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C# InIReader.ReadString方法代码示例

本文整理汇总了C#中InIReader.ReadString方法的典型用法代码示例。如果您正苦于以下问题:C# InIReader.ReadString方法的具体用法?C# InIReader.ReadString怎么用?C# InIReader.ReadString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在InIReader的用法示例。


在下文中一共展示了InIReader.ReadString方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GuildBuffInfo

 public GuildBuffInfo(InIReader reader, int i)
 {
     Id  = reader.ReadInt32("Buff-" + i.ToString(), "Id",0);
     Icon = reader.ReadInt32("Buff-" + i.ToString(), "Icon", 0);
     name = reader.ReadString("Buff-" + i.ToString(), "Name","");
     LevelRequirement = reader.ReadByte("Buff-" + i.ToString(), "LevelReq",0);
     PointsRequirement = reader.ReadByte("Buff-" + i.ToString(), "PointsReq",1);
     TimeLimit = reader.ReadInt32("Buff-" + i.ToString(), "TimeLimit",0);;
     ActivationCost = reader.ReadInt32("Buff-" + i.ToString(), "ActivationCost",0);
     BuffAc = reader.ReadByte("Buff-" + i.ToString(), "BuffAc",0);
     BuffMac = reader.ReadByte("Buff-" + i.ToString(), "BuffMAC",0);
     BuffDc = reader.ReadByte("Buff-" + i.ToString(), "BuffDc",0);
     BuffMc = reader.ReadByte("Buff-" + i.ToString(), "BuffMc",0);
     BuffSc = reader.ReadByte("Buff-" + i.ToString(), "BuffSc",0);
     BuffMaxHp = reader.ReadInt32("Buff-" + i.ToString(), "BuffMaxHp",0);
     BuffMaxMp = reader.ReadInt32("Buff-" + i.ToString(), "BuffMaxMp",0);
     BuffMineRate = reader.ReadByte("Buff-" + i.ToString(), "BuffMineRate",0);
     BuffGemRate = reader.ReadByte("Buff-" + i.ToString(), "BuffGemRate",0);
     BuffFishRate = reader.ReadByte("Buff-" + i.ToString(), "BuffFishRate",0);
     BuffExpRate = reader.ReadByte("Buff-" + i.ToString(), "BuffExpRate",0);
     BuffCraftRate = reader.ReadByte("Buff-" + i.ToString(), "BuffCraftRate",0);
     BuffSkillRate = reader.ReadByte("Buff-" + i.ToString(), "BuffSkillRate",0);
     BuffHpRegen = reader.ReadByte("Buff-" + i.ToString(), "BuffHpRegen",0);
     BuffMPRegen = reader.ReadByte("Buff-" + i.ToString(), "BuffMpRegen",0);
     BuffAttack = reader.ReadByte("Buff-" + i.ToString(), "BuffAttack",0);
     BuffDropRate = reader.ReadByte("Buff-" + i.ToString(), "BuffDropRate",0);
     BuffGoldRate = reader.ReadByte("Buff-" + i.ToString(), "BuffGoldRate",0);
 }
开发者ID:thedeaths,项目名称:official-mir2c-,代码行数:28,代码来源:Common.cs

示例2: LoadGuildSettings

        public static void LoadGuildSettings()
        {
            if (!File.Exists(ConfigPath + @".\GuildSettings.ini"))
            {
                Guild_CreationCostList.Add(new ItemVolume(){Amount = 1000000});
                Guild_CreationCostList.Add(new ItemVolume(){ItemName = "WoomaHorn",Amount = 1});
                return;
            }
            InIReader reader = new InIReader(ConfigPath + @".\GuildSettings.ini");
            Guild_RequiredLevel = reader.ReadByte("Guilds", "MinimumLevel", Guild_RequiredLevel);
            Guild_ExpRate = reader.ReadFloat("Guilds", "ExpRate", Guild_ExpRate);
            Guild_PointPerLevel = reader.ReadByte("Guilds", "PointPerLevel", Guild_PointPerLevel);
            Guild_WarTime = reader.ReadInt64("Guilds", "WarTime", Guild_WarTime);
            Guild_WarCost = reader.ReadUInt32("Guilds", "WarCost", Guild_WarCost);

            int i = 0;
            while (reader.ReadUInt32("Required-" + i.ToString(),"Amount",0) != 0)
            {
                Guild_CreationCostList.Add(new ItemVolume()
                {
                    ItemName = reader.ReadString("Required-" + i.ToString(), "ItemName", ""),
                    Amount = reader.ReadUInt32("Required-" + i.ToString(), "Amount", 0)
                }
                );
                i++;
            }
            i = 0;
            while (reader.ReadInt64("Exp", "Level-" + i.ToString(), -1) != -1)
            {
                Guild_ExperienceList.Add(reader.ReadInt64("Exp", "Level-" + i.ToString(), 0));
                i++;
            }
            i = 0;
            while (reader.ReadInt32("Cap", "Level-" + i.ToString(), -1) != -1)
            {
                Guild_MembercapList.Add(reader.ReadInt32("Cap", "Level-" + i.ToString(), 0));
                i++;
            }
            byte TotalBuffs = reader.ReadByte("Guilds", "TotalBuffs", 0);
            for (i = 0; i < TotalBuffs; i++)
            {
                Guild_BuffList.Add(new GuildBuffInfo(reader, i));
            }



        }
开发者ID:thedeaths,项目名称:mir2,代码行数:47,代码来源:Settings.cs

示例3: LoadMines

        public static void LoadMines()
        {
            if (!File.Exists(ConfigPath + @".\Mines.ini"))
            {
                MineSetList.Add(new MineSet(1));
                MineSetList.Add(new MineSet(2));
                SaveMines();
                return;
            }
            InIReader reader = new InIReader(ConfigPath + @".\Mines.ini");
            int i = 0;
            MineSet Mine;
            while (reader.ReadByte("Mine" + i.ToString(), "SpotRegenRate", 255) != 255)
            {
                Mine = new MineSet();
                Mine.Name = reader.ReadString("Mine" + i.ToString(), "Name", Mine.Name);
                Mine.SpotRegenRate = reader.ReadByte("Mine" + i.ToString(), "SpotRegenRate", Mine.SpotRegenRate);
                Mine.MaxStones = reader.ReadByte("Mine" + i.ToString(), "MaxStones", Mine.MaxStones);
                Mine.HitRate = reader.ReadByte("Mine" + i.ToString(), "HitRate", Mine.HitRate);
                Mine.DropRate = reader.ReadByte("Mine" + i.ToString(), "DropRate", Mine.DropRate);
                Mine.TotalSlots = reader.ReadByte("Mine" + i.ToString(), "TotalSlots", Mine.TotalSlots);
                int j = 0;
                while (reader.ReadByte("Mine" + i.ToString(), "D" + j.ToString() + "-MinSlot", 255) != 255)
                {
                    Mine.Drops.Add(new MineDrop()
                        {
                            ItemName = reader.ReadString("Mine" + i.ToString(), "D" + j.ToString() + "-ItemName", ""),
                            MinSlot = reader.ReadByte("Mine" + i.ToString(), "D" + j.ToString() + "-MinSlot", 255),
                            MaxSlot = reader.ReadByte("Mine" + i.ToString(), "D" + j.ToString() + "-MaxSlot", 255),
                            MinDura = reader.ReadByte("Mine" + i.ToString(), "D" + j.ToString() + "-MinDura", 255),
                            MaxDura = reader.ReadByte("Mine" + i.ToString(), "D" + j.ToString() + "-MaxDura", 255),
                            BonusChance = reader.ReadByte("Mine" + i.ToString(), "D" + j.ToString() + "-BonusChance", 255),
                            MaxBonusDura = reader.ReadByte("Mine" + i.ToString(), "D" + j.ToString() + "-MaxBonusDura", 255)
                        });
                    j++;
                }
                MineSetList.Add(Mine);
                i++;
            }

        }
开发者ID:thedeaths,项目名称:mir2,代码行数:41,代码来源:Settings.cs

示例4: LoadRefine

        public static void LoadRefine()
        {
            if (!File.Exists(ConfigPath + @".\RefineSystem.ini"))
            {
                SaveRefine();
                return;
            }

            InIReader reader = new InIReader(ConfigPath + @".\RefineSystem.ini");
            OnlyRefineWeapon = reader.ReadBoolean("Config", "OnlyRefineWeapon", OnlyRefineWeapon);
            RefineBaseChance = reader.ReadByte("Config", "BaseChance", RefineBaseChance);
            RefineTime = reader.ReadInt32("Config", "Time", RefineTime);
            RefineIncrease = reader.ReadByte("Config", "StatIncrease", RefineIncrease);
            RefineCritChance = reader.ReadByte("Config", "CritChance", RefineCritChance);
            RefineCritIncrease = reader.ReadByte("Config", "CritIncrease", RefineCritIncrease);
            RefineWepStatReduce = reader.ReadByte("Config", "WepStatReducedChance", RefineWepStatReduce);
            RefineItemStatReduce = reader.ReadByte("Config", "ItemStatReducedChance", RefineItemStatReduce);
            RefineCost = reader.ReadInt32("Config", "RefineCost", RefineCost);

            RefineOreName = reader.ReadString("Ore", "OreName", RefineOreName);
        }
开发者ID:thedeaths,项目名称:mir2,代码行数:21,代码来源:Settings.cs

示例5: LoadFishing

        public static void LoadFishing()
        {
            if (!File.Exists(ConfigPath + @".\FishingSystem.ini"))
            {
                SaveFishing();
                return;
            }

            InIReader reader = new InIReader(ConfigPath + @".\FishingSystem.ini");
            FishingAttempts = reader.ReadInt32("Rates", "Attempts", FishingAttempts);
            FishingSuccessStart = reader.ReadInt32("Rates", "SuccessStart", FishingSuccessStart);
            FishingSuccessMultiplier = reader.ReadInt32("Rates", "SuccessMultiplier", FishingSuccessMultiplier);
            FishingDelay = reader.ReadInt64("Rates", "Delay", FishingDelay);
            FishingMobSpawnChance = reader.ReadInt32("Rates", "MonsterSpawnChance", FishingMobSpawnChance);
            FishingMonster = reader.ReadString("Game", "Monster", FishingMonster);
        }
开发者ID:thedeaths,项目名称:mir2,代码行数:16,代码来源:Settings.cs

示例6: LoadCustomAI

        public CustomAI LoadCustomAI(string mobName)
        {
            if (mobName.Length <= 0) return null;
            try
            {
                InIReader Reader = new InIReader(@".\Custom\Unique AIs\" + mobName + ".ini");
                CustomAI mobAI = new CustomAI();
                mobAI.Name = mobName;

                #region Loading the Bools
                mobAI.SetXY = Reader.ReadBoolean("Bools", "SetXY", mobAI.SetXY);
                mobAI.MapSpecific = Reader.ReadBoolean("Bools", "MapSpecific", mobAI.MapSpecific);
                mobAI.AnnounceSpawn = Reader.ReadBoolean("Bools", "AnnounceSpawn", mobAI.AnnounceSpawn);
                mobAI.AnnounceDrop = Reader.ReadBoolean("Bools", "AnnounceDrop", mobAI.AnnounceDrop);
                mobAI.AnnounceDeath = Reader.ReadBoolean("Bools", "AnnounceDeath", mobAI.AnnounceDeath);
                mobAI.UseMassAttack = Reader.ReadBoolean("Bools", "UseMassAttack", mobAI.UseMassAttack);
                mobAI.UseSpecialAttack = Reader.ReadBoolean("Bools", "UseSpecialAttack", mobAI.UseSpecialAttack);
                mobAI.UseMeleeAttack = Reader.ReadBoolean("Bools", "UseMeleeAttack", mobAI.UseMeleeAttack);
                mobAI.UseRangeAttack = Reader.ReadBoolean("Bools", "UseRangeAttack", mobAI.UseRangeAttack);
                mobAI.UseMagicAttack = Reader.ReadBoolean("Bools", "UseMagicAttack", mobAI.UseMagicAttack);
                mobAI.Target = Reader.ReadBoolean("Bools", "Target", mobAI.Target);
                mobAI.UseKillTimer = Reader.ReadBoolean("Bools", "UseKillTimer", mobAI.UseKillTimer);
                mobAI.IgnorePets = Reader.ReadBoolean("Bools", "IgnorePets", mobAI.IgnorePets);
                mobAI.DamagePetsMore = Reader.ReadBoolean("Bools", "DamagePetsMore", mobAI.DamagePetsMore);
                mobAI.CanPara = Reader.ReadBoolean("Bools", "CanPara", mobAI.CanPara);
                mobAI.CanGreen = Reader.ReadBoolean("Bools", "CanGreen", mobAI.CanGreen);
                mobAI.CanRed = Reader.ReadBoolean("Bools", "CanRed", mobAI.CanRed);
                mobAI.Spawn_Slaves = Reader.ReadBoolean("Bools", "SpawnSlaves", mobAI.Spawn_Slaves);
                #endregion

                #region Loading the Kill Timer
                if (mobAI.UseKillTimer)
                {
                    mobAI.KillTimer = Reader.ReadString("Strings", "KillTimer", mobAI.KillTimer);
                    if (mobAI.killTimer.Length > 0)
                    {
                        string[] timeString = mobAI.KillTimer.Split(' ');
                        string[] dateString = timeString[0].Split('-');
                        dateString[0] = dateString[0].Replace("(", "");
                        mobAI.LastKillDay = Convert.ToInt32(dateString[0]);
                        mobAI.LastKillMonth = Convert.ToInt32(dateString[1]);
                        mobAI.LastKillYear = Convert.ToInt32(dateString[2]);
                        dateString[1] = dateString[1].Replace("(", "");
                        dateString[1] = dateString[1].Replace(")", "");
                        string[] tempString = timeString[1].Split(':');
                        if (tempString[0].Contains("("))
                            tempString[0] = tempString[0].Replace("(", "");
                        if (tempString[1].Contains(")"))
                            tempString[1] = tempString[1].Replace(")", "");
                        mobAI.LastKillHour = Convert.ToInt32(tempString[0]);
                        mobAI.LastKillMinute = Convert.ToInt32(tempString[1]);
                    }
                    mobAI.RespawnDay = Reader.ReadInt32("Ints", "RespawnDays", mobAI.RespawnDay);
                    mobAI.RespawnMonth = Reader.ReadInt32("Ints", "RespawnMonths", mobAI.RespawnMonth);
                    mobAI.RespawnYear = Reader.ReadInt32("Ints", "RespawnYears", mobAI.RespawnYear);
                    mobAI.RespawnHour = Reader.ReadInt32("Ints", "RespawnHours", mobAI.RespawnHour);
                    mobAI.RespawnMinute = Reader.ReadInt32("Ints", "RespawnMinutes", mobAI.RespawnMinute);
                }
                #endregion

                if (mobAI.MapSpecific)
                    mobAI.MapName = Reader.ReadString("Strings", "MapName", mobAI.MapName);

                #region Loading the announcers
                if (mobAI.AnnounceSpawn)
                    mobAI.SpawnMessage = Reader.ReadString("Strings", "SpawnMessage", mobAI.SpawnMessage);

                if (mobAI.AnnounceDeath)
                    mobAI.DeadMessage = Reader.ReadString("Strings", "DeathMessage", mobAI.DeadMessage);

                if (mobAI.AnnounceDrop)
                    mobAI.ItemMessage = Reader.ReadString("Strings", "ItemMessage", mobAI.ItemMessage);
                #endregion

                if (SetXY)
                {
                    mobAI.MapX = Reader.ReadInt32("Ints", "MapX", mobAI.MapX);
                    mobAI.MapY = Reader.ReadInt32("Ints", "MapY", mobAI.MapY);
                }
                #region Loading the Attacks
                if (mobAI.UseMassAttack)
                {
                    mobAI.MassAttackEffect = Reader.ReadInt32("Ints", "MassAttackEffect", mobAI.MassAttackEffect);
                    mobAI.MassAttackDamage = Reader.ReadInt32("Damage", "MassAttackDamage", mobAI.MassAttackDamage);
                }
                if (mobAI.UseSpecialAttack)
                {
                    mobAI.SpecialAttackEffect = Reader.ReadInt32("Ints", "SpecialAttackEffect", mobAI.SpecialAttackEffect);
                    mobAI.SpecialAttackDamage = Reader.ReadInt32("Damage", "SpecialAttackDamage", mobAI.SpecialAttackDamage);
                }
                if (mobAI.UseMeleeAttack)
                {
                    mobAI.MeleeAttackEffect = Reader.ReadInt32("Ints", "MeleeAttackEffect", mobAI.MeleeAttackEffect);
                    mobAI.MeleeAttackDamage = Reader.ReadInt32("Damage", "MeleeAttackDamage", mobAI.MeleeAttackDamage);
                }
                if (mobAI.UseRangeAttack)
                {
                    mobAI.RangeAttackEffect = Reader.ReadInt32("Ints", "RangeAttackEffect", mobAI.RangeAttackEffect);
                    mobAI.RangeAttackDamage = Reader.ReadInt32("Damage", "RangeAttackDamage", mobAI.RangeAttackDamage);
                }
//.........这里部分代码省略.........
开发者ID:Pete107,项目名称:Mir2,代码行数:101,代码来源:CustomAI.cs


注:本文中的InIReader.ReadString方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。