本文整理汇总了C#中InIReader.ReadBoolean方法的典型用法代码示例。如果您正苦于以下问题:C# InIReader.ReadBoolean方法的具体用法?C# InIReader.ReadBoolean怎么用?C# InIReader.ReadBoolean使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类InIReader
的用法示例。
在下文中一共展示了InIReader.ReadBoolean方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: LoadGem
public static void LoadGem()
{
if (!File.Exists(ConfigPath + @".\GemSystem.ini"))
{
SaveGem();
return;
}
InIReader reader = new InIReader(ConfigPath + @".\GemSystem.ini");
GemStatIndependent = reader.ReadBoolean("Config", "GemStatIndependent", GemStatIndependent);
}
示例2: LoadGoods
public static void LoadGoods()
{
if (!File.Exists(ConfigPath + @".\GoodsSystem.ini"))
{
SaveGoods();
return;
}
InIReader reader = new InIReader(ConfigPath + @".\GoodsSystem.ini");
GoodsOn = reader.ReadBoolean("Goods", "On", GoodsOn);
GoodsMaxStored = reader.ReadUInt32("Goods", "MaxStored", GoodsMaxStored);
GoodsBuyBackTime = reader.ReadUInt32("Goods", "BuyBackTime", GoodsBuyBackTime);
GoodsBuyBackMaxStored = reader.ReadUInt32("Goods", "BuyBackMaxStored", GoodsBuyBackMaxStored);
}
示例3: LoadMentor
public static void LoadMentor()
{
if (!File.Exists(ConfigPath + @".\MentorSystem.ini"))
{
SaveMarriage();
return;
}
InIReader reader = new InIReader(ConfigPath + @".\MentorSystem.ini");
MentorLevelGap = reader.ReadByte("Config", "LevelGap", MentorLevelGap);
MentorSkillBoost = reader.ReadBoolean("Config", "MenteeSkillBoost", MentorSkillBoost);
MentorLength = reader.ReadByte("Config", "MentorshipLength", MentorLength);
MentorDamageBoost = reader.ReadByte("Config", "MentorDamageBoost", MentorDamageBoost);
MentorExpBoost = reader.ReadByte("Config", "MenteeExpBoost", MentorExpBoost);
MenteeExpBank = reader.ReadByte("Config", "PercentXPtoMentor", MenteeExpBank);
}
示例4: LoadMarriage
public static void LoadMarriage()
{
if (!File.Exists(ConfigPath + @".\MarriageSystem.ini"))
{
SaveMarriage();
return;
}
InIReader reader = new InIReader(ConfigPath + @".\MarriageSystem.ini");
LoverEXPBonus = reader.ReadInt32("Config", "EXPBonus", LoverEXPBonus);
MarriageCooldown = reader.ReadInt32("Config", "MarriageCooldown", MarriageCooldown);
WeddingRingRecall = reader.ReadBoolean("Config", "AllowLoverRecall", WeddingRingRecall);
MarriageLevelRequired = reader.ReadInt32("Config", "MinimumLevel", MarriageLevelRequired);
ReplaceWedRingCost = reader.ReadInt32("Config", "ReplaceRingCost", ReplaceWedRingCost);
}
示例5: LoadRefine
public static void LoadRefine()
{
if (!File.Exists(ConfigPath + @".\RefineSystem.ini"))
{
SaveRefine();
return;
}
InIReader reader = new InIReader(ConfigPath + @".\RefineSystem.ini");
OnlyRefineWeapon = reader.ReadBoolean("Config", "OnlyRefineWeapon", OnlyRefineWeapon);
RefineBaseChance = reader.ReadByte("Config", "BaseChance", RefineBaseChance);
RefineTime = reader.ReadInt32("Config", "Time", RefineTime);
RefineIncrease = reader.ReadByte("Config", "StatIncrease", RefineIncrease);
RefineCritChance = reader.ReadByte("Config", "CritChance", RefineCritChance);
RefineCritIncrease = reader.ReadByte("Config", "CritIncrease", RefineCritIncrease);
RefineWepStatReduce = reader.ReadByte("Config", "WepStatReducedChance", RefineWepStatReduce);
RefineItemStatReduce = reader.ReadByte("Config", "ItemStatReducedChance", RefineItemStatReduce);
RefineCost = reader.ReadInt32("Config", "RefineCost", RefineCost);
RefineOreName = reader.ReadString("Ore", "OreName", RefineOreName);
}
示例6: LoadMail
public static void LoadMail()
{
if (!File.Exists(ConfigPath + @".\MailSystem.ini"))
{
SaveMail();
return;
}
InIReader reader = new InIReader(ConfigPath + @".\MailSystem.ini");
MailAutoSendGold = reader.ReadBoolean("AutoSend", "Gold", MailAutoSendGold);
MailAutoSendItems = reader.ReadBoolean("AutoSend", "Items", MailAutoSendItems);
MailFreeWithStamp = reader.ReadBoolean("Rates", "FreeWithStamp", MailFreeWithStamp);
MailCostPer1KGold = reader.ReadUInt32("Rates", "CostPer1k", MailCostPer1KGold);
MailItemInsurancePercentage = reader.ReadUInt32("Rates", "InsurancePerItem", MailItemInsurancePercentage);
}
示例7: LoadCustomAI
public CustomAI LoadCustomAI(string mobName)
{
if (mobName.Length <= 0) return null;
try
{
InIReader Reader = new InIReader(@".\Custom\Unique AIs\" + mobName + ".ini");
CustomAI mobAI = new CustomAI();
mobAI.Name = mobName;
#region Loading the Bools
mobAI.SetXY = Reader.ReadBoolean("Bools", "SetXY", mobAI.SetXY);
mobAI.MapSpecific = Reader.ReadBoolean("Bools", "MapSpecific", mobAI.MapSpecific);
mobAI.AnnounceSpawn = Reader.ReadBoolean("Bools", "AnnounceSpawn", mobAI.AnnounceSpawn);
mobAI.AnnounceDrop = Reader.ReadBoolean("Bools", "AnnounceDrop", mobAI.AnnounceDrop);
mobAI.AnnounceDeath = Reader.ReadBoolean("Bools", "AnnounceDeath", mobAI.AnnounceDeath);
mobAI.UseMassAttack = Reader.ReadBoolean("Bools", "UseMassAttack", mobAI.UseMassAttack);
mobAI.UseSpecialAttack = Reader.ReadBoolean("Bools", "UseSpecialAttack", mobAI.UseSpecialAttack);
mobAI.UseMeleeAttack = Reader.ReadBoolean("Bools", "UseMeleeAttack", mobAI.UseMeleeAttack);
mobAI.UseRangeAttack = Reader.ReadBoolean("Bools", "UseRangeAttack", mobAI.UseRangeAttack);
mobAI.UseMagicAttack = Reader.ReadBoolean("Bools", "UseMagicAttack", mobAI.UseMagicAttack);
mobAI.Target = Reader.ReadBoolean("Bools", "Target", mobAI.Target);
mobAI.UseKillTimer = Reader.ReadBoolean("Bools", "UseKillTimer", mobAI.UseKillTimer);
mobAI.IgnorePets = Reader.ReadBoolean("Bools", "IgnorePets", mobAI.IgnorePets);
mobAI.DamagePetsMore = Reader.ReadBoolean("Bools", "DamagePetsMore", mobAI.DamagePetsMore);
mobAI.CanPara = Reader.ReadBoolean("Bools", "CanPara", mobAI.CanPara);
mobAI.CanGreen = Reader.ReadBoolean("Bools", "CanGreen", mobAI.CanGreen);
mobAI.CanRed = Reader.ReadBoolean("Bools", "CanRed", mobAI.CanRed);
mobAI.Spawn_Slaves = Reader.ReadBoolean("Bools", "SpawnSlaves", mobAI.Spawn_Slaves);
#endregion
#region Loading the Kill Timer
if (mobAI.UseKillTimer)
{
mobAI.KillTimer = Reader.ReadString("Strings", "KillTimer", mobAI.KillTimer);
if (mobAI.killTimer.Length > 0)
{
string[] timeString = mobAI.KillTimer.Split(' ');
string[] dateString = timeString[0].Split('-');
dateString[0] = dateString[0].Replace("(", "");
mobAI.LastKillDay = Convert.ToInt32(dateString[0]);
mobAI.LastKillMonth = Convert.ToInt32(dateString[1]);
mobAI.LastKillYear = Convert.ToInt32(dateString[2]);
dateString[1] = dateString[1].Replace("(", "");
dateString[1] = dateString[1].Replace(")", "");
string[] tempString = timeString[1].Split(':');
if (tempString[0].Contains("("))
tempString[0] = tempString[0].Replace("(", "");
if (tempString[1].Contains(")"))
tempString[1] = tempString[1].Replace(")", "");
mobAI.LastKillHour = Convert.ToInt32(tempString[0]);
mobAI.LastKillMinute = Convert.ToInt32(tempString[1]);
}
mobAI.RespawnDay = Reader.ReadInt32("Ints", "RespawnDays", mobAI.RespawnDay);
mobAI.RespawnMonth = Reader.ReadInt32("Ints", "RespawnMonths", mobAI.RespawnMonth);
mobAI.RespawnYear = Reader.ReadInt32("Ints", "RespawnYears", mobAI.RespawnYear);
mobAI.RespawnHour = Reader.ReadInt32("Ints", "RespawnHours", mobAI.RespawnHour);
mobAI.RespawnMinute = Reader.ReadInt32("Ints", "RespawnMinutes", mobAI.RespawnMinute);
}
#endregion
if (mobAI.MapSpecific)
mobAI.MapName = Reader.ReadString("Strings", "MapName", mobAI.MapName);
#region Loading the announcers
if (mobAI.AnnounceSpawn)
mobAI.SpawnMessage = Reader.ReadString("Strings", "SpawnMessage", mobAI.SpawnMessage);
if (mobAI.AnnounceDeath)
mobAI.DeadMessage = Reader.ReadString("Strings", "DeathMessage", mobAI.DeadMessage);
if (mobAI.AnnounceDrop)
mobAI.ItemMessage = Reader.ReadString("Strings", "ItemMessage", mobAI.ItemMessage);
#endregion
if (SetXY)
{
mobAI.MapX = Reader.ReadInt32("Ints", "MapX", mobAI.MapX);
mobAI.MapY = Reader.ReadInt32("Ints", "MapY", mobAI.MapY);
}
#region Loading the Attacks
if (mobAI.UseMassAttack)
{
mobAI.MassAttackEffect = Reader.ReadInt32("Ints", "MassAttackEffect", mobAI.MassAttackEffect);
mobAI.MassAttackDamage = Reader.ReadInt32("Damage", "MassAttackDamage", mobAI.MassAttackDamage);
}
if (mobAI.UseSpecialAttack)
{
mobAI.SpecialAttackEffect = Reader.ReadInt32("Ints", "SpecialAttackEffect", mobAI.SpecialAttackEffect);
mobAI.SpecialAttackDamage = Reader.ReadInt32("Damage", "SpecialAttackDamage", mobAI.SpecialAttackDamage);
}
if (mobAI.UseMeleeAttack)
{
mobAI.MeleeAttackEffect = Reader.ReadInt32("Ints", "MeleeAttackEffect", mobAI.MeleeAttackEffect);
mobAI.MeleeAttackDamage = Reader.ReadInt32("Damage", "MeleeAttackDamage", mobAI.MeleeAttackDamage);
}
if (mobAI.UseRangeAttack)
{
mobAI.RangeAttackEffect = Reader.ReadInt32("Ints", "RangeAttackEffect", mobAI.RangeAttackEffect);
mobAI.RangeAttackDamage = Reader.ReadInt32("Damage", "RangeAttackDamage", mobAI.RangeAttackDamage);
}
//.........这里部分代码省略.........