-" + i.ToString(), "BuffAttack",0);
BuffDropRate = reader.ReadByte("Buff-" + i.ToString(), "BuffDropRate",0);
BuffGoldRate = reader.ReadByte("Buff-" + i.ToString(), "BuffGoldRate",0);
}
示例2: LoadGuildSettings
public static void LoadGuildSettings()
{
if (!File.Exists(ConfigPath + @".\GuildSettings.ini"))
{
Guild_CreationCostList.Add(new ItemVolume(){Amount = 1000000});
Guild_CreationCostList.Add(new ItemVolume(){ItemName = "WoomaHorn",Amount = 1});
return;
}
InIReader reader = new InIReader(ConfigPath + @".\GuildSettings.ini");
Guild_RequiredLevel = reader.ReadByte("Guilds", "MinimumLevel", Guild_RequiredLevel);
Guild_ExpRate = reader.ReadFloat("Guilds", "ExpRate", Guild_ExpRate);
Guild_PointPerLevel = reader.ReadByte("Guilds", "PointPerLevel", Guild_PointPerLevel);
Guild_WarTime = reader.ReadInt64("Guilds", "WarTime", Guild_WarTime);
Guild_WarCost = reader.ReadUInt32("Guilds", "WarCost", Guild_WarCost);
int i = 0;
while (reader.ReadUInt32("Required-" + i.ToString(),"Amount",0) != 0)
{
Guild_CreationCostList.Add(new ItemVolume()
{
ItemName = reader.ReadString("Required-" + i.ToString(), "ItemName", ""),
Amount = reader.ReadUInt32("Required-" + i.ToString(), "Amount", 0)
}
);
i++;
}
i = 0;
while (reader.ReadInt64("Exp", "Level-" + i.ToString(), -1) != -1)
{
Guild_ExperienceList.Add(reader.ReadInt64("Exp", "Level-" + i.ToString(), 0));
i++;
}
i = 0;
while (reader.ReadInt32("Cap", "Level-" + i.ToString(), -1) != -1)
{
Guild_MembercapList.Add(reader.ReadInt32("Cap", "Level-" + i.ToString(), 0));
i++;
}
byte TotalBuffs = reader.ReadByte("Guilds", "TotalBuffs", 0);
for (i = 0; i < TotalBuffs; i++)
{
Guild_BuffList.Add(new GuildBuffInfo(reader, i));
}
}
示例3: LoadAwakeAttribute
public static void LoadAwakeAttribute()
{
if (!File.Exists(ConfigPath + @".\AwakeningSystem.ini"))
{
return;
}
InIReader reader = new InIReader(ConfigPath + @".\AwakeningSystem.ini");
Awake.AwakeSuccessRate = reader.ReadByte("Attribute", "SuccessRate", Awake.AwakeSuccessRate);
Awake.AwakeHitRate = reader.ReadByte("Attribute", "HitRate", Awake.AwakeHitRate);
Awake.MaxAwakeLevel = reader.ReadInt32("Attribute", "MaxUpgradeLevel", Awake.MaxAwakeLevel);
Awake.Awake_WeaponRate = reader.ReadByte("IncreaseValue", "WeaponValue", Awake.Awake_WeaponRate);
Awake.Awake_HelmetRate = reader.ReadByte("IncreaseValue", "HelmetValue", Awake.Awake_HelmetRate);
Awake.Awake_ArmorRate = reader.ReadByte("IncreaseValue", "ArmorValue", Awake.Awake_ArmorRate);
for (int i = 0; i < 4; i++)
{
Awake.AwakeChanceMax[i] = reader.ReadByte("Value", "ChanceMax_" + ((ItemGrade)(i + 1)).ToString(), Awake.AwakeChanceMax[i]);
}
for (int i = 0; i < (int)AwakeType.HPMP; i++)
{
List<byte>[] value = new List<byte>[2];
for (int k = 0; k < 2; k++)
{
value[k] = new List<byte>();
}
for (int j = 0; j < 4; j++)
{
byte material1 = 1;
material1 = reader.ReadByte("Materials_BaseValue", ((AwakeType)(i + 1)).ToString() + "_" + ((ItemGrade)(j + 1)).ToString() + "_Material1", material1);
byte material2 = 1;
material2 = reader.ReadByte("Materials_BaseValue", ((AwakeType)(i + 1)).ToString() + "_" + ((ItemGrade)(j + 1)).ToString() + "_Material2", material2);
value[0].Add(material1);
value[1].Add(material2);
}
Awake.AwakeMaterials.Add(value);
}
for (int c = 0; c < 4; c++)
{
Awake.AwakeMaterialRate[c] = reader.ReadFloat("Materials_IncreaseValue", "Materials_" + ((ItemGrade)(c + 1)).ToString(), Awake.AwakeMaterialRate[c]);
}
}
示例4: LoadMines
public static void LoadMines()
{
if (!File.Exists(ConfigPath + @".\Mines.ini"))
{
MineSetList.Add(new MineSet(1));
MineSetList.Add(new MineSet(2));
SaveMines();
return;
}
InIReader reader = new InIReader(ConfigPath + @".\Mines.ini");
int i = 0;
MineSet Mine;
while (reader.ReadByte("Mine" + i.ToString(), "SpotRegenRate", 255) != 255)
{
Mine = new MineSet();
Mine.Name = reader.ReadString("Mine" + i.ToString(), "Name", Mine.Name);
Mine.SpotRegenRate = reader.ReadByte("Mine" + i.ToString(), "SpotRegenRate", Mine.SpotRegenRate);
Mine.MaxStones = reader.ReadByte("Mine" + i.ToString(), "MaxStones", Mine.MaxStones);
Mine.HitRate = reader.ReadByte("Mine" + i.ToString(), "HitRate", Mine.HitRate);
Mine.DropRate = reader.ReadByte("Mine" + i.ToString(), "DropRate", Mine.DropRate);
Mine.TotalSlots = reader.ReadByte("Mine" + i.ToString(), "TotalSlots", Mine.TotalSlots);
int j = 0;
while (reader.ReadByte("Mine" + i.ToString(), "D" + j.ToString() + "-MinSlot", 255) != 255)
{
Mine.Drops.Add(new MineDrop()
{
ItemName = reader.ReadString("Mine" + i.ToString(), "D" + j.ToString() + "-ItemName", ""),
MinSlot = reader.ReadByte("Mine" + i.ToString(), "D" + j.ToString() + "-MinSlot", 255),
MaxSlot = reader.ReadByte("Mine" + i.ToString(), "D" + j.ToString() + "-MaxSlot", 255),
MinDura = reader.ReadByte("Mine" + i.ToString(), "D" + j.ToString() + "-MinDura", 255),
MaxDura = reader.ReadByte("Mine" + i.ToString(), "D" + j.ToString() + "-MaxDura", 255),
BonusChance = reader.ReadByte("Mine" + i.ToString(), "D" + j.ToString() + "-BonusChance", 255),
MaxBonusDura = reader.ReadByte("Mine" + i.ToString(), "D" + j.ToString() + "-MaxBonusDura", 255)
});
j++;
}
MineSetList.Add(Mine);
i++;
}
}
示例5: LoadRandomItemStats
public static void LoadRandomItemStats()
{
//note: i could have used a flat file system for this which would be faster,
//BUT: it's only loaded @ server startup so speed isnt vital.
//and i think settings should be available outside the exe for ppl to edit it easyer + lets ppl share config without forcing ppl to run it in an exe
if (!File.Exists(ConfigPath + @".\RandomItemStats.ini"))
{
RandomItemStatsList.Add(new RandomItemStat());
RandomItemStatsList.Add(new RandomItemStat(ItemType.Weapon));
RandomItemStatsList.Add(new RandomItemStat(ItemType.Armour));
RandomItemStatsList.Add(new RandomItemStat(ItemType.Helmet));
RandomItemStatsList.Add(new RandomItemStat(ItemType.Necklace));
RandomItemStatsList.Add(new RandomItemStat(ItemType.Bracelet));
RandomItemStatsList.Add(new RandomItemStat(ItemType.Ring));
RandomItemStatsList.Add(new RandomItemStat(ItemType.Belt));
SaveRandomItemStats();
return;
}
InIReader reader = new InIReader(ConfigPath + @".\RandomItemStats.ini");
int i = 0;
RandomItemStat stat;
while (reader.ReadByte("Item" + i.ToString(),"MaxDuraChance",255) != 255)
{
stat = new RandomItemStat();
stat.MaxDuraChance = reader.ReadByte("Item" + i.ToString(), "MaxDuraChance", 0);
stat.MaxDuraStatChance = reader.ReadByte("Item" + i.ToString(), "MaxDuraStatChance", 1);
stat.MaxDuraMaxStat = reader.ReadByte("Item" + i.ToString(), "MaxDuraMaxStat", 1);
stat.MaxAcChance = reader.ReadByte("Item" + i.ToString(), "MaxAcChance", 0);
stat.MaxAcStatChance = reader.ReadByte("Item" + i.ToString(), "MaxAcStatChance", 1);
stat.MaxAcMaxStat = reader.ReadByte("Item" + i.ToString(), "MaxAcMaxStat", 1);
stat.MaxMacChance = reader.ReadByte("Item" + i.ToString(), "MaxMacChance", 0);
stat.MaxMacStatChance = reader.ReadByte("Item" + i.ToString(), "MaxMacStatChance", 1);
stat.MaxMacMaxStat = reader.ReadByte("Item" + i.ToString(), "MaxMACMaxStat", 1);
stat.MaxDcChance = reader.ReadByte("Item" + i.ToString(), "MaxDcChance", 0);
stat.MaxDcStatChance = reader.ReadByte("Item" + i.ToString(), "MaxDcStatChance", 1);
stat.MaxDcMaxStat = reader.ReadByte("Item" + i.ToString(), "MaxDcMaxStat", 1);
stat.MaxMcChance = reader.ReadByte("Item" + i.ToString(), "MaxMcChance", 0);
stat.MaxMcStatChance = reader.ReadByte("Item" + i.ToString(), "MaxMcStatChance", 1);
stat.MaxMcMaxStat = reader.ReadByte("Item" + i.ToString(), "MaxMcMaxStat", 1);
stat.MaxScChance = reader.ReadByte("Item" + i.ToString(), "MaxScChance", 0);
stat.MaxScStatChance = reader.ReadByte("Item" + i.ToString(), "MaxScStatChance", 1);
stat.MaxScMaxStat = reader.ReadByte("Item" + i.ToString(), "MaxScMaxStat", 1);
stat.AccuracyChance = reader.ReadByte("Item" + i.ToString(), "AccuracyChance", 0);
stat.AccuracyStatChance = reader.ReadByte("Item" + i.ToString(), "AccuracyStatChance", 1);
stat.AccuracyMaxStat = reader.ReadByte("Item" + i.ToString(), "AccuracyMaxStat", 1);
stat.AgilityChance = reader.ReadByte("Item" + i.ToString(), "AgilityChance", 0);
stat.AgilityStatChance = reader.ReadByte("Item" + i.ToString(), "AgilityStatChance", 1);
stat.AgilityMaxStat = reader.ReadByte("Item" + i.ToString(), "AgilityMaxStat", 1);
stat.HpChance = reader.ReadByte("Item" + i.ToString(), "HpChance", 0);
stat.HpStatChance = reader.ReadByte("Item" + i.ToString(), "HpStatChance", 1);
stat.HpMaxStat = reader.ReadByte("Item" + i.ToString(), "HpMaxStat", 1);
stat.MpChance = reader.ReadByte("Item" + i.ToString(), "MpChance", 0);
stat.MpStatChance = reader.ReadByte("Item" + i.ToString(), "MpStatChance", 1);
stat.MpMaxStat = reader.ReadByte("Item" + i.ToString(), "MpMaxStat", 1);
stat.StrongChance = reader.ReadByte("Item" + i.ToString(), "StrongChance", 0);
stat.StrongStatChance = reader.ReadByte("Item" + i.ToString(), "StrongStatChance", 1);
stat.StrongMaxStat = reader.ReadByte("Item" + i.ToString(), "StrongMaxStat", 1);
stat.MagicResistChance = reader.ReadByte("Item" + i.ToString(), "MagicResistChance", 0);
stat.MagicResistStatChance = reader.ReadByte("Item" + i.ToString(), "MagicResistStatChance", 1);
stat.MagicResistMaxStat = reader.ReadByte("Item" + i.ToString(), "MagicResistMaxStat", 1);
stat.PoisonResistChance = reader.ReadByte("Item" + i.ToString(), "PoisonResistChance", 0);
stat.PoisonResistStatChance = reader.ReadByte("Item" + i.ToString(), "PoisonResistStatChance", 1);
stat.PoisonResistMaxStat = reader.ReadByte("Item" + i.ToString(), "PoisonResistMaxStat", 1);
stat.HpRecovChance = reader.ReadByte("Item" + i.ToString(), "HpRecovChance", 0);
stat.HpRecovStatChance = reader.ReadByte("Item" + i.ToString(), "HpRecovStatChance", 1);
stat.HpRecovMaxStat = reader.ReadByte("Item" + i.ToString(), "HpRecovMaxStat", 1);
stat.MpRecovChance = reader.ReadByte("Item" + i.ToString(), "MpRecovChance", 0);
stat.MpRecovStatChance = reader.ReadByte("Item" + i.ToString(), "MpRecovStatChance", 1);
stat.MpRecovMaxStat = reader.ReadByte("Item" + i.ToString(), "MpRecovMaxStat", 1);
stat.PoisonRecovChance = reader.ReadByte("Item" + i.ToString(), "PoisonRecovChance", 0);
stat.PoisonRecovStatChance = reader.ReadByte("Item" + i.ToString(), "PoisonRecovStatChance", 1);
stat.PoisonRecovMaxStat = reader.ReadByte("Item" + i.ToString(), "PoisonRecovMaxStat", 1);
stat.CriticalRateChance = reader.ReadByte("Item" + i.ToString(), "CriticalRateChance", 0);
stat.CriticalRateStatChance = reader.ReadByte("Item" + i.ToString(), "CriticalRateStatChance", 1);
stat.CriticalRateMaxStat = reader.ReadByte("Item" + i.ToString(), "CriticalRateMaxStat", 1);
stat.CriticalDamageChance = reader.ReadByte("Item" + i.ToString(), "CriticalDamageChance", 0);
stat.CriticalDamageStatChance = reader.ReadByte("Item" + i.ToString(), "CriticalDamageStatChance", 1);
stat.CriticalDamageMaxStat = reader.ReadByte("Item" + i.ToString(), "CriticalDamageMaxStat", 1);
stat.FreezeChance = reader.ReadByte("Item" + i.ToString(), "FreezeChance", 0);
stat.FreezeStatChance = reader.ReadByte("Item" + i.ToString(), "FreezeStatChance", 1);
stat.FreezeMaxStat = reader.ReadByte("Item" + i.ToString(), "FreezeMaxStat", 1);
stat.PoisonAttackChance = reader.ReadByte("Item" + i.ToString(), "PoisonAttackChance", 0);
stat.PoisonAttackStatChance = reader.ReadByte("Item" + i.ToString(), "PoisonAttackStatChance", 1);
stat.PoisonAttackMaxStat = reader.ReadByte("Item" + i.ToString(), "PoisonAttackMaxStat", 1);
stat.AttackSpeedChance = reader.ReadByte("Item" + i.ToString(), "AttackSpeedChance", 0);
stat.AttackSpeedStatChance = reader.ReadByte("Item" + i.ToString(), "AttackSpeedStatChance", 1);
stat.AttackSpeedMaxStat = reader.ReadByte("Item" + i.ToString(), "AttackSpeedMaxStat", 1);
stat.LuckChance = reader.ReadByte("Item" + i.ToString(), "LuckChance", 0);
stat.LuckStatChance = reader.ReadByte("Item" + i.ToString(), "LuckStatChance", 1);
stat.LuckMaxStat = reader.ReadByte("Item" + i.ToString(), "LuckMaxStat", 1);
stat.CurseChance = reader.ReadByte("Item" + i.ToString(), "CurseChance", 0);
RandomItemStatsList.Add(stat);
i++;
}
}
示例6: LoadBaseStats
public static void LoadBaseStats()
{
if (!File.Exists(ConfigPath + @".\BaseStats.ini"))
{
SaveBaseStats();
return;
}
InIReader reader = new InIReader(ConfigPath + @".\BaseStats.ini");
for (int i = 0; i < ClassBaseStats.Length; i++)
{
ClassBaseStats[i].HpGain = reader.ReadFloat(BaseStatClassNames[i], "HpGain", ClassBaseStats[i].HpGain);
ClassBaseStats[i].HpGainRate = reader.ReadFloat(BaseStatClassNames[i], "HpGainRate", ClassBaseStats[i].HpGainRate);
ClassBaseStats[i].MpGainRate = reader.ReadFloat(BaseStatClassNames[i], "MpGainRate", ClassBaseStats[i].MpGainRate);
ClassBaseStats[i].BagWeightGain = reader.ReadFloat(BaseStatClassNames[i], "BagWeightGain", ClassBaseStats[i].BagWeightGain);
ClassBaseStats[i].WearWeightGain = reader.ReadFloat(BaseStatClassNames[i], "WearWeightGain", ClassBaseStats[i].WearWeightGain);
ClassBaseStats[i].HandWeightGain = reader.ReadFloat(BaseStatClassNames[i], "HandWeightGain", ClassBaseStats[i].HandWeightGain);
ClassBaseStats[i].MinAc = reader.ReadByte(BaseStatClassNames[i], "MinAc", ClassBaseStats[i].MinAc);
ClassBaseStats[i].MaxAc = reader.ReadByte(BaseStatClassNames[i], "MaxAc", ClassBaseStats[i].MaxAc);
ClassBaseStats[i].MinMac = reader.ReadByte(BaseStatClassNames[i], "MinMac", ClassBaseStats[i].MinMac);
ClassBaseStats[i].MaxMac = reader.ReadByte(BaseStatClassNames[i], "MaxMac", ClassBaseStats[i].MaxMac);
ClassBaseStats[i].MinDc = reader.ReadByte(BaseStatClassNames[i], "MinDc", ClassBaseStats[i].MinDc);
ClassBaseStats[i].MaxDc = reader.ReadByte(BaseStatClassNames[i], "MaxDc", ClassBaseStats[i].MaxDc);
ClassBaseStats[i].MinMc = reader.ReadByte(BaseStatClassNames[i], "MinMc", ClassBaseStats[i].MinMc);
ClassBaseStats[i].MaxMc = reader.ReadByte(BaseStatClassNames[i], "MaxMc", ClassBaseStats[i].MaxMc);
ClassBaseStats[i].MinSc = reader.ReadByte(BaseStatClassNames[i], "MinSc", ClassBaseStats[i].MinSc);
ClassBaseStats[i].MaxSc = reader.ReadByte(BaseStatClassNames[i], "MaxSc", ClassBaseStats[i].MaxSc);
ClassBaseStats[i].StartAgility = reader.ReadByte(BaseStatClassNames[i], "StartAgility", ClassBaseStats[i].StartAgility);
ClassBaseStats[i].StartAccuracy = reader.ReadByte(BaseStatClassNames[i], "StartAccuracy", ClassBaseStats[i].StartAccuracy);
ClassBaseStats[i].StartCriticalRate = reader.ReadByte(BaseStatClassNames[i], "StartCriticalRate", ClassBaseStats[i].StartCriticalRate);
ClassBaseStats[i].StartCriticalDamage = reader.ReadByte(BaseStatClassNames[i], "StartCriticalDamage", ClassBaseStats[i].StartCriticalDamage);
ClassBaseStats[i].CritialRateGain = reader.ReadByte(BaseStatClassNames[i], "CritialRateGain", ClassBaseStats[i].CritialRateGain);
ClassBaseStats[i].CriticalDamageGain = reader.ReadByte(BaseStatClassNames[i], "CriticalDamageGain", ClassBaseStats[i].CriticalDamageGain);
}
}
示例7: LoadMentor
public static void LoadMentor()
{
if (!File.Exists(ConfigPath + @".\MentorSystem.ini"))
{
SaveMarriage();
return;
}
InIReader reader = new InIReader(ConfigPath + @".\MentorSystem.ini");
MentorLevelGap = reader.ReadByte("Config", "LevelGap", MentorLevelGap);
MentorSkillBoost = reader.ReadBoolean("Config", "MenteeSkillBoost", MentorSkillBoost);
MentorLength = reader.ReadByte("Config", "MentorshipLength", MentorLength);
MentorDamageBoost = reader.ReadByte("Config", "MentorDamageBoost", MentorDamageBoost);
MentorExpBoost = reader.ReadByte("Config", "MenteeExpBoost", MentorExpBoost);
MenteeExpBank = reader.ReadByte("Config", "PercentXPtoMentor", MenteeExpBank);
}
示例8: LoadRefine
public static void LoadRefine()
{
if (!File.Exists(ConfigPath + @".\RefineSystem.ini"))
{
SaveRefine();
return;
}
InIReader reader = new InIReader(ConfigPath + @".\RefineSystem.ini");
OnlyRefineWeapon = reader.ReadBoolean("Config", "OnlyRefineWeapon", OnlyRefineWeapon);
RefineBaseChance = reader.ReadByte("Config", "BaseChance", RefineBaseChance);
RefineTime = reader.ReadInt32("Config", "Time", RefineTime);
RefineIncrease = reader.ReadByte("Config", "StatIncrease", RefineIncrease);
RefineCritChance = reader.ReadByte("Config", "CritChance", RefineCritChance);
RefineCritIncrease = reader.ReadByte("Config", "CritIncrease", RefineCritIncrease);
RefineWepStatReduce = reader.ReadByte("Config", "WepStatReducedChance", RefineWepStatReduce);
RefineItemStatReduce = reader.ReadByte("Config", "ItemStatReducedChance", RefineItemStatReduce);
RefineCost = reader.ReadInt32("Config", "RefineCost", RefineCost);
RefineOreName = reader.ReadString("Ore", "OreName", RefineOreName);
}